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Author Topic: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.  (Read 185203 times)

MarcAFK

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Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
« Reply #75 on: July 25, 2014, 04:31:09 am »

Looks great... Maybe I'll use this when i restart after 1.8 comes out.
Edit: could you add an option to select what to do with evil biomes?
I like the idea of making tons of spawners and whatever, but perhaps surface nether would be better, civcraft has this because they disabled nether portal teleportation.
Another option would be to make evil biomes directly convert everything on the surface to something else, but still be considered whatever biome it was origonally.
All wood becomes dark oak, all leaves and bushes become dead, soil becomes netherrack, stone becomes obsidian, water becomes magma, sand-soul sand, .... maybe replace leaves with webs?
« Last Edit: July 25, 2014, 05:00:40 am by MarcAFK »
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

WillowLuman

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Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
« Reply #76 on: July 25, 2014, 11:42:34 am »

I like the webs, but Nether is probably better suited to the HFS. Evil biomes in DF don't tend to be Mordor-ey.
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Rose

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Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
« Reply #77 on: July 25, 2014, 12:03:57 pm »

Well, that's a little difficult with how the generator works right now, because it leaves trees and ore generation to Minecraft itself. I just set the biome, and make the landscape, and minecraft does the rest according to biome.

I experimented with having evil biomes be darker, but then the trees wouldn't grow.
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Dwarfy

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Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
« Reply #78 on: July 26, 2014, 12:48:24 pm »

I am taking this beautiful thing and rubbing it against this beautiful thing.
http://dffd.wimbli.com/file.php?id=2924
Let us see what this can do.



Largest size map: 257x257
Crop limit: 4112
Chunks required: 4227136
Rate of Generation: 50 chunks per second
Current progress: ~18000 chunks generated
Estimated time required: 23 hours
Expected level of amazing: High
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Rose

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Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
« Reply #79 on: July 26, 2014, 01:12:17 pm »

Ohgod that is amazing
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Zanzetkuken The Great

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Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
« Reply #80 on: July 26, 2014, 02:25:54 pm »

Please upload the save and share a link when it finishes.
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Rose

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Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
« Reply #81 on: July 26, 2014, 10:50:56 pm »

Good luck with that, the save is likely to be 1.21 jiggabytes.
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Dwarfy

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Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
« Reply #82 on: July 27, 2014, 01:44:07 pm »

Progress!
Did not complete, crashed roughly halfway through.
Will try again though, it may have been an issue with elevation, so I shall first regen the world in DF. Takes all of 10 minutes to get the maps.

Error message: 'Value of -35 is incorrect. Value must be minimum or maximum.'
Best as I recall what it said anyhows, if it occurs once more I'll screencap for posterity.

Good news though! With how the thing was working, success seems quite possible. Progress took time but resource-wise it progressed steadily without bogging the machine. I was able to get it hitting in the 60 chunk/second range through keeping it as the only non-essential program, too. Also, an interesting bit; I was only able to estimate the time using the required chunks divided by the average creation rate, the included timer seemed to throw a little bit of a fit. For the first ~10 minutes it was ticking backwards steadily as time passed, then it began to hold at 21 hours. The seconds-timer seemed quite confused.

Regardless, will attempt once more and return with more reports!
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MarcAFK

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Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
« Reply #83 on: July 27, 2014, 03:00:08 pm »

You've got to set this up on a server so we can 'Strike the USA"
Where would be the idea place to settle in this new world?
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

KingofstarrySkies

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Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
« Reply #84 on: July 27, 2014, 06:18:38 pm »

I'd totally play on a MC world designed after a DF one.

...

Would it be possible to retrieve Boatmurdereds save? And then...Transplant it into MC? Dear God...The glory...
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MarcAFK

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Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
« Reply #85 on: July 27, 2014, 06:30:55 pm »

Many people forget that boatmurdered was an old 2D version, all they remember is the violence etc :p
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Orange Wizard

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Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
« Reply #86 on: July 27, 2014, 06:56:47 pm »

I never actually realised that Boatmurdered was 2D, even when looking at the screenshots. Because I always built my forts on the same z-level and I never noticed the difference.
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Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
« Reply #87 on: July 27, 2014, 08:29:11 pm »

Wow this is cool.
And if Dwarfy's map works I wonder if people would download it if it was uploaded on some minecrift site. Does anyone know of any existing MineCraft maps of the USA. And if not everyone must know it was made using DF.
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Rose

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Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
« Reply #88 on: July 27, 2014, 11:26:15 pm »

There is a minecraft world map, but I don't know about any USA specific ones.

And even if boatmurdered was in a modern version, we don't have individual fort export yet.
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MarcAFK

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Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
« Reply #89 on: July 28, 2014, 12:00:01 am »

I was looking through the old minecraft exporter, I'm wondering if it might work now that you can load old versions in the launcher...
It's a shame that the site hosting most of the images in the old thread doesn't exist anymore, anyway, I wonder if it's possible to dispense with dwarf fortress altogether use a 1-1 full scale world map that loads and generates as you travel to the edges..
That would be an interesting but ultimately very empty minecraft server :p
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.
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