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Author Topic: Text Will Be Text - dfhack plugin  (Read 332989 times)

gasznak

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Re: Text Will Be Text - dfhack plugin
« Reply #2220 on: May 25, 2017, 09:02:02 am »

What version of TWBT is it (printed in dfhack console on launch)?

In addition, what specific version are you talking about here? "The latest" doesn't help, and "PyLNP" is a launcher included in multiple packs. A link to a specific pack and an actual version number would be helpful.

Sorry for that. Here are the details:

Dfhack console states that I'm using: TWBT: version 5.84
It was a part of latest LNP release 0.43.05-r05, which you can find here: http://dffd.bay12games.com/file.php?id=7622

Hope that is enough. :) If you have any further questions, let me know.
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lethosor

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Re: Text Will Be Text - dfhack plugin
« Reply #2221 on: May 25, 2017, 09:21:42 am »

gasznak: I would try mifki's advice - I haven't seen your exact issue before, but it sounds similar to this one.

I'm using version 5.84 included in version 0.43.05-r05 of the Lazy Newb Pack.

Download https://github.com/mifki/df-twbt/releases/download/v5.84/twbt-5.84-win.zip, unpack and copy all dll files from 0.43.05-r1 folder to hack/plugins folder.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Tabris

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Re: Text Will Be Text - dfhack plugin
« Reply #2222 on: May 25, 2017, 12:00:57 pm »

I'm using version 5.84 included in version 0.43.05-r05 of the Lazy Newb Pack.

Download https://github.com/mifki/df-twbt/releases/download/v5.84/twbt-5.84-win.zip, unpack and copy all dll files from 0.43.05-r1 folder to hack/plugins folder.
Thanks! This fixed both problems.
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lethosor

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Re: Text Will Be Text - dfhack plugin
« Reply #2223 on: May 31, 2017, 09:31:58 am »

I've been working on getting TwbT to work with other plugins without having to distribute separate builds of them. Right now, DFHack's builds of mousequery and resume seem to be working:

Spoiler: mousequery (click to show/hide)

Spoiler: resume (click to show/hide)

This should hopefully help address some of the issues mentioned above in the future.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

mross

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Re: Text Will Be Text - dfhack plugin
« Reply #2224 on: June 14, 2017, 07:54:12 pm »

So how do you use this, and does it work with 43.04?
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lethosor

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Re: Text Will Be Text - dfhack plugin
« Reply #2225 on: June 14, 2017, 10:45:18 pm »

So how do you use this, and does it work with 43.04?
It works with (64-bit) 0.43.05. Few utilities worked with 0.43.04 at all.

Installation is fairly straightforward - you just need to copy the plugins into hack/plugins and the images into data/art. The rest isn't strictly necessary, but might be useful. There are some directions on GitHub, and more in a pull request.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Lamandus

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Re: Text Will Be Text - dfhack plugin
« Reply #2226 on: July 16, 2017, 06:50:53 am »

just a heads up, new DFhack r2 now. a update would be very very nice! Thank you.
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mifki

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Re: Text Will Be Text - dfhack plugin
« Reply #2227 on: July 19, 2017, 05:45:51 pm »

Version 5.85 is available with 0.43.05-r2 support. This will be the last release before merging the changes from Next branch discussed here http://www.bay12forums.com/smf/index.php?topic=163298.0

Romeofalling

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Re: Text Will Be Text - dfhack plugin
« Reply #2228 on: July 22, 2017, 02:44:36 pm »

My google-fu is failing me and I can't seem to locate a guide for using TWBT.

I just saw an LP where someone changed the color modifications for displaying lower z-levels. I'd love to know how to do that, and learn about the rest of the amazing features I'm not using.
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