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Author Topic: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.  (Read 183024 times)

memzak

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Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
« Reply #135 on: December 09, 2014, 02:55:13 pm »

Fair enough, prioritizing what to work on based on interest makes sense. What about a Minecraft to DF 1:1 generate-as-explored? (or would that be an even bigger mission?)

Never worked in .net C# before, but I could always learn. I'll try implementing biome selection in a similar way to how MC mods do it. (assign a bunch of biomes to groups and then randomly select from said group. Eg: forest group contains all the different forest biomes)

I just think this utility is a really cool idea and am contemplating doing a Heavily Modded Minecraft Let's Play on a DF generated world.
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Rose

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Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
« Reply #136 on: December 09, 2014, 09:37:17 pm »

C# us ridiculously easy to learn if you've used any c style language before. And I'm happy to give any help required.
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memzak

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Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
« Reply #137 on: December 09, 2014, 11:30:15 pm »

Yea, I was meant to set up the dev enviroment (usually do all my stuff on linux) up today... but then I started a DF adventure mode game.

When I get around to it, I'll probably start meddling with biomes and maybe cave generation. I'm thinking of bringing a friend in to help out with the map smoothing element as he's fiddled with bezier curves and a similar problem around scaling and whatnot.

EDIT: Friend too busy to help work on it... but I'm not going to let that stop me from adding things. I think I'm just going to finish reworking the biome engine and then call it quits though. (both because I want to play on a DF map in Minecraft with all biomes soon and because I'm too lazy to dive headfirst into everything else)
« Last Edit: December 21, 2014, 01:29:32 pm by memzak »
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firsal

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Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
« Reply #138 on: December 24, 2014, 07:59:34 pm »

PTW
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bensku

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Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
« Reply #139 on: December 26, 2014, 11:22:48 am »

Now only cubic chunks mod is needed... Real 100 block tall caves and HFS under them :)
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memzak

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Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
« Reply #140 on: December 27, 2014, 09:19:19 am »

I've found that due to the MC heightlimit, most of the terrain is flat due to how tall the mountains are and how squashed it has to get.

CC seems like a very cool idea, it's perhaps the solution to all the scale issues by allowing for truly massive mountains. (thus not having the problem of terrain that is too flat when set to 1:48 (DF embark tile : DF tile) scale) The problem with this would then be the sheer size of teh map. It would have to be a generate-as-you-explore solution, else filesize'll quickly spiral out of control.

I'm currently working on this program only to get modded biomes incorporated so that I can play my favorite modpack in a dorven world. (that being a 1.7.10 pack, CC seems to be going through a revival aimed at Minecraft 1.8 ) If anyone wants to mess around with the generating for worlds with the CC, I would suggest forking Japa's repo, not the one I am working on... I haven't done a lot of things (yet) that'll make your life a really mission if you don't have the same biome mods as I do.
« Last Edit: December 27, 2014, 09:25:31 am by memzak »
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Baffler

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Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
« Reply #141 on: January 05, 2015, 02:23:44 am »

The height limit can be circumvented. I know of a utility called worldpainter that can generate worlds with arbitrary height limits. It's kinda janky in some respects, but it works.
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memzak

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Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
« Reply #142 on: January 13, 2015, 04:10:12 pm »

Hmmm, that is interesting. I have no idea how I would go about implementing that though an am more worried about the lag larger chunks will introduce. (if I double the height, I'll need double the processing power to keep the same area loaded)

I'm happy to deal with flat terrain for now and wait for cubic chunks to be fully completed before messing around with height limits.
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Rose

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Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
« Reply #143 on: January 13, 2015, 09:12:42 pm »

Actually, the flat terrain is not due to the height limit, it's due to DF's terrain actually being kinda flat.

The height limit is more if an issue for converting Fortresses.
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memzak

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Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
« Reply #144 on: January 15, 2015, 11:34:03 pm »

Oh, I always kinda figured that it was really flat due to how tall the DF mountains were. (that, and because I've always wanted rolling hills and mountains like the ATG mod did, but on a CC scale)

At this point, I find myself agreeing with a MC mod that works in tandem with the DF generator. Generating a 1:1 for each adventure tile as you explore the MC world by using CC to ensure there is enough room. (as well as using the DF temp/veg/vol/evil maps to select biomes in a similar way to how ATG did it)
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Amperzand

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Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
« Reply #145 on: July 17, 2016, 10:40:52 pm »

This looks super neat and I feel the thread must be necro'd to point that out.
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http://www.collinsdictionary.com

MarcAFK

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Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
« Reply #146 on: July 18, 2016, 01:11:36 am »

I know right? The caves are pure porn. I wonder if memzak got any more work done on his fork. I have to hope this still works in 1.10 but maybe mojang screwed with the map data structure and broke comparability.
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Amperzand

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Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
« Reply #147 on: July 18, 2016, 01:31:16 am »

We shall have to hope that they did not.
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Muh FG--OOC Thread
Quote from: smirk
Quote from: Shadowlord
Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com

Rose

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Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
« Reply #148 on: July 18, 2016, 01:31:53 am »

I don't think the map format has changed recently, and since Dorven Realms lets minecraft fill in the ores and such, new updates that bring new ore types still work.
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Amperzand

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Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
« Reply #149 on: July 18, 2016, 01:35:05 am »

This'd be even more amazing with some of the mods that add a bunch more stones and ores and stuff to MC, you could actually fill in ores and stuff directly.
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Muh FG--OOC Thread
Quote from: smirk
Quote from: Shadowlord
Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com
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