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Author Topic: Dwarf Scene Viewer  (Read 6393 times)

bicueites

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Dwarf Scene Viewer
« on: April 30, 2014, 12:21:31 pm »

Dwarf Scene Viewer

This project has been put on hold indefinitely.



« Last Edit: December 07, 2014, 09:48:19 am by bicueites »
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DVNO

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Re: Dwarf Viewer - 3D unit visualizer
« Reply #1 on: May 01, 2014, 09:02:39 pm »

How about armor? Does it render armor?

I don't care how many scars a historical figure has, they sure won't look menacing in Jean Shorts :P

I kid. This is cool! really cool. I can't wait for when it can render dwarves.
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SalmonGod

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Re: Dwarf Viewer - 3D unit visualizer
« Reply #2 on: May 06, 2014, 11:06:59 pm »

This is an interesting idea, and could be taken in some very neat directions.  PTW.
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Maybe people should love for the sake of loving, and not with all of these optimization conditions.

bicueites

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Re: Dwarf Viewer - 3D unit visualizer
« Reply #3 on: May 14, 2014, 02:32:45 am »

How about armor? Does it render armor?

I've finished coding both the armor and the weapons. Now for the hard part, creating the models since my Blender skills are very limited.
« Last Edit: May 14, 2014, 05:07:15 am by bicueites »
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SalmonGod

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Re: Dwarf Viewer - 3D unit visualizer
« Reply #4 on: May 14, 2014, 11:55:28 am »

How does this handle the generation of the character?  Do you create a 3d model for each unique feature and wound, or are you doing procedural deformations and decals?  Do you plan to make it easy for anyone else to import their own 3d models?  How about exporting, so you can generate a character out of the game as a base to work off from in another 3d software?
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

bicueites

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Re: Dwarf Viewer - 3D unit visualizer
« Reply #5 on: May 30, 2014, 04:08:15 pm »

How does this handle the generation of the character?  Do you create a 3d model for each unique feature and wound, or are you doing procedural deformations and decals?  Do you plan to make it easy for anyone else to import their own 3d models?  How about exporting, so you can generate a character out of the game as a base to work off from in another 3d software?
3d model for each unique feature, terrain/trees included (see new pics).
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PeridexisErrant

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Re: Dwarf Viewer - 3D unit visualizer
« Reply #6 on: May 30, 2014, 07:13:13 pm »

PTW!  I'd include this in the starter pack, but file size is a serious limit.  It looks awesome though. 
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JoeJoe

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Re: Dwarf Scene Viewer
« Reply #7 on: July 28, 2014, 09:18:19 pm »

How are you exporting/importing the Dwarf information? What information are you including?
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bicueites

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Re: Dwarf Scene Viewer
« Reply #8 on: July 29, 2014, 05:40:32 am »

How are you exporting/importing the Dwarf information? What information are you including?

I'm using Dfhack lua scripting to export the data to plain text and python to read the data.

Here's my lua script hope it helps.
Spoiler (click to show/hide)
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Nopenope

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Re: Dwarf Scene Viewer
« Reply #9 on: September 19, 2014, 03:19:19 pm »

Forgive me but what does it do exactly? I understand it allows one to see units but what do you mean by "Scene"?
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JoeJoe

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Re: Dwarf Scene Viewer
« Reply #10 on: October 13, 2014, 10:13:25 am »

As far as I can tell, the units are supposed to be set in a 3D map, similar to Fortress Overseer.
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