Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

ASCII Images?

Yes
- 14 (66.7%)
No
- 4 (19%)
I have a better alternative in mind (please comment!)
- 1 (4.8%)
What?
- 2 (9.5%)

Total Members Voted: 21


Pages: 1 ... 7 8 [9] 10 11 ... 37

Author Topic: Dwarf Souls: Interactive Community Adventure: DEX BUILDS FOR LIFE  (Read 121690 times)

Parsely

  • Bay Watcher
    • View Profile
    • My games!
Re: Dwarf Souls: Interactive Community Adventure
« Reply #120 on: April 26, 2014, 09:53:57 pm »

You're doing THE WHOLE THING???!!!
Logged

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: Dwarf Souls: Interactive Community Adventure
« Reply #121 on: April 26, 2014, 10:05:13 pm »

I'm not animating it or anything, I'm just putting a lot of effort in. These will come faster as I get more practice drawing, though.
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

MDFification

  • Bay Watcher
  • Hammerer at Law
    • View Profile
Re: Dwarf Souls: Interactive Community Adventure
« Reply #122 on: April 26, 2014, 10:49:32 pm »

Lantern shield better pic:
Spoiler (click to show/hide)
We need two of these, one for each hand.

Casting Pyromancy through the lantern would be an interesting thing to see, although I don't see how we can do it without a pyromancy flame.
Logged

Wimopy

  • Bay Watcher
    • View Profile
Re: Dwarf Souls: Interactive Community Adventure
« Reply #123 on: April 27, 2014, 01:50:17 am »

Lantern shield better pic:
Spoiler (click to show/hide)
We need two of these, one for each hand.

Casting Pyromancy through the lantern would be an interesting thing to see, although I don't see how we can do it without a pyromancy flame.

Hugo confirmed that we don't actually need anything other than a free hand and the right stats to use spells. And that shield actually leaves your hand free in the sense that you can still grab things and move it more or less safely. (In D&D I'd give it like 30-40% Arcane Spell Failure chance though. At least 20%.)
Logged
Now updating the Monster Hunter Universe mod
Current Version: 0.4.95b - Updated June 17, 2015
New Thread
Download
Old Thread

GrizzlyAdamz

  • Bay Watcher
  • Herp de derp
    • View Profile
    • Check this shit out
Re: Dwarf Souls: Interactive Community Adventure
« Reply #124 on: April 27, 2014, 05:32:16 am »

Is that high or middling?
Logged
Badges of honor
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Check this shit out- (it changes)
Profile->Modify Profile->Look and Layout->Current Theme: Default [Change]->Darkling (it's good for your eyes and looks better)

Wimopy

  • Bay Watcher
    • View Profile
Re: Dwarf Souls: Interactive Community Adventure
« Reply #125 on: April 27, 2014, 07:45:49 am »

Is that high or middling?

I'm thinking of something high, but it should also not be too high, as it is only a gauntlet/shield/weapon slot item and not actually a full set of armour (which iirc can go up to 85 or 95% spell failure, unless you have the Still Spell magic feat to cast without movements)
Logged
Now updating the Monster Hunter Universe mod
Current Version: 0.4.95b - Updated June 17, 2015
New Thread
Download
Old Thread

Parsely

  • Bay Watcher
    • View Profile
    • My games!
Re: Dwarf Souls: Interactive Community Adventure
« Reply #126 on: April 27, 2014, 09:50:46 am »

I'm not animating it or anything, I'm just putting a lot of effort in. These will come faster as I get more practice drawing, though.
Well duh, I figured you weren't animating otherwise this'd take all year. But that DS intro is a lot to get across.

