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What OS do you use Armok Vision on?

Windows 10
- 68 (42.2%)
Windows 7
- 56 (34.8%)
OSX
- 9 (5.6%)
Linux
- 21 (13%)
Other
- 7 (4.3%)

Total Members Voted: 161


Pages: 1 ... 93 94 [95]

Author Topic: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!  (Read 210042 times)

Japa

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1410 on: September 19, 2017, 10:46:04 pm »

The white is fur patterning, not skin, so... just has random human hair scruff of a different colour mixed in?

Huh?

Bearskie

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1411 on: September 20, 2017, 07:20:33 am »

Code: [Select]
IEnumerator LoadAssets()
    {
        System.Diagnostics.Stopwatch watch = new System.Diagnostics.Stopwatch();
        watch.Start();
        if(GameMap.Instance != null)
            GameMap.Instance.ShowHelp();
        PatternTextureArray = Resources.Load<Texture2DArray>("patternTextures");
BREAK>>>PatternTextureDepth = PatternTextureArray.depth;
        ShapeTextureArray = Resources.Load<Texture2DArray>("shapeTextures");
        ShapeTextureDepth = ShapeTextureArray.depth;
        PopulateMatDefinitions();

Ran the debugger, NullReferenceExceptions at DefaultShapeTexTransform and DefaultSpecialTexTransform.

Japa

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1412 on: September 20, 2017, 07:45:16 am »

Oooohhh.....

There's a "My Tools/Generate Textures" menu item, or similar. You need to run that first before you build or run. The build menu items run that step automatically.

Bearskie

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1413 on: September 20, 2017, 09:13:18 am »

And it works. :) Thank you.
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