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Author Topic: Bay12 Community Designed Game - Escape a whale  (Read 5385 times)

hermes

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Bay12 Community Designed Game - Escape a whale
« on: April 16, 2014, 09:55:14 am »

I am terrible at starting stuff that I don't finish, but hey I made a schedule for gaming and programming to fit in my hectic life.  I've heard about IDARB, never played it, but the concept is intriguing.  Community votes on steps to develop a game, programmer makes it happen, you end up with a game.

I think it'd be interesting to see what kind of game Bay12 will suggest, so let's give it a go!

Ground rules
  • Only me programming for the moment.  I`m not interested in that kind of collaboration and generally dislike "everything-and-the-kitchen-sink" game design that results from open projects.
  • Using Java 1.6.  It's multiplatform, I know the language and I have a bunch of gaming libraries I made for graphics, sound, input, netcode etc. already.
  • 2D.
  • I've set aside, hopefully, at least a couple of hours a week to do stuff, possibly more as chance permits.  The goal isn't to make the biggest and best game as fast as possible.
  • This is just for fun, game will be free.
  • What I get out of it is the challenge and enjoyment of making a game (hopefully) and the ancillary benefit of adding to my core libraries for my other projects at the same time.
  • All submitted content will remain copyright of author, so can be removed any time if they wish.
  • I guess all content stands a chance of being removed by the design process.  Please don't submit anything if this would bother you.
  • I have final say in all things, for logistical, technical and stylistic reasons.

Suggestions and Voting
  • Once a suggestion is made other forumites can vote for it.
  • Votes are only positive.
  • Put all suggestions and votes in bold type.
  • New suggestions/additions require 5 supporting votes. (# could change)
  • Alterations/rollbacks require 10 supporting votes. (# could change)
  • Content can be submitted as a suggestion, e.g. artwork or sound or music.
  • Code cannot be submitted.

Schedule
The smaller the winning suggestion, the quicker it is to implement.  Baby steps are good.  once a suggestion is being worked on, the next ones will be voted upon.

tl;dr I haven't got a clue what I'm doing and anything said now will probably count for nada.

With all that out the way, here is your starting point...

Version 0.001
It is a Java 2D application running in 320 by 240 at about 40fps.  It runs in full screen exclusive mode and windowed, toggle with F12.  It accepts keyboard and gamepad inputs.  It reads all the tiles from a DF style .png file.  It is drawing a cycling animation of a dwarf that can be moved with the inputs.  Mouse support is also possible.  Press TAB to exit the application.

You need to run the script with the name that matches your OS; Windows, Max or Linux.
You need Java 1.6.
It may not run, let me know your OS and Java version installed and what happened.

This is all about fun!

ITERATION I
Task 1 - Decide what kind of game we're aiming for. 
Task 2 - Decide on the first feature change.
« Last Edit: April 24, 2014, 08:11:24 pm by hermes »
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Arx

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Re: BTCDG - Bay12 Community Designed Game
« Reply #1 on: April 16, 2014, 10:16:54 am »

Adventure.
I don't mind if we do a variant on that either.

This looks like an interesting concept, although I suspect that I will only really watch rather than participate.
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sjm9876

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Re: BTCDG - Bay12 Community Designed Game
« Reply #2 on: April 16, 2014, 10:18:58 am »

I'm indifferent towards the actual genre.

As for first feature, walls of some sort (ie. movement blocking things) would be a reasonable start for most anything.
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Darvi

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Re: BTCDG - Bay12 Community Designed Game
« Reply #3 on: April 16, 2014, 01:32:29 pm »

* Darvi puts on some shades.
I'll need puzzles. Lots of puzzles.

Jokes and Matrix-references aside, action-adventure sounds good to me. I concur that some sort of architectural work would be a good thing to start with.
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Moghjubar

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Re: BTCDG - Bay12 Community Designed Game
« Reply #4 on: April 16, 2014, 01:59:51 pm »

What about theme/location?

