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Author Topic: Text Will Be Text - dfhack plugin  (Read 376658 times)

jecowa

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Re: Text Will Be Text - dfhack plugin
« Reply #2430 on: February 10, 2018, 01:13:23 pm »

I think he's not doing any more changes on this version, so it's probably only updated for compatibility with the latest dfhack.
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Meph

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    • worldbicyclist
Re: Text Will Be Text - dfhack plugin
« Reply #2431 on: February 10, 2018, 01:18:12 pm »

Got it. :) Thank you.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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lethosor

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Re: Text Will Be Text - dfhack plugin
« Reply #2432 on: February 10, 2018, 01:57:03 pm »

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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Clément

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Re: Text Will Be Text - dfhack plugin
« Reply #2433 on: February 12, 2018, 11:25:24 am »

I am not sure if I have a bug, or if I am misusing twbt. If I have an item (e.g. log) over a tile (as in tile type, e.g. shrub) and an override with the tile type but with the tile number of the item (e.g. [OVERRIDE:22:T:Shrub:...]), the override is applied to the item. Is that expected?
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