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Author Topic: Building a !!well!! was a terrible idea.  (Read 22736 times)

nuget102

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Re: Building a !!well!! was a terrible idea.
« Reply #90 on: April 20, 2014, 02:39:23 pm »

o=well and ~=3 deep water (max)

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║o  ~
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You just dig a channel and fill it with water where the ~ is and dwarfs will be forced to walk through the 3 deep water, washing off any contaminants.
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The fort where filth melts your skin! (updated 4/9/15)

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Sadrice

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  • Yertle et al
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Re: Building a !!well!! was a terrible idea.
« Reply #91 on: April 20, 2014, 02:41:22 pm »

But do the contaminants actually go anywhere, or do they just stay there to contaminate the next dwarf (OP's problem)?
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nuget102

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Re: Building a !!well!! was a terrible idea.
« Reply #92 on: April 20, 2014, 02:46:42 pm »

But do the contaminants actually go anywhere, or do they just stay there to contaminate the next dwarf (OP's problem)?

From what I've seen, no. They dissipate eventually I do believe, but they NEVER contaminate the next dwarf. I have one in my entrance fort. To test this for sure you can dig a row of three in the entrance (to the well or to your fort(such as I do)) and if the middle becomes contaminated, you know your answer.
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The fort where filth melts your skin! (updated 4/9/15)

Curiosity killed the cat.
Satisfaction brought it back.

Button

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Re: Building a !!well!! was a terrible idea.
« Reply #93 on: April 21, 2014, 01:31:42 am »

But do the contaminants actually go anywhere, or do they just stay there to contaminate the next dwarf (OP's problem)?

From what I've seen, no. They dissipate eventually I do believe, but they NEVER contaminate the next dwarf.

They don't contaminate the dwarf - however, if the substance is dangerous (e.g. FB extract), and the dwarf isn't wearing shoes, the dwarf may contact a syndrome.

Due to a bug, the dwarf may contact a syndrome even if the reason he's not wearing a shoe is that his leg is gone.
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slothen

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Re: Building a !!well!! was a terrible idea.
« Reply #94 on: April 21, 2014, 01:00:28 pm »

regarding contaminants, if you path dwarves through water they will get the effects of a full bath.  in cases where they path through water or where water actually does fall onto them from above, the immediate re-contamination of other dwarves is very brief, as contaminants will not actually be tracked out of the wetzone.  Depending on the toxicity of the contaminant, the results can be interesting.  I once had most of a fort suffer from temporary blindness and bleeding due to brief exposure to extract.  Only the dwarf exposed the longest (patient zero) had any permanent effects.

Cleaning does actually work by the way, its just that in cases of truly toxic contaminants, you still can improve the efficacy by actively managing it (temporary pathing restrictions and meeting zone designations).
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While adding magma to anything will make it dwarfy, adding the word "magma" to your post does not necessarily make it funny.
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