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Author Topic: DFHack 0.43.05-r3.1 | 0.44.05-alpha1 (dev)  (Read 40709 times)

iceball3

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Re: DFHack 0.43.05-r3.1 | 0.44.04-alpha1 (dev)
« Reply #765 on: January 14, 2018, 06:14:01 pm »

Mousequery edge enable works with TWBT's version of mousequery, you just have to make sure it's the correct mousequery plugin installed. Generally if it's the wrong verison of mousequery it'll tell you in the dfhack window.

Unrelated question: Should 44.05 work with this version since it's only like one change or do memory addresses and such get changed for even minor edits?
He mentioned earlier that as long as too much doesn't change between the update, all that's needed is some fiddling with the header (and worrying about a few unforeseen bugs).

lethosor

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Re: DFHack 0.43.05-r3.1 | 0.44.04-alpha1 (dev)
« Reply #766 on: January 14, 2018, 07:14:18 pm »

Global addresses almost always change between versions. Some didn't change in 0.44.05, but some did. No layouts changed, as far as I can tell, so DFHack for 0.44.05 should be up soon, as soon as the upload script is fixed (it's already built, and for reference, it supports 0.44.04 and 0.44.05 right now).

If you're impatient, you can get symbols.xml from https://raw.githubusercontent.com/DFHack/df-structures/0.44.05-alpha1/symbols.xml and replace the one in the hack folder with it, although that won't include any of the other fixes in 0.44.05-alpha1 (not many).
« Last Edit: January 14, 2018, 07:17:46 pm by lethosor »
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Meph

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Re: DFHack 0.43.05-r3.1 | 0.44.04-alpha1 (dev)
« Reply #767 on: January 14, 2018, 07:35:29 pm »

Are there any known crashes related to dfhack when it comes to building placement? I am getting crashes-to-desktop when placing farm plots or custom workshops now and then. No errorlog, nothing in stderr.log, only one "Resetting textures" entry in the other dfhack log.

Happened to me multiple times in 44.03 beta while using dfhack and twbt.
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lethosor

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Re: DFHack 0.43.05-r3.1 | 0.44.05-alpha1 (dev)
« Reply #768 on: January 14, 2018, 07:41:27 pm »

0.44.05-alpha1 is up: https://github.com/DFHack/dfhack/releases/tag/0.44.05-alpha1


First I've heard of building/farm-related crashes, although if it doesn't occur in 0.44.05, we can't really do anything about it. Maybe try without TWBT as well?
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Rumrusher

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Re: DFHack 0.43.05-r3.1 | 0.44.05-alpha1 (dev)
« Reply #769 on: Today at 10:56:39 am »

so discovered unit.enemy.unk_v40_sub3.unk_5 contains something to do with learning Demon names.
which means it possible to edit that to bind and banish folks
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Meph

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Re: DFHack 0.43.05-r3.1 | 0.44.05-alpha1 (dev)
« Reply #770 on: Today at 12:20:44 pm »

On windows 44.03, dfhack beta, I tried running exportlegends info, got this error message:

Quote
Invoking: exportlegends info
...t Launcher\Dwarf Fortress/hack/scripts/exportlegends.lua:86: Cannot iterate field vector<world_construction*>.0: index out of bounds.
stack traceback:
   [C]: in upvalue 'cb'
   ...t Launcher\Dwarf Fortress/hack/scripts/exportlegends.lua:86: in for iterator 'for iterator'
   ...t Launcher\Dwarf Fortress/hack/scripts/exportlegends.lua:211: in global 'export_more_legends_xml'
   ...t Launcher\Dwarf Fortress/hack/scripts/exportlegends.lua:772: in global 'export_legends_info'
   ...t Launcher\Dwarf Fortress/hack/scripts/exportlegends.lua:821: in local 'script_code'
   ...op 3\Tileset Launcher\Dwarf Fortress\hack\lua\dfhack.lua:562: in function 'dfhack.run_script_with_env'
   (...tail calls...)
Invoking: die

Is that a known issue, the script not updated to the newest version? Or did I mess something up?
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

lethosor

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Re: DFHack 0.43.05-r3.1 | 0.44.05-alpha1 (dev)
« Reply #771 on: Today at 12:25:47 pm »

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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Meph

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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

lethosor

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Re: DFHack 0.43.05-r3.1 | 0.44.05-alpha1 (dev)
« Reply #773 on: Today at 12:42:22 pm »

I double-checked and it's actually a one-line change, so you could patch DFHack for 0.44.03 yourself if you wanted.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Hylum

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Re: DFHack 0.43.05-r3.1 | 0.44.05-alpha1 (dev)
« Reply #774 on: Today at 12:52:19 pm »

Not sure if anyone has brought this up here but "twbt redraw_all 1" causes the game to crash and close when building certain objects, one that happens to me a lot is farm plots. When I set "twbt redraw_all 0" the crashes stop. Any way to fix this problem?
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lethosor

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Re: DFHack 0.43.05-r3.1 | 0.44.05-alpha1 (dev)
« Reply #775 on: Today at 01:11:06 pm »

That should be reported in the TWBT thread (although it already has): http://www.bay12forums.com/smf/index.php?topic=138754.0
I'm not aware of any fix yet besides what you did.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Hylum

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Re: DFHack 0.43.05-r3.1 | 0.44.05-alpha1 (dev)
« Reply #776 on: Today at 03:10:02 pm »

That should be reported in the TWBT thread (although it already has): http://www.bay12forums.com/smf/index.php?topic=138754.0
I'm not aware of any fix yet besides what you did.

Ok great, ty. Just wanted to make sure the right people knew about it.
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