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Author Topic: Text Will Be Text - dfhack plugin  (Read 770914 times)

mifki

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Re: Text Will Be Text - dfhack plugin
« Reply #1830 on: December 26, 2015, 05:14:51 pm »

Uh oh. Will do as soon as I get home tomorrow night, if everything goes well with dfhack compilation, etc.

Don't bend over backwards for some assheads on the internet, they'll quickly start expecting that as the norm.

(you're precious to us. thanks)

Well, you're right, but I'm known for abandoning projects once they're not as interesting for me as in the beginning, which isn't a good thing in general.

Meph

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Re: Text Will Be Text - dfhack plugin
« Reply #1831 on: December 27, 2015, 02:08:26 pm »

Uh oh. Will do as soon as I get home tomorrow night, if everything goes well with dfhack compilation, etc.

Don't bend over backwards for some assheads on the internet, they'll quickly start expecting that as the norm.

(you're precious to us. thanks)

Well, you're right, but I'm known for abandoning projects once they're not as interesting for me as in the beginning, which isn't a good thing in general.
Well, with DF updates as they are, you only have to come by once a year to release a new version. ;)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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TheBloke

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Re: Text Will Be Text - dfhack plugin
« Reply #1832 on: December 27, 2015, 09:15:47 pm »

I'm rather belatedly doing the 42.03 patch updates I hoped to do a week ago. 

I've got OSX done and tested OK (including a quick test of adventurer mode, which mifki fixed last night), and am moving on to Windows next, with Linux last. 

I will put some (unofficial) builds up in the next few hours.

So hopefully mifki won't have to do all updates from now on :)

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Herbalist

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Re: Text Will Be Text - dfhack plugin
« Reply #1834 on: December 28, 2015, 09:41:55 pm »

Thanks for your great work!
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“It occurred to me that if I could invent a machine - a gun - which could by its rapidity of fire, enable one man to do as much battle duty as a hundred, that it would, to a large extent supersede the necessity of large armies, and consequently, exposure to battle and disease [would] be greatly diminished.”
― Richard Jordan Gatling

milo christiansen

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Re: Text Will Be Text - dfhack plugin
« Reply #1835 on: December 30, 2015, 12:31:46 pm »

BTW: Chrome does not like your build server. Clicking on the "Development Builds" link on the first page gives a warning that it could not verify your server certificate (for build.mifi.com). I got what I wanted OK, but I had to tell chrome that, yes I really did know what I was doing...
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Rubble 8 - The most powerful modding suite in existence!
After all, coke is for furnaces, not for snorting.
You're not true dwarven royalty unless you own the complete 'Signature Collection' baby-bone bedroom set from NOKEAS

Max™

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Re: Text Will Be Text - dfhack plugin
« Reply #1836 on: December 31, 2015, 12:48:27 am »

Hmmm, on linux, using the 42.03 dfhack alpha, if I enable print_mode:twbt it just crashes silently, if I put it on 2D it shows the plugin is in place properly, weird.
Code: [Select]
[thefunk@archenstein .df]$ ./dfhack
Gtk-Message: Failed to load module "canberra-gtk-module"
Loading bindings from data/init/interface.txt

[thefunk@archenstein .df]$ ./dfhack
Gtk-Message: Failed to load module "canberra-gtk-module"
Loading bindings from data/init/interface.txt
New window size: 1920x1080
Font size: 32x48
Resizing grid to 80x25
Resizing font to 24x36

Resetting textures
TWBT: version 5.53
TWBT: set PRINT_MODE to TWBT or TWBT_LEGACY in data/init/init.txt to activate the plugin                                                                     
DFHack is ready. Have a nice day!
DFHack version 0.42.03-alpha1 (release)
Type in '?' or 'help' for general help, 'ls' to see all commands.
Plugin twbt has failed to shutdown!
[DFHack]#
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Max™

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Re: Text Will Be Text - dfhack plugin
« Reply #1838 on: December 31, 2015, 02:14:41 am »

Same silent crash as twbt/twbt_legacy.

Note that I think that is the right term but I am not 100% certain, I run ./dfhack from the terminal like usual and it just spits out the first part from code box above, the gtk-message:failed to load/loading bindings, and then nothing happens. No dwarf fortress process, no stderr, no errorlog, nothing in stdout, just splut, gone, if I use [PRINT_MODE:TWBT/TWBT_LEGACY/STANDARD] but 2D works and gives the "set print_mode" message.
« Last Edit: December 31, 2015, 02:19:18 am by Max™ »
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mifki

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Re: Text Will Be Text - dfhack plugin
« Reply #1839 on: December 31, 2015, 02:24:20 am »

Same silent crash as twbt/twbt_legacy.

Then it's not twbt. Check your opengl drivers. Are you on Arch? There is a discussion about the same issue on Github in twbt repo.

Max™

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Re: Text Will Be Text - dfhack plugin
« Reply #1840 on: December 31, 2015, 03:09:50 am »

Huh, I'm running it out of the .df42.3 and .df42.4 folders for dfhack/newest version, I've got a few different df installs all contained in their own folders without problems but I guess it's grabbing a lib somewhere, later I'll try to uninstall the native one and see if that helps.

Bleh, if I get rid of the libs in the folder like it says there then I get the .png not found errors.
« Last Edit: December 31, 2015, 07:21:02 am by Max™ »
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forsaken1111

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Re: Text Will Be Text - dfhack plugin
« Reply #1841 on: January 03, 2016, 06:24:32 pm »

Huh, I'm running it out of the .df42.3 and .df42.4 folders for dfhack/newest version
Wait, does the latest build work with 42.04? It tells me it cannot load because it was made for dfhack 42.03
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Max™

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Re: Text Will Be Text - dfhack plugin
« Reply #1842 on: January 03, 2016, 07:05:20 pm »

Oh, I didn't try it with 42.04 I just meant that I was having the same opengl based crash apparently in either folders.
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gasznak

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Re: Text Will Be Text - dfhack plugin
« Reply #1843 on: January 10, 2016, 09:10:40 am »

Any update for 42.04? :<
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figment

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Re: Text Will Be Text - dfhack plugin
« Reply #1844 on: January 10, 2016, 12:11:13 pm »

I've got my own personal build working with twbt but its basically my own personal build for Windows with my own plugins and customizations to dfhack.  I could post that if you use that platform but I cant support it or anything so would be use at your own risk.

Here is what I used for Windows in any case if that helps speed up testing.
Spoiler (click to show/hide)
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