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Author Topic: Mound & Blade: Warband (Floris Mod) Brave New World  (Read 17045 times)

n9103

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Re: Mound & Blade: Warband (Floris Mod) Brave New World
« Reply #60 on: April 14, 2014, 06:45:01 pm »

Not feeling creative tonight, sorry guys. No Story behind the pictures. (Probably the APA paper I had to write earlier)
Successfully raided 2 Sea Raider Hideouts, and was repelled by one. (Decent amount of down time after each)
Spoiler (click to show/hide)
Got jumped in a town when I went to market, took them down, but with some injuries. (Some more down time)
Invested some more back in Praven. Up to ~800 denars bi-weekly.
Spoiler (click to show/hide)
Checked the cost/return on an Ironworks there. 3500 to start, and expected profit was around 250.
Picked up some Nord Recruits during my search for Hideouts.
Leveled them up some. Mostly 'zerkers still, but a few Spoilers too.
Got the levels, but haven't gotten a bow set or a better horse. (Really not in a rush on the horse)
Spoiler (click to show/hide)
For better or worse, Sif called it quits, citing group harassment.
Picked up two other companions though, so no big. Just have to hunt her down later.

Here's the Reports:
Spoiler (click to show/hide)
----------------------------
Feedback is welcome! (Other than noting that I suck for not having a story this time. :P)
Suggestions?
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EuchreJack

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Re: Mound & Blade: Warband (Floris Mod) Brave New World
« Reply #61 on: April 15, 2014, 07:30:14 pm »

Seem to be doing alright.

Right-to-Rule affects how other rulers treat you when you declare your kingdom (such as through rebellion or takeover of another's castle/town without a liege).  Two ways to increase: 1) Send out companions 2) Be a noble (mercenary is fine) of a faction that concludes a peace treaty.

Each companion has one companion who's method of getting you right to rule infuriates them, and thus they won't go out and get you right to rule.  My list is set up so that you are always sending out a companion prior to the companion that infuriates them due to their method.  As long as you send out companions to boost your right to rule in the order I specified, you only will infuriate one companion.

High Right-to-Rule decreases the chance of other rulers declaring war on you, so it's nice to have.

n9103

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Re: Mound & Blade: Warband (Floris Mod) Brave New World
« Reply #62 on: April 15, 2014, 08:35:56 pm »

Hmm. Interesting. I've never assembled all the companions in one game, so I was only noticing one or two ending up like that. Makes sense for them all to be paired though.
Gonna be a bit longer than usual to next session. Extra homework to do today and tomorrow.
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Lightningfalcon

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Re: Mound & Blade: Warband (Floris Mod) Brave New World
« Reply #63 on: April 15, 2014, 08:41:12 pm »

Get some Vaegirs, and level them up to at least A3.  Then go around and start doing jobs for the guild merchants, along with some different villages.   
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Interdum feror cupidine partium magnarum circo vincendarum
W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.

n9103

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Re: Mound & Blade: Warband (Floris Mod) Brave New World
« Reply #64 on: April 22, 2014, 10:00:33 pm »

Sorry for the downtime.
Semester's wrapping up, and work's starting to really pile on.
I'll try and get another session in this weekend, but during the week ones are probably out for the next couple weeks.
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n9103

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Re: Mound & Blade: Warband (Floris Mod) Brave New World
« Reply #65 on: May 21, 2014, 05:14:11 pm »

Rise from your grave.

After a longer than anticipated hiatus, I'm ready to get back into this.
I don't recall what my plans were, so here's the full status report for your perusal:
http://imgur.com/a/ktSoZ
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Mephansteras

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Re: Mound & Blade: Warband (Floris Mod) Brave New World
« Reply #66 on: May 21, 2014, 05:44:38 pm »

We have no Friends (well, important ones anyway). We should make some.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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"Let us maintain our chill composure." - Toady One

n9103

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Re: Mound & Blade: Warband (Floris Mod) Brave New World
« Reply #67 on: June 02, 2014, 11:14:27 am »

After a week of waiting for response, it would seem almost no one is interested anymore.
I'll do this next session today, but barring an uptick in interest, it'll be the last one.
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