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Poll

ASCII Images?

Yes
- 14 (66.7%)
No
- 4 (19%)
I have a better alternative in mind (please comment!)
- 1 (4.8%)
What?
- 2 (9.5%)

Total Members Voted: 21


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Author Topic: Dwarf Souls: Interactive Community Adventure: DEX BUILDS FOR LIFE  (Read 124404 times)

GiglameshDespair

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #255 on: May 06, 2014, 06:09:21 pm »

Asylum demon could smash pillars as well.
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Wimopy

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #256 on: May 07, 2014, 03:49:08 am »

Yeah, I recently realised that pillars aren't really a good idea to use in Dark Souls. Then again, those two look unusually massive. Maybe they'll cause a cave-in or become exceptions.

Okay, I won't change my vote, pillar it is. Let's figure out the mechanics of this game.
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WillowLuman

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #257 on: May 07, 2014, 11:02:29 am »

Looks like about enough votes are in. I'll start drawing the update soon.
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Rumrusher

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #258 on: May 07, 2014, 02:36:57 pm »

Looks like about enough votes are in. I'll start drawing the update soon.

here lies Dwarf mcDwarf, Boss wanted dat -Skull- Boss got dat -Skull- .

Spoiler: bloodstain whatever (click to show/hide)
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WillowLuman

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #259 on: May 12, 2014, 01:32:24 am »

Sorry, this is taking a bit longer than expected due to family visits and academic research. I'll put a solid few hours into the update on Monday, shouldn't take too long to finish drawing and writing.
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WillowLuman

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #260 on: May 13, 2014, 04:36:48 pm »

The knight is not intimidated by your bravado, and only counters with his own.

"Come at me, vile foe! I am awesome!"

...but instead he leaps right at you. You nimbly dart behind the pillar, just in time to see his sword hit the floor with a loud clang!

"You think rock will save you? I EAT ROCKS FOR BREAKFAST! ROCKSTAB!"


"On second thought, I could have just reached around and stabbed you"




"AHA! You've only made me even more awesome! I HAVE TWO WEAPONS NOW!"


"OR MAYBE ITS A SHIELD!"



His arm jerks from the force of the pick in his shoulder and goes limp, dropping the extinguished chandelier. It starts to roll across the room, but before it can stop, the knight reacts.

"HEY! I was talking! Not cool!"


Pain. Sudden, sharp pain. You land on your backside and climb to your knees, feeling the blood flowing out from the wound in your belly. It doesn't feel like it went deep, but it's a bad cut, the worst and most painful injury you've received in your life. You think you can fight through it, but dearly hope you won't have to fight for much longer. As you rise, you see the Knight also recovering from his attack.

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GiglameshDespair

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #261 on: May 13, 2014, 04:42:12 pm »

Back so the chandolier is between you and him. If he lunges, jump back and hope he trips. If he steps carefully, dash in and get his sword hand with the pick. Keep your shield up!
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UltraValican

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #262 on: May 13, 2014, 04:44:09 pm »

Maybe we should try throwing our shield at his face and then smashing him with our pick while he's distracted. Its not like that wooden thing is going stop a blow from that sword if it can pierce rock in a single thrust.
EDIT: And is Gwuin supposed to be a pun on Gwyn?
« Last Edit: May 13, 2014, 04:45:41 pm by UltraValican »
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GrizzlyAdamz

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #263 on: May 13, 2014, 04:48:59 pm »

Hmm, disabled arm? I'd say try to keep to his left side, but I just remembered Artorias also had a broken arm. Unfortunately I haven't fought him, so question: did said broken arm play a roll in his battle?

+1 to keeping our shield up. Was that a backstab or a normal attack?

There's now a hole in the ceiling that's streaming light in.


Perhaps we should avoid directly engaging him and cower behind that already-damaged pillar. And by cower, I mean keep it between him and us, and use the pick on it.
« Last Edit: May 13, 2014, 04:50:58 pm by GrizzlyAdamz »
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WillowLuman

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #264 on: May 13, 2014, 04:52:07 pm »

+1 to keeping our shield up. Was that a backstab or a normal attack?
Backstab
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UltraValican

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #265 on: May 13, 2014, 04:52:52 pm »

 Concerning Artoiras's arm, it just hung limply at his side. Kinda creepy really. He was strong enough to lift that huge ass sword with only one arm however...
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GrizzlyAdamz

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #266 on: May 13, 2014, 05:03:53 pm »

Hm, did it effect his movement at all, or could he swing at you just fine on his left? Could he be parried?
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AfellowDwarf

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #267 on: May 13, 2014, 05:21:29 pm »

I thought he already demonstrated his ability to hit us on his left. His speach also indicates that he'll use patern recognition if we did the pillar thing again. I'm for keeping the chandelier between us and him, though. It'll give him some rough footing if he wants to step forward. We could also try hitting him in the leg. He can't use his limp arm to keep his balance, so if he lacks lower body strength, it'll become hard for him to stay standing if he swings his sword. We could also try to grab his arm as a shield. Or perhaps charge into him at full speed, shield drawn. It's harder to get up with just one arm.
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Grombardrim

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #268 on: May 13, 2014, 05:47:30 pm »

Aren't there two methods of dealing high damage in Dark Souls?  If we can get between Boss Knight and a pillar, we should be able to duck or avoid his attack, thereby getting his sword caught in the pillar.  While he's busy doing this, we can run around behind him and stab his other shoulder.

Consider this option an environmental parry.
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AfellowDwarf

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #269 on: May 13, 2014, 05:58:25 pm »

He might not get stuck if he uses a swinging attack, though.
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