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Author Topic: Ship of the Line (Turn 8) - And then there was two  (Read 10604 times)

My Name is Immaterial

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Re: Ship of the Line (Turn 4)
« Reply #120 on: May 14, 2014, 09:49:16 pm »

PMed actions.

~Neri

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Re: Ship of the Line (Turn 4)
« Reply #121 on: May 14, 2014, 09:53:46 pm »

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WhitiusOpus

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Re: Ship of the Line (Turn 4)
« Reply #122 on: May 15, 2014, 07:12:36 am »

I'll pm my actions as well, but holy shit I've had the initiative 3 times in a row.
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Quote from: The Froggy Ninja
Young Masches: Fetch yonder blade!
Masches grabs his "sword." Navi gasps. Her aura flushes a pinkish hue and she flies out the window.

Kashyyk

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Re: Ship of the Line (Turn 4) - Replacements needed
« Reply #123 on: May 18, 2014, 01:37:41 pm »

Currently waiting on TamerVirus and playergamer. darkpaladin and Remuthra has also been auto'd, and are up for replacing.
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Kashyyk

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Re: Ship of the Line (Turn 4) - Replacements needed
« Reply #124 on: May 19, 2014, 07:31:34 pm »

Turn 4, Part 1

Spoiler: Battlemap (click to show/hide)

Special Orders
WhitiusopusSieze the Initiative
darkpaladinAUTO
tophatPrepare Broadside
TamerVirusPrepare Broadside
ImmaterialPrepare Broadside
KevakSieze the Initiative
RemuthraAUTO
tooshortPrepare Broadside
blitzSieze the Initiative
playergamerCombat Repairs

The Heron gets 1 repair success.

Ship Stats:
Spoiler:  Base (click to show/hide)

Spoiler: Audacity (click to show/hide)
Spoiler: Grand Line, The (click to show/hide)
Spoiler: Heron, The (click to show/hide)
Spoiler: Juke, S.S. (click to show/hide)
Spoiler: Not My Problem (click to show/hide)
Spoiler: Rittertürnier, KMS (click to show/hide)
Spoiler: Sabre, HMS (click to show/hide)
Spoiler: Victory, S.S. (click to show/hide)
Spoiler: Violet Wolf (click to show/hide)

Initiative Order:

-Cpt. WhitiusOpius of the KMS Rittertürnier (Blue Cross)
^Cpt. Kevak of the Violet Wolf (Violet Wolfpaw)
^Cpt. BlitzDungeoneer of The Grand Line (Green Rectangle)
vCpt. darkpaladin of the S.S. Victory (Red Chevron)
vCpt. TopHat of the Audacity (Purple Circle)
vCpt. TamerVirus of The Not My Problem (Green Pentagon)
vCpt. Immaterial of the HMS Sabre (Fuschia Triangle)
vCpt. Remuthra of the S.S. Juke (Yellow Chicken)
vCpt. tooshort of the HMS Industrious (Orange Circle)
-Cpt. playergamer of The Heron (Green Triangle)

Spoiler:  Notes (click to show/hide)
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~Neri

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Re: Ship of the Line (Turn 4) - Replacements needed
« Reply #125 on: May 19, 2014, 07:40:12 pm »

Sent my actions already.
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BlitzDungeoneer

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Re: Ship of the Line (Turn 4) - Replacements needed
« Reply #127 on: May 20, 2014, 07:44:51 am »

I can't see the map.
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Kashyyk

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Re: Ship of the Line (Turn 4) - Replacements needed
« Reply #128 on: May 20, 2014, 12:14:19 pm »

Wierd, try this one. If that doesn't work, how about this one?
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darkpaladin109

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Re: Ship of the Line (Turn 4) - Replacements needed
« Reply #129 on: May 20, 2014, 12:16:28 pm »

Umm, shit.
I'l send my actions today.
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TopHat

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Re: Ship of the Line (Turn 4) - Replacements needed
« Reply #130 on: May 20, 2014, 12:23:02 pm »

