I have been missing for a number of months! Sorry everyone.
I've been comparing some PerfectWorld generated maps versus some default world generation. It seems that the embark depth is often three or four times as little as it is on default worlds. Is there anything I can do to tweak this or make it so that PW maps have high embark depth? I'd much rather have 100+ z levels, than a measly 45-60.
This is something you can set in the world gen settings. The wiki should describe it in detail. You can set how many z levels of air, how many cavern layers, etc. I think you can get ridiculous if you want. Beware of low frame rates with a super deep world.
I Have a question that I can seem to answer even with the manual and videos of people doing this.
I have created a world in DF that I really like and want to seed everything about it, however when I try to import this into PW none of the maps are saved and the biome map is blank.
When I try to generate a new map it creates a new one. Well I want the old one. How do I do this?
Everything starts with "Have pre set? No" I need it to say yes without creating brand new maps...
Not sure what the problem is, but there are basically three options for each map. You can have PW generate it, you can have DF generate it, or you can use the pre-set data that is saved in the world_gen.txt file. To have access to that data, you have to first import the world_gen.txt file that you want to work with. If you have already made a world with PWDF, that world_gen.txt should be around somewhere unless you overwrote it by accident.