And that means we're playing in the setting of DS1?
Logged

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: Dwarf Souls: Interactive Community Adventure
« Reply #127 on: April 27, 2014, 12:11:10 pm »

Not at all. I'm not literally doing the intro to DS, I'm doing the intro to Dwarf Souls. What I meant was that like Dark Souls, the intro is the longest "cutscene"
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Parsely

  • Bay Watcher
    • View Profile
    • My games!
Re: Dwarf Souls: Interactive Community Adventure
« Reply #128 on: April 27, 2014, 01:09:29 pm »

Ohhhh okay. Can't wait!
Logged

AfellowDwarf

  • Bay Watcher
  • Paranoid crossdresser
    • View Profile
Re: Dwarf Souls: Interactive Community Adventure
« Reply #129 on: April 27, 2014, 01:12:14 pm »

I'm looking forward to it as well. I curious as to how your art style will look.
Logged
My interactive forum thing: Adventures of Sir Major

Grombardrim

  • Bay Watcher
    • View Profile
Re: Dwarf Souls: Interactive Community Adventure
« Reply #130 on: April 27, 2014, 01:17:00 pm »

Should be awesome ^_^  Also, wasn't there some sort of magic armor that would let you cast unhindered?  Or is that just in DDO?
Logged
We're basically feasting on eldritch abomination cookies. I love this game.

Skullsploder

  • Bay Watcher
    • View Profile
Re: Dwarf Souls: Interactive Community Adventure
« Reply #131 on: April 27, 2014, 02:20:04 pm »

Hi, I'm slightly new to posting on the forums (long-time lurker) but... Is it too late for me to join the fun? I'm a fairly experienced Fortress player, lvl ~90 or so in DS, but have basically no AM experience.
Logged
"is it harmful for my dwarves ? I bet it is"
Always a safe default assumption in this game 

AfellowDwarf

  • Bay Watcher
  • Paranoid crossdresser
    • View Profile
Re: Dwarf Souls: Interactive Community Adventure
« Reply #132 on: April 27, 2014, 02:41:13 pm »

Well, you might be a little too late to have much of a say in the character creation, but I doubt anyone will keep you from giving imput regarding our actions.
Logged
My interactive forum thing: Adventures of Sir Major

GrizzlyAdamz

  • Bay Watcher
  • Herp de derp
    • View Profile
    • Check this shit out
Re: Dwarf Souls: Interactive Community Adventure
« Reply #133 on: April 27, 2014, 03:28:13 pm »

Yep. This is more of a forum 'suggestion' game. Anyone can join at any time.
Logged
Badges of honor
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Check this shit out- (it changes)
Profile->Modify Profile->Look and Layout->Current Theme: Default [Change]->Darkling (it's good for your eyes and looks better)

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: Dwarf Souls: Interactive Community Adventure
« Reply #134 on: April 27, 2014, 04:08:51 pm »


CONTINUE


From an early age, you toiled in the ways of metal. Shaping it, breaking it, shaping it again. It was not your talent, but with time came skill. Your childhood passed, and it came time for you to make your way in the world. Still young, you left your home to strike out for elsewhere, and smith what needs smithing. You were so unsure of your path then.

You arrived at the end of your first journey, ready to settle into your new life. But it was not to be. Barely having arrived, disaster struck.

They came from nowhere. A ramshackle force, but their numbers were great, far more than the fort's stalwart defenders, taken unexpectedly. They fought hard, but they were too few, and too unprepared. Everything was chaos, people fled and died all around, but the enemy came in deeper, trapping them in their own tunnels. From the mess you seized a pickaxe, found a shield. You wandered frantically through the halls, looking for a clear exit, but you knew not the way.
With only one way out, you carved a path to your escape.

You know not how, but you fought your way back to the entrance. By then the enemy was all inside, all behind you now, your path out was clear. You left with screams at your back, everyone within perishing to the invaders, but you were alive. You knew then that you were a survivor, not one to fail in the face of death.

Ever since, you have been wandering. You know, somehow, this was meant for you. In your wanderings, you have found many fights and grown as a warrior. But for these past years, you have not wandered aimlessly. For years, you have traveled for something. You feel something calling you. Always calling.

Calling you...

...To this place.
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?
Pages: 1 ... 7 8 [9] 10 11 ... 37