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ASCII Images?

Yes
- 14 (66.7%)
No
- 4 (19%)
I have a better alternative in mind (please comment!)
- 1 (4.8%)
What?
- 2 (9.5%)

Total Members Voted: 21


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Author Topic: Dwarf Souls: Interactive Community Adventure: DEX BUILDS FOR LIFE  (Read 121682 times)

GrizzlyAdamz

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Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
« Reply #180 on: April 29, 2014, 10:33:12 am »

Yep. In DS fog walls are the transitions between areas- they're used to determine invasion zones mostly, but they also have a habit of appearing before boss battles. DS & demon's souls (DS's predecessor) both started out with an easy-ish boss early on. Still much more difficult than anything the player had seen up to that point, but relatively easy, (DS's was called the Asylum demon, pro strat was hugging his leg & poking his bum).
Bonfires are where one respawns, weaker than before. Resting at them restores hp, respawns enemies, and refills reusable health pots.
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WillowLuman

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Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
« Reply #181 on: April 29, 2014, 10:44:53 am »

Just to be clear, the darker passage behind you in the picture is the way you came in.
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WillowLuman

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Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
« Reply #182 on: April 30, 2014, 03:00:12 pm »

So let me get this straight. You want to:
-Test the campfire circle with an oar before stepping into it yourself
-Inspect/enter the flowing fog

Is there anything else?
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Grombardrim

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Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
« Reply #183 on: April 30, 2014, 03:23:09 pm »

Don't think so, let's get going!
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Monitor Lisard

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Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
« Reply #184 on: April 30, 2014, 03:25:15 pm »

So let me get this straight. You want to:
-Test the campfire circle with an oar before stepping into it yourself
-Inspect/enter the flowing fog

Is there anything else?

If we face something hostile, extend arms and step forward to show our bravery and skill.
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GrizzlyAdamz

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Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
« Reply #185 on: April 30, 2014, 03:39:17 pm »

ONLY IF THEY'RE AT A SAFE DISTANCE THOUGH.
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Wimopy

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Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
« Reply #186 on: May 01, 2014, 04:48:27 am »

ONLY IF THEY'RE AT A SAFE DISTANCE THOUGH.

Yeah, if they have a weapon and appear in that circle of fire, please don't do that. That is, if it's an enemy. Which you can never know. Damn. If something appears, should we gut it then ask question or ask questions first, but lose the initiative?
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GrizzlyAdamz

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Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
« Reply #187 on: May 01, 2014, 05:25:06 am »

Ask questions with our finger on the 'roll' button. Anyone play through DS blind have learning techniques to share?
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MDFification

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Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
« Reply #188 on: May 01, 2014, 07:45:21 am »

Ask questions with our finger on the 'roll' button. Anyone play through DS blind have learning techniques to share?
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Parsely

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Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
« Reply #189 on: May 01, 2014, 07:56:07 am »

We'll react if and when we run into something.
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AfellowDwarf

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Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
« Reply #190 on: May 01, 2014, 09:10:56 am »

Anyone play through DS blind have learning techniques to share?
Why blind? Does DS have some sort of insane black-screen challenge mode?
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NAV

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Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
« Reply #191 on: May 01, 2014, 10:23:50 am »

Blind means without any walkthroughs or help.
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Cptn Kaladin Anrizlokum

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Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
« Reply #192 on: May 02, 2014, 07:55:14 pm »

If something shows up armed, punch through its skull! Than learn necromancy and ask questions.
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Skullsploder

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Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
« Reply #193 on: May 03, 2014, 02:28:26 am »

I've played blind through most of the game... Haven't quite finished filling the LordVessel yet, but here's what I can tell you: assume non-hostility until you enter the normal aggro distance. If they still don't attack, then they won't unless you provoke them, and if they do, just be glad you're wearing Black Iron Armour +5 with a stone greatshield :D

EDIT: there is also no benefit in charging headlong towards a hostile (unless ofc it's a boss fight). You will just aggro all the other hostiles in the area. That's just what I've found from playing where you don't know how good an enemy is until it's killed you :P
« Last Edit: May 03, 2014, 02:44:59 am by Skullsploder »
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WillowLuman

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Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #194 on: May 04, 2014, 02:16:22 am »

There's something strange about those fires, so you decide to test them. You go back to the boat and bring the oars into the cave, using one to poke the center of the circle.

Nothing happens, so you figure it must be safe to enter.

As you step into the circle, an incredible calm washes over you. The swishing of the water, the waves outside, the feeling of the sand in your boots and the soreness in your hands from rowing out here... it all seems to vanish, everything but the flickering and warmth of the fires. You've never felt this... rested before. You almost feel like drifting off to sleep. Almost, but not quite.

The feeling is unusual, but not unwelcome. You stand there for a few minutes, but nothing further seems to happen, so you decide to investigate the other strange sight - the wall of glowing fog. As you turn towards it, you hear the calling again. It is stronger than ever, almost intelligible. You walk towards the fog, cautious, your boots making a small splash with each step, the sound echoing in the small cave. The fog seems almost solid. You put your hand to it. No, not solid. The feeling is strange. Almost like fluid, like a wall of honey. With a push, your hand slowly passes through, and taking a deep breath, you follow with the rest of your body.

You emerge into a much more brightly lit chamber.

A sturdy iron chandelier hangs from the high ceiling, giving the room a bright, soft light. The stone floor seems to have been smoothed, too, at least in the middle. Who could have done this, you wonder. Why would someone build here?

But your wondering is cut short by a noise:

"Oh Boss!"

"I'm all about -your skull-!"

"So taking it"


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Keep Me Safe - A Girl and Her Computer (Illustrated Game)
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