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Normal Updates or Breach adamantine without caution or preparation?

No, I want to see the fort cave in on itself naturally (may be a little boring but the fortress goes on longer.)
- 7 (26.9%)
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- 19 (73.1%)

Total Members Voted: 23


Pages: 1 ... 39 40 [41]

Author Topic: Ozkakurrith "Carryscar," A Civ Forge Community/Story Fortress: FINISHED  (Read 94530 times)

DreamerGhost

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Re: Ozkakurrith "Carryscar," A Civ Forge Community/Story Fortress: FINISHED
« Reply #600 on: August 07, 2014, 10:12:11 am »

And it will continue until Toady codes being corporeal or makes liquid/gass creatures flat out immune to being bashed/stabed/shot.
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

4maskwolf

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Re: Ozkakurrith "Carryscar," A Civ Forge Community/Story Fortress: FINISHED
« Reply #601 on: August 07, 2014, 01:08:44 pm »

And it will continue until Toady codes being corporeal or makes liquid/gass creatures flat out immune to being bashed/stabed/shot.
but then how would we kill them?

Also, great story Splint, sorry I couldn't contribute more.

Senshuken

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Re: Ozkakurrith "Carryscar," A Civ Forge Community/Story Fortress: FINISHED
« Reply #602 on: August 07, 2014, 01:21:56 pm »

And it will continue until Toady codes being corporeal or makes liquid/gass creatures flat out immune to being bashed/stabed/shot.
but then how would we kill them?

We would crush them, burn them. Decapitation is a favorite.
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Cause every silver lining has a cloud, and it won't be alright on the night; There's nothing at the end of the rainbow and there's a tunnel at the end of the light!

Nail

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Re: Ozkakurrith "Carryscar," A Civ Forge Community/Story Fortress: FINISHED
« Reply #603 on: August 07, 2014, 01:34:51 pm »

but then how would we kill them?
Ahh, the great question of Dwarf Fortress...
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Splint

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Re: Ozkakurrith "Carryscar," A Civ Forge Community/Story Fortress: FINISHED
« Reply #604 on: August 07, 2014, 03:24:04 pm »

but then how would we kill them?
Ahh, the great question of Dwarf Fortress...
If it can move, this community will figure out a way to kill it. That's how things go.

Nail

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Re: Ozkakurrith "Carryscar," A Civ Forge Community/Story Fortress: FINISHED
« Reply #605 on: August 07, 2014, 03:58:10 pm »

Always.
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DreamerGhost

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Re: Ozkakurrith "Carryscar," A Civ Forge Community/Story Fortress: FINISHED
« Reply #606 on: August 07, 2014, 07:48:26 pm »

but then how would we kill them?
Ahh, the great question of Dwarf Fortress...
If it can move, this community will figure out a way to kill it. That's how things go.
And if it can't move, the comunity merely needds to think less to killl it. Though usualy they overdo it and dorfs end up building 20 z magmafall to kill elven merrchants. Built entirely out of clear glass.
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.
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