Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 175 176 [177] 178

Author Topic: Text Will Be Text - dfhack plugin  (Read 528100 times)

jecowa

  • Bay Watcher
    • View Profile
Re: Text Will Be Text - dfhack plugin
« Reply #2640 on: February 16, 2020, 05:15:01 am »

I found the codes for the new "Die" and "Altar" item tools:
  • altar - [OVERRIDE:<old_tile>:I:TOOL:TOOL:28:<tileset>:<new_tile>]
  • die - [OVERRIDE:<old_tile>:I:TOOL:TOOL:29:<tileset>:<new_tile>]
Logged

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: Text Will Be Text - dfhack plugin
« Reply #2641 on: February 16, 2020, 09:18:50 am »

You can also just use their tool id instead of numbers.
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

lethosor

  • Bay Watcher
    • View Profile
Re: Text Will Be Text - dfhack plugin
« Reply #2642 on: February 16, 2020, 12:04:46 pm »

You can also just use their tool id instead of numbers.
Yes, please do this. The numeric IDs can change if people are using mods.
Logged
DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

FrankVill

  • Bay Watcher
    • View Profile
Re: Text Will Be Text - dfhack plugin
« Reply #2643 on: February 28, 2020, 04:17:50 am »

Hello,

Is there a way for TWBT v6.61 could work with DFHACK 0.47.XX? I have tried to copy files into data folder (in Peridexis Errant version) and when DFHACK runs, it says: "Plugin twbt was not built for this version of DFHack".
Logged

Erendir

  • Bay Watcher
    • View Profile
Re: Text Will Be Text - dfhack plugin
« Reply #2644 on: February 28, 2020, 08:31:56 am »

Hello,

Is there a way for TWBT v6.61 could work with DFHACK 0.47.XX? I have tried to copy files into data folder (in Peridexis Errant version) and when DFHACK runs, it says: "Plugin twbt was not built for this version of DFHack".


There are few compatible versions out there, take a look at this f.e.
The LNP thread has some links (including the one above).

DFFD in general is a good place to look, as well as r/dwarffortress
Logged

clinodev

  • Bay Watcher
  • Embark Profile Enthusiast
    • View Profile
Re: Text Will Be Text - dfhack plugin
« Reply #2645 on: February 28, 2020, 07:18:05 pm »

thurin has TWBT plugins compiled against the newest DFhack 0.47.03-beta1 up.
Logged

PeridexisErrant

  • Bay Watcher
  • Dai stihˇ, Hrasht.
    • View Profile
Re: Text Will Be Text - dfhack plugin
« Reply #2646 on: February 29, 2020, 12:36:22 am »

Thanks Clinodev, and thurin!

Longer term it would make me very happy indeed if TwbT could be merged into upstream DFHack, that would simplify packaging and testing enormously even when we're not in recent-DF-update mode :D
Logged
I maintain the DF Starter Pack - over a million downloads and still counting!
 Donations here.

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: Text Will Be Text - dfhack plugin
« Reply #2647 on: March 11, 2020, 05:11:49 am »

For anyone needing it: The override for the constructed altars is B:91:OfferingPlace::

For example in my set the full line is [OVERRIDE:255:B:91:OfferingPlace::_MDF_overrides_2:204].

Hope that helps. :)
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Nilsou

  • Bay Watcher
    • View Profile
Re: Text Will Be Text - dfhack plugin
« Reply #2648 on: April 03, 2020, 06:07:23 am »

Anyone have a problem with TWBT and resolution in full screen ? It seems that the fullscreen resolution is wrong with TWBT ON (with old version or with the newest compiled version).
Logged

waterphage13

  • Bay Watcher
    • View Profile
Re: Text Will Be Text - dfhack plugin
« Reply #2649 on: April 19, 2020, 07:04:09 am »

Why [OVERRIDE:1:T:SoilWall:rock9:R:4:148:149:150:151::::SAND_YELLOW] wants to work, but [OVERRIDE:247:T:SoilFloor4:rock9:235::::SAND_YELLOW] don't want to work?
P.S.:
I've changed all tiles of inorganic to 1.
P.P.S:
Forgot one stupid thing about overