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Author Topic: [NUMBER]ed body parts fixed/expanded  (Read 568 times)

CryptoCactus

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[NUMBER]ed body parts fixed/expanded
« on: May 05, 2014, 09:07:16 am »

Since [NUMBER] is broken, I decided to try out actually individually defining each of the body parts. Testing seems (to me) to indicate that the given body parts now work more like they were intended.

Just tossing it up here in case anyone else would like to do the same.

Spoiler: BODY:TEETH (click to show/hide)
Note: the above can also be applied to the GENERIC_TEETH* body templates, if you adjust the tooth sizes (for instance, in GENERIC_TEETH_WITH_LARGE_EYE_TEETH, you should set the RELSIZE of the eye teeth to 15). For sufficiently large creatures (e.g. dragons), butchering will also now yield 28 teeth, instead of only one.



Spoiler: BODY:RIBCAGE (click to show/hide)



Note: if you use the new ribcage, I recommend also changing BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS -


This also makes the ribs behave more believably - it is impossible to injure the heart without first busting through at least one rib, and the lungs and liver are 50% covered, instead of 5%. I believe this is what was intended.
« Last Edit: May 05, 2014, 09:12:58 am by CryptoCactus »
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[REFERENCE]Creature Errors - Starvation, immortals, unbreedables, pet problems:
http://www.bay12forums.com/smf/index.php?topic=136374.0

My unofficial Modest Mod update:
http://www.bay12forums.com/smf/index.php?topic=105871.msg5021367#msg5021367