Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Odd trick that seems to make bandits friendly with you  (Read 679 times)

Shik

  • Escaped Lunatic
    • View Profile
Odd trick that seems to make bandits friendly with you
« on: May 18, 2014, 01:08:32 pm »

i was playing around with a custom interaction id given vampires that would temporarily give opposed to life tag to someone, and noticed after the bandits turn on their allies they will be willing to talk to/join you

not exactly sure what factors are causing this but it seems like a neat effect

interaction:
Code: [Select]
[INTERACTION:VAMP_HYPNOSIS]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_FORBIDDEN:BLOODSUCKER]
[IT_MANUAL_INPUT:Select target]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[CE_ADD_TAG:FLEEQUICK:OPPOSED_TO_LIFE:NOT_LIVING:START:0:END:300]

theres probably other fun stuff to do besides befriending bandit camps
« Last Edit: May 18, 2014, 01:24:44 pm by Shik »
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Odd trick that seems to make bandits friendly with you
« Reply #1 on: May 18, 2014, 04:53:08 pm »

It's definitely not FLEEQUICK, since you can't add that with syndromes. Might wanna check your errorlog.

Also, it's probably because you're opposed to life and so are they.