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Author Topic: Text Will Be Text - dfhack plugin  (Read 414039 times)

Meph

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Re: Text Will Be Text - dfhack plugin
« Reply #2535 on: July 29, 2018, 04:44:27 am »

Hey, mifki (or anyone else who might know): Is there a list of adv-mode issues with twbt somewhere?

There are quite a few tiles for it that I dont know how to approach, like sneaking indicator, footsteps, smells, etc and others have no overrides, because they dont show up in the list of tiletypes.

Any help would be appreciated. I'm trying to make a adv-mode twbt tileset. Or at least look into the possibilities.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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waterphage13

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Re: Text Will Be Text - dfhack plugin
« Reply #2536 on: August 14, 2018, 08:38:34 am »

Is here are tileset limits? Why specified stone armor stand overrides don't work?
https://drive.google.com/file/d/1aMHaB0n_LkKQ1N8Bf1KweuWS3To_FnNi/view?usp=sharing
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Meph

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Re: Text Will Be Text - dfhack plugin
« Reply #2537 on: August 14, 2018, 09:00:32 am »

There is no limit on overrides, but all textures combined should stay below 4096x4096 pixels.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

waterphage13

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Re: Text Will Be Text - dfhack plugin
« Reply #2538 on: August 14, 2018, 09:03:32 am »

There is no limit on overrides, but all textures combined should stay below 4096x4096 pixels.
Hmm... Why It's not working?
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waterphage13

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Re: Text Will Be Text - dfhack plugin
« Reply #2539 on: August 14, 2018, 09:53:54 am »

Oh... I found the case. Why do universal overrides have a higher priority than materials-specific ones?
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Meph

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Re: Text Will Be Text - dfhack plugin
« Reply #2540 on: August 14, 2018, 12:44:31 pm »

They dont, its the order you put them in the override.txt that matters.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Vordak

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Re: Text Will Be Text - dfhack plugin
« Reply #2541 on: August 19, 2018, 08:30:59 am »

I'm sure it was already offered, but none the less.

What if add support of different sizes of creatures sprites?

At now every creature takes 1x1 tile. But for large creatures it is suggested that , for example, they use space 2х2, although in fact creature will be stand on 1x1 tile, other 3 tiles is fake and transparent.
Sprite of such a creature must always be in the foreground. If two of these are close, then the front should be one who stands to the left and above.

Below I will give illustrated examples of sizes. On left pic. you will see what it looks now, on center - that's how it is proposed, on right pic - tile (red) that really takes creature.

1) Size 1x2

2) Size 2x2

3) Size 2x3

4) Size 3x3


Upd.  I understand that this is not so simple. Bujt t if it is implemented, it will be a real breakthrough
« Last Edit: August 19, 2018, 03:41:33 pm by Vordak »
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Japa

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Re: Text Will Be Text - dfhack plugin
« Reply #2542 on: August 19, 2018, 11:02:43 am »

TWBT does not support multi-tile sprites, and adding support won't be easy either.

Vordak

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Re: Text Will Be Text - dfhack plugin
« Reply #2543 on: August 19, 2018, 03:41:54 pm »

I'm sure it was already offered, but none the less.

What if add support of different sizes of creatures sprites?

At now every creature takes 1x1 tile. But for large creatures it is suggested that , for example, they use space 2х2, although in fact creature will be stand on 1x1 tile, other 3 tiles is fake and transparent.
Sprite of such a creature must always be in the foreground. If two of these are close, then the front should be one who stands to the left and above.

Below I will give illustrated examples of sizes. On left pic. you will see what it looks now, on center - that's how it is proposed, on right pic - tile (red) that really takes creature.

1) Size 1x2

2) Size 2x2

3) Size 2x3

4) Size 3x3


Upd.  I understand that this is not so simple. But t if it is implemented, it will be a real breakthrough
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Vordak

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Re: Text Will Be Text - dfhack plugin
« Reply #2544 on: August 19, 2018, 04:02:41 pm »

I'm sure it was already offered, but none the less.

What if add support of different sizes of creatures sprites?

At now every creature takes 1x1 tile. But for large creatures it is suggested that , for example, they use space 2х2, although in fact creature will be stand on 1x1 tile, other 3 tiles is fake and transparent.
Sprite of such a creature must always be in the foreground. If two of these are close, then the front should be one who stands to the left and above.

Below I will give illustrated examples of sizes. On left pic. you will see what it looks now, on center - that's how it is proposed, on right pic - tile (red) that really takes creature.

1) Size 1x2

2) Size 2x2

3) Size 2x3

4) Size 3x3


Upd.  I understand that this is not so simple. But t if it is implemented, it will be a real breakthrough

Upd. I do not understand how this is a duplicate. Soorry for the inconvenience.
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mifki

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Re: Text Will Be Text - dfhack plugin
« Reply #2545 on: August 19, 2018, 07:07:31 pm »

I'm sure it was already offered, but none the less.

What if add support of different sizes of creatures sprites?

No this hasn't been proposed before (or I don't remember), but I was thinking about it - not only for creatures - and I'd like to do it.

The main problem is that before starting to work on it I'd want to be sure it 1. will get artists' support (I guess no problem with this), 2. will look good/won't hurt gameplay/will be accepted by players. It looks ok on bare ground in your examples, but can you make an example image with a real map/other objects around?

Also, remember/seen this? http://www.bay12forums.com/smf/index.php?topic=138754.msg7390751#msg7390751
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