I say... Cities/Dungeons inside a giant whale from HELL

Starting area could be the mouth, of course.
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hermes

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Re: BTCDG - Bay12 Community Designed Game
« Reply #5 on: April 16, 2014, 11:05:46 pm »

FEATURE SUGGESTION - Walls - Done!
GENRE SUGGESTION - Action/adventure game - 2 votes
THEMATIC SUGGESTION - Cities/Dungeons inside a giant whale from HELL - 1 vote

Numbers are not so strict now.  Basically the most popular idea when I happen to sit down at the computer will trump.

ITERATION II
Version 0.002

Dorf is now an Entity that is placed within a Map and can move around.  He has a small collision box because he is a slight thing.  The map is 10x10, ugly-randomly generated with a border to keep him inside.  The Map has tile coords and intra-tile cords, which took a bit of time to do but should make stuff nicer later on.  Also means Entities can move "anywhere" (like Zelda) rather than from centre-to-centre of tiles.
« Last Edit: April 16, 2014, 11:24:24 pm by hermes »
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sjm9876

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Re: BTCDG - Bay12 Community Designed Game
« Reply #6 on: April 17, 2014, 08:14:24 am »

...I have no idea where to go now. Entry and exit points from the level, perhaps?
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

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hermes

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Re: BTCDG - Bay12 Community Designed Game
« Reply #7 on: April 17, 2014, 09:46:52 am »

(Just an aside... entry and exits are a good idea, but the little "map" was just an example of walls.. you don't necessarily need room-type-maps or random generation, or maybe you do!)
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sjm9876

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Re: BTCDG - Bay12 Community Designed Game
« Reply #8 on: April 17, 2014, 10:10:23 am »

(I know, but if we're doing adventureish, then we'll likely need them at some point, so it seemed like a nice next step.)
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

hermes

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Re: BTCDG - Bay12 Community Designed Game
« Reply #9 on: April 17, 2014, 10:31:41 am »

(thumbs up Special Agent Cooper style  8))
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We can only guess at the longing of the creator. Someone who would need to create one such as you. - A Computer
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hermes

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Re: BTCDG - Bay12 Community Designed Game
« Reply #10 on: April 18, 2014, 09:49:22 am »

FEATURE SUGGESTION - Entry and exit points - Done!
GENRE SUGGESTION - Action/adventure game - 2 votes
THEMATIC SUGGESTION - Cities/Dungeons inside a giant whale from HELL - 1 vote

ITERATION III
Version 0.003


Doors open and close, dorf interacts with tiles he's facing towards (though you can't see which way 'cos his face don't change), doors have trigger zones when open which, for the sake of example, generate a new map.  Door on left starts open with no trigger zone so dorf can run outside the map, for, I dunno why.  Fiddling around with controls is ongoing, D-pad controller works OK, analogue is still off and keyboard needs key-repeat-delay override and diagonals.
« Last Edit: April 18, 2014, 10:00:46 am by hermes »
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Arx

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Re: BTCDG - Bay12 Community Designed Game
« Reply #11 on: April 20, 2014, 12:23:54 pm »

Generation of multiple rooms.
Interconnection optional; it can come later if necessary.

Implement direction on dorf tile.
Make him face the direction of his beard?
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HopFlash

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Re: BTCDG - Bay12 Community Designed Game
« Reply #12 on: April 20, 2014, 03:41:42 pm »

I go with the genre too: Action/Adventure
Feature: random generated loot (with random stats but perhaps with ranges for material or game level but this can come later)
Thematic: something more positive than death, hell, fire, conflict between epic enemies...perhaps a delivery boy with pizza, letter, flowers etc. (different deliveries on each run?) in a big (dwarven) city.
or Thematic: ant hill
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Re: BTCDG - Bay12 Community Designed Game
« Reply #13 on: April 20, 2014, 07:21:03 pm »

Feature suggestion: Mining through walls. Like a dorf.
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Armok

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Re: BTCDG - Bay12 Community Designed Game
« Reply #14 on: April 20, 2014, 07:49:00 pm »

> feature suggestion: "infinite" world generating as you move.
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