Move 1 forward, turn left, move another forward.
Fire left broadside.
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

TamerVirus

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Re: Ship of the Line (Turn 4) - Replacements needed
« Reply #131 on: May 20, 2014, 12:29:00 pm »

Turn to the right, sail 4 hexes. fire!
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What can mysteriously disappear can mysteriously reappear
*Shakes fist at TamerVirus*

BlitzDungeoneer

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Re: Ship of the Line (Turn 4) - Replacements needed
« Reply #132 on: May 20, 2014, 01:31:13 pm »

60 degree turn to the left.
Fire at closest non-allied ship.
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Playergamer

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Re: Ship of the Line (Turn 4) - Replacements needed
« Reply #133 on: May 20, 2014, 08:12:20 pm »

Any repair to sails, forward as far as possible, fire on closest.
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A troll, most likely...But I hate not feeding the animals. Let the games begin.
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Kashyyk

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Re: Ship of the Line (Turn 4) - Tonight two ships sink
« Reply #134 on: May 24, 2014, 11:42:17 am »

Turn 4, Part 2

Spoiler: Battlemap (click to show/hide)

The first to fire is the Grand Line, dealing crippling damage to the HMS Sabre. (-4 Hull) In retaliation the guns of both the Not My Problem and the HMS Sabre return fire, Not My Problem's striking back with equal strength. (-4 Hull) The HMS Sabre's shots are not so effective however. (-1 Hull)

Meanwhile, the SS Juke limps away from the two vessels surrounding it, in an attempt to escape. It avoids the cannon of the KMS Rittertürnier, who's crew is hurriedly reloading. However the crew of the Audacity are quick enough to fire into the retreating form of the SS Juke, shots smashig through from stern to prow. There were just too many breaches in the hull now, and water was filling the ship fast. As the crew begin to abandon ship they seem to have forgotten about their captain, still locked below decks. (-2 Hull, -2 Crew, SS Juke destroyed)

After some hurried repairs to the sails, The Heron starts to lumber forward, as it's foes cannon are finding their mark. Luckily the S.S. Victory's cannon are reloading. The HMS Industrious are not however. It fires grape shot, some of which must've hit some powder as The Heron suffers Hull and Crew Damage, whilst also being set on fire! (-1 Crew, -3 Hull, On Fire) The Starboard cannon also fire upon the distant Audacity. Most of it's shots miss due to the range, but one flies true, striking below the waterline and finally overwhelming the crew tasked with bailing the ship. In it's moment of glory, the Audacity begins to sink as well. (-1 Hull, Audacity destroyed)

In revenge for their lost comrades, the Heron's cannon return fire, plowing into the HMS Industrious. (-3 Hull)

Ship Stats:
Spoiler:  Base (click to show/hide)

Spoiler: Grand Line, The (click to show/hide)
Spoiler: Heron, The (click to show/hide)
Spoiler: Industrious, HMS (click to show/hide)
Spoiler: Not My Problem (click to show/hide)
Spoiler: Rittertürnier, KMS (click to show/hide)
Spoiler: Sabre, HMS (click to show/hide)
Spoiler: Victory, S.S. (click to show/hide)

Initiative Order:

Cpt. WhitiusOpius of the KMS Rittertürnier (Blue Cross)
Cpt. Kevak of the Violet Wolf (Violet Wolfpaw)
Cpt. BlitzDungeoneer of The Grand Line (Green Rectangle)
Cpt. darkpaladin of the S.S. Victory (Red Chevron)
Cpt. TamerVirus of The Not My Problem (Green Pentagon)
Cpt. Immaterial of the HMS Sabre (Fuschia Triangle)
Cpt. tooshort of the HMS Industrious (Orange Circle)
Cpt. playergamer of The Heron (Green Triangle)


So, our first casualties of the game. To those still alive: You can move through sinking ships with no penalty, they're just scenery. To those who are now dead: Thank you very much for playing, and if you've got any feedback (positive, negative, what-I'd-do-differently, etc) please let me know.

Spoiler:  Notes (click to show/hide)
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