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Author Topic: SoundCenSe, a c# port of SoundSense  (Read 7161 times)

Pvt. Pirate

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Re: SoundCenSe, a c# port of SoundSense
« Reply #60 on: November 11, 2016, 05:17:56 am »

FYI: I just tried the program out. It runs ok for me, but unfortunately I can't really use it. I have a 3200x1800 screen resolution with scaling on Windows 10, and the program's UI doesn't work with it.

Scaling isn't even supported correctly for all Windows applications. You're better off just changing the text-size to get larger windows/buttons.
one more reason not to go for anything past Win7 :D
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Maltavius

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Re: SoundCenSe, a c# port of SoundSense
« Reply #61 on: January 03, 2017, 01:39:02 am »

FYI: I just tried the program out. It runs ok for me, but unfortunately I can't really use it. I have a 3200x1800 screen resolution with scaling on Windows 10, and the program's UI doesn't work with it.

Scaling isn't even supported correctly for all Windows applications. You're better off just changing the text-size to get larger windows/buttons.
one more reason not to go for anything past Win7 :D

Scaling isn't supported for Windows 7 either, it has never been supported by Microsoft.
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Maltavius

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Re: SoundCenSe, a c# port of SoundSense
« Reply #62 on: January 19, 2017, 03:49:28 am »

Eh, It's a bit hard to control the volume in SoundCenSe since the icon covers the controls...

https://drive.google.com/file/d/0B8haRmkqjRHkbEhXNkZ4NkEwR3c/view?usp=sharing
« Last Edit: January 20, 2017, 03:33:04 am by Maltavius »
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lethosor

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Re: SoundCenSe, a c# port of SoundSense
« Reply #63 on: January 19, 2017, 10:43:12 am »

Eh, It's a bit hard to control the volume in SoundCenSe since the icon covers the controls...

https://drive.google.com/open?id=0B8haRmkqjRHkbEhXNkZ4NkEwR3c
Whatever that links to, it isn't publicly-visible.
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Maltavius

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Re: SoundCenSe, a c# port of SoundSense
« Reply #64 on: January 20, 2017, 03:32:19 am »

Eh, It's a bit hard to control the volume in SoundCenSe since the icon covers the controls...

https://drive.google.com/open?id=0B8haRmkqjRHkbEhXNkZ4NkEwR3c
Whatever that links to, it isn't publicly-visible.

About 7 minutes after you tried to access the Image I gave you access.

And it should be a public link by now
« Last Edit: January 20, 2017, 10:27:42 am by Maltavius »
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Algorithman

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Re: SoundCenSe, a c# port of SoundSense
« Reply #65 on: January 20, 2017, 12:39:42 pm »

Wow, i never thought someone could override the size of the icon in the audio mixer...
Seems to me like its a bug in the windows mixer. I only provided the icon.

Which windows version do you use?
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Maltavius

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Re: SoundCenSe, a c# port of SoundSense
« Reply #66 on: January 28, 2017, 05:13:07 pm »

Wow, i never thought someone could override the size of the icon in the audio mixer...
Seems to me like its a bug in the windows mixer. I only provided the icon.

Which windows version do you use?

Neither did I, but this app is the only one that has this problem.
I'm on Windows 10 Home 64-bit
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zwei

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Re: SoundCenSe, a c# port of SoundSense
« Reply #67 on: February 03, 2017, 02:34:48 pm »

Hey, good great job at doing port and keeping compatibility with existing sound format!

If you want, you can call it "SoundSense 2", I would not mind!

BloodLines

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Re: SoundCenSe, a c# port of SoundSense
« Reply #68 on: February 11, 2017, 09:28:07 pm »

Confirmed working on Arch Linux 64 bit, just needed to install the 2 packages (pacman -S mono gtk-sharp-2) and it worked like a charm. Works a bit better than soundsense and fixes a few issues I was having related to it.
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Algorithman

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Re: SoundCenSe, a c# port of SoundSense
« Reply #69 on: February 14, 2017, 02:17:07 pm »

@Zwei thanks for the suggestion, i'll consider it for the next version (though it will take a while, since i'm working on my own game for now)

@BloodLines nice to hear it works on arch :)

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PeridexisErrant

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Re: SoundCenSe, a c# port of SoundSense
« Reply #70 on: March 14, 2017, 07:56:47 am »

Hi Algorithman - what's the status of OSX and Linux support?  It says supported in the OP, but the latest release only has a windows build...
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