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Author Topic: Text Will Be Text - dfhack plugin  (Read 358126 times)

PeridexisErrant

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Re: Text Will Be Text - dfhack plugin
« Reply #2265 on: November 24, 2017, 05:31:23 am »

Mifki, quick question - can you cut a release to support DFHack 43.05-r3, or will we have to wait for DFHack on 44.xx?
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mifki

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Re: Text Will Be Text - dfhack plugin
« Reply #2266 on: November 24, 2017, 06:09:02 am »

Mifki, quick question - can you cut a release to support DFHack 43.05-r3, or will we have to wait for DFHack on 44.xx?

I need to fix my build system after OS update and all, and I'll make it.

jecowa

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Re: Text Will Be Text - dfhack plugin
« Reply #2268 on: December 04, 2017, 12:15:25 am »

Multi-layer rendering looks pretty awesome. It looks like no changes are needed to the main tilesheet so TWBT-Next packs will still work fine without TWBT installed. Is it okay to use your example files as a base for updating SpaceFox with with TWBT-Next support?

What are these two files used for? Do I need to include them in packs or make any changes to them for anything?
  • transparent1px.png
  • white1px.png
Dumb question, but does bitness matter with the TWBT plugin? Does TWBT work with both 32-bit and 64-bit DFHack / DwarfFortress?
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lethosor

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Re: Text Will Be Text - dfhack plugin
« Reply #2269 on: December 04, 2017, 01:31:24 am »

Dumb question, but does bitness matter with the TWBT plugin? Does TWBT work with both 32-bit and 64-bit DFHack / DwarfFortress?
It has to match DFHack and DF (so do all plugins). Also, Mifki only provides 64-bit builds and support.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Amostubal

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Re: Text Will Be Text - dfhack plugin
« Reply #2270 on: December 04, 2017, 05:31:44 am »

Multi-layer rendering looks pretty awesome. It looks like no changes are needed to the main tilesheet so TWBT-Next packs will still work fine without TWBT installed. Is it okay to use your example files as a base for updating SpaceFox with with TWBT-Next support?

What are these two files used for? Do I need to include them in packs or make any changes to them for anything?
  • transparent1px.png
  • white1px.png
Dumb question, but does bitness matter with the TWBT plugin? Does TWBT work with both 32-bit and 64-bit DFHack / DwarfFortress?

Jecowa - Spacefox-next version he put in there is way incomplete compared to the fulll spacefox pack... and it really only changes a handful of things (switches, boulders, and a few others as a technical display) I went back and buffered all the other stuff usually in a spacefox folder, into a version I have in LDF.  I meant to do the same for MMDF before I stopped production, just saying.  I also thought about going back and doing all the masks for the other items but never got to it.  Really I would love to see a spacefox-next that was complete.... but also a spacefox that didn't need so many overrides ( I know thats a lot to ask for ).
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mifki

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Re: Text Will Be Text - dfhack plugin
« Reply #2271 on: December 04, 2017, 03:07:53 pm »

What are these two files used for? Do I need to include them in packs or make any changes to them for anything?
  • transparent1px.png
  • white1px.png

They're included in TWBT package. You shouldn't change them, consider them internal TWBT stuff.

jecowa

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Re: Text Will Be Text - dfhack plugin
« Reply #2272 on: December 07, 2017, 07:02:02 pm »

Should I design tiles for Pedestals and Display Cases as if they would be visible below the items that they are displaying? (For the TWBT NExt / multi-layer rendering feature.)
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Lamandus

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Re: Text Will Be Text - dfhack plugin
« Reply #2273 on: December 08, 2017, 09:29:52 am »

Hi, is there an update for the new a dfhack alpha for 44.02 planned?
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endoftheline

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Re: Text Will Be Text - dfhack plugin
« Reply #2274 on: December 08, 2017, 09:42:08 am »

Linux patch is already in git. TWBT seems to work fine, but I did notice a few bugs while running dfhack, so don't expect a perfect experience.
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lethosor

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Re: Text Will Be Text - dfhack plugin
« Reply #2275 on: December 08, 2017, 10:22:18 am »

Linux patch is already in git. TWBT seems to work fine, but I did notice a few bugs while running dfhack, so don't expect a perfect experience.
What bugs, exactly? Could you please report them in the DFHack thread or repo if they're DFHack-specific? (That's the reason that DFHack release was put up.)
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

endoftheline

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Re: Text Will Be Text - dfhack plugin
« Reply #2276 on: December 08, 2017, 10:32:59 am »

What bugs, exactly? Could you please report them in the DFHack thread or repo if they're DFHack-specific? (That's the reason that DFHack release was put up.)

Only one I've managed to isolate so far is getting divine metal as layer material in worldgen, but I've had 5 out of 100 worldgens crash somehow, which I haven't got around to reproduce yet. I'll submit the divine mat thing in a bit, I wasn't sure if develop was in good state enough yet to submit bugs for it.
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Quietust

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Re: Text Will Be Text - dfhack plugin
« Reply #2277 on: December 08, 2017, 05:51:50 pm »

Divine layer materials is most likely a result of duplicated raws, often caused by (tileset-related) patching programs that leave behind backup copies of the files they changed. If your "errorlog.txt" contains any "duplicate object" errors, check your raw/objects/ directory and make sure there are no such backup files present (and if there are, delete them before generating your next world).
« Last Edit: December 08, 2017, 05:53:23 pm by Quietust »
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jecowa

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Re: Text Will Be Text - dfhack plugin
« Reply #2278 on: December 09, 2017, 01:13:31 pm »

Just thought you'd like to know that Phoebus and Spacefox have very basic TwbT-Next support. They're not enabled by default since they're not extensively tested, though.
To use, you have to switch your GRAPHICS_FONT to to "Phoebus_16x16_Next.png" or "Spacefox_16x16_Next.png". "Phoebus_16x16_4K.png" and "Spacefox_16x16_4K.png" will also do it too (they're just 200% nearest-neighbor upscales for people with hi-res displays.)
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mifki

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Re: Text Will Be Text - dfhack plugin
« Reply #2279 on: December 09, 2017, 07:47:27 pm »

Version 6.23 is available for 0.44.02-alpha1. I've also updated the patch instructions, they we old and didn't match the current 64bit code.
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