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Author Topic: Questions About Modding Playable Civs and Castes  (Read 334 times)

StupidElves

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Questions About Modding Playable Civs and Castes
« on: April 23, 2014, 09:37:08 pm »

How do I make a civ playable?

And how exactly do castes work? I'm planning on including several digimon civs into the game, and I want them to digivolve like a dwarf ages. Like, how a child turns into an adult. Would it be possible to turn something like this:
Spoiler (click to show/hide)
into this:
Spoiler (click to show/hide)
By the use of aging?
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Putnam

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Re: Questions About Modding Playable Civs and Castes
« Reply #1 on: April 24, 2014, 01:28:20 am »

Castes can't really be changed on age-up, sorry. However, COMBAT_HARDNESS allows them to transform based on combat prowess (but only once AFAIK, which may be a problem with some of the other digimon, though I can't quite remember since it was about 8 years ago that I last watched any...)

Playable civs are a single entity token, [CIV_CONTROLLABLE].

StupidElves

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Re: Questions About Modding Playable Civs and Castes
« Reply #2 on: April 24, 2014, 05:21:56 am »

Alright, thanks.
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