Dwarf Fortress > DF Modding

Mod Metal and Armor penetration

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moghopper:
Quick question, I'm making a custom metal and was wondering how to improve the armor penetration. I want it to punch through steel, but have no idea how to do this...


Edit:  here are the metal's properties

Spoiler (click to show/hide)[INORGANIC:EBONSTEEL]
   [USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
   [STATE_NAME_ADJ:ALL_SOLID:ebonsteel]
   [STATE_NAME_ADJ:LIQUID:molten ebonsteel]
   [STATE_NAME_ADJ:GAS:boiling ebonsteel]
   [DISPLAY_COLOR:0:0:0]
   [BUILD_COLOR:0:0:0]
   [MATERIAL_VALUE:100]
   [SPEC_HEAT:500]
   [MELTING_POINT:12718]
   [BOILING_POINT:14968]
   [ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
   [SOLID_DENSITY:3000]
   [LIQUID_DENSITY:4980]
   [MOLAR_MASS:55845]
   [IMPACT_YIELD:3805000]
   [IMPACT_FRACTURE:3720000]
   [IMPACT_STRAIN_AT_YIELD:200]
   [COMPRESSIVE_YIELD:4505000]
   [COMPRESSIVE_FRACTURE:4520000]
   [COMPRESSIVE_STRAIN_AT_YIELD:240] 160
   [TENSILE_YIELD:430000]
   [TENSILE_FRACTURE:720000]
   [TENSILE_STRAIN_AT_YIELD:225] 200
   [TORSION_YIELD:630000]
   [TORSION_FRACTURE:720000]
   [TORSION_STRAIN_AT_YIELD:215]
   [SHEAR_YIELD:430000]
   [SHEAR_FRACTURE:720000]
   [SHEAR_STRAIN_AT_YIELD:115] no data, used 200
   [BENDING_YIELD:630000]
   [BENDING_FRACTURE:920000]
   [BENDING_STRAIN_AT_YIELD:215]
   [MAX_EDGE:65000]
   [ITEMS_HARD]
   [ITEMS_METAL]
   [ITEMS_BARRED]
   [ITEMS_SCALED]
   [STATE_COLOR:ALL_SOLID:BLACK]

BlackFlyme:
To make a material better than steel, just make its various _YIELD and _FRACTURE values higher than steel's values.

moghopper:

--- Quote from: BlackFlyme on April 17, 2014, 06:34:37 pm ---To make a material better than steel, just make its various _YIELD and _FRACTURE values higher than steel's values.

--- End quote ---


I'll do that now, and check the arena results.


Edit: still just deflecting off of steel

Current stats:
Spoiler (click to show/hide)[INORGANIC:EBONSTEEL]
   [USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
   [STATE_NAME_ADJ:ALL_SOLID:ebonsteel]
   [STATE_NAME_ADJ:LIQUID:molten ebonsteel]
   [STATE_NAME_ADJ:GAS:boiling ebonsteel]
   [DISPLAY_COLOR:0:0:0]
   [BUILD_COLOR:0:0:0]
   [MATERIAL_VALUE:100]
   [SPEC_HEAT:500]
   [MELTING_POINT:12718]
   [BOILING_POINT:14968]
   [ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
   [SOLID_DENSITY:3000]
   [LIQUID_DENSITY:4980]
   [MOLAR_MASS:55845]
   [IMPACT_YIELD:3805000]
   [IMPACT_FRACTURE:3720000]
   [IMPACT_STRAIN_AT_YIELD:200]
   [COMPRESSIVE_YIELD:4505000]
   [COMPRESSIVE_FRACTURE:4520000]
   [COMPRESSIVE_STRAIN_AT_YIELD:240] 160
   [TENSILE_YIELD:730000]
   [TENSILE_FRACTURE:820000]
   [TENSILE_STRAIN_AT_YIELD:85] 200
   [TORSION_YIELD:630000]
   [TORSION_FRACTURE:720000]
   [TORSION_STRAIN_AT_YIELD:215]
   [SHEAR_YIELD:430000]
   [SHEAR_FRACTURE:720000]
   [SHEAR_STRAIN_AT_YIELD:115] no data, used 200
   [BENDING_YIELD:630000]
   [BENDING_FRACTURE:920000]
   [BENDING_STRAIN_AT_YIELD:215]
   [MAX_EDGE:65000]
   [ITEMS_HARD]
   [ITEMS_METAL]
   [ITEMS_BARRED]
   [ITEMS_SCALED]
   [STATE_COLOR:ALL_SOLID:BLACK]

Extra Edit: I accidentally left the game running. There are teeth EVERYWHERE.

BlackFlyme:
Did you make sure that all of the values were altered?

It looks like you only changed the tensile values.

moghopper:

--- Quote from: BlackFlyme on April 17, 2014, 07:10:24 pm ---Did you make sure that all of the values were altered?

It looks like you only changed the tensile values.

--- End quote ---

AH! that must be it. Thanks!


Edit: That did the trick. Ebonsteel now cuts through anything Non-Spoilery like butter. Thanks!

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