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Author Topic: Region Manipulator, a pre embark region manipulator  (Read 8731 times)

Jazz Cat

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Re: Region Manipulator, a pre embark region manipulator
« Reply #45 on: January 29, 2019, 12:19:20 am »

I don't know if you're taking bug reports, but if you are, I'm getting some errors trying to edit the "river y max"  (as well as x and min).

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Give your dwarves a pet
My holiday mod (only offensive to elves)
The check-laundry script

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Just give the Crossbow weapon the [AMMO:CROSSBOW] tag in the raws. You can make a crossbow that shoots crossbows.

PatrikLundell

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Re: Region Manipulator, a pre embark region manipulator
« Reply #46 on: January 29, 2019, 03:21:14 am »

Thanks, yes, it turns out to be a bug. At a guess, the fields were named and I didn't test the changed fields everywhere when adapting to it.
I've fixed it and uploaded a new version ("river_vertical" and "river_horizontal" should be "rivers_vertical" and "rivers_horizontal", respectively).
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Jazz Cat

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Re: Region Manipulator, a pre embark region manipulator
« Reply #47 on: January 29, 2019, 02:49:06 pm »

Awesome, thanks.
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Give your dwarves a pet
My holiday mod (only offensive to elves)
The check-laundry script

Quote
Just give the Crossbow weapon the [AMMO:CROSSBOW] tag in the raws. You can make a crossbow that shoots crossbows.

DerMeister

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Re: Region Manipulator, a pre embark region manipulator
« Reply #48 on: September 16, 2019, 10:48:05 am »

How make clown spires visible?
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PatrikLundell

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Re: Region Manipulator, a pre embark region manipulator
« Reply #49 on: September 16, 2019, 01:12:37 pm »

How make clown spires visible?
Sigh...
- See the first post of this thread to find out how to save the script in your DF copy.
- Type regionmanipulator in the DFHack console widow
- ? to bring up the help
- <TAB> to shift through the help screeens
- When you've read the "features" tab, escape out.
- alt-f to bring up the feature display. The cyan characters display candy spires. Read the label to understand the differences between the different characters.
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DerMeister

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Re: Region Manipulator, a pre embark region manipulator
« Reply #50 on: September 16, 2019, 01:55:59 pm »

How make clown spires visible?
Sigh...
- See the first post of this thread to find out how to save the script in your DF copy.
- Type regionmanipulator in the DFHack console widow
- ? to bring up the help
- <TAB> to shift through the help screeens
- When you've read the "features" tab, escape out.
- alt-f to bring up the feature display. The cyan characters display candy spires. Read the label to understand the differences between the different characters.
hat about spire that is beneath dark fortress?
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PatrikLundell

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Re: Region Manipulator, a pre embark region manipulator
« Reply #51 on: September 16, 2019, 02:21:05 pm »

The overlay doesn't care whether there's a dark fortress on top of features or not. It shows the spires. It's your responsibility to make sure you look where you want to look, i.e. at a dark fortress and then bring up the overlay on top of that.
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DerMeister

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Re: Region Manipulator, a pre embark region manipulator
« Reply #52 on: September 16, 2019, 02:27:40 pm »

The overlay doesn't care whether there's a dark fortress on top of features or not. It shows the spires. It's your responsibility to make sure you look where you want to look, i.e. at a dark fortress and then bring up the overlay on top of that.
I talk about underworld portal.
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PatrikLundell

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Re: Region Manipulator, a pre embark region manipulator
« Reply #53 on: September 16, 2019, 02:47:48 pm »

The overlay doesn't care whether there's a dark fortress on top of features or not. It shows the spires. It's your responsibility to make sure you look where you want to look, i.e. at a dark fortress and then bring up the overlay on top of that.
I talk about underworld portal.
If you'd said that from the beginning this whole silly discussion could have been dealt with immediately. I'm not aware of any way to distinguish the portal spire from other spires apart from sending an adventurer to locate it in a copy of the world or embark with a 16*16 embark and use "reveal all" to show everything, locate the correct spire, and then embark again in a copy of the world at the desired place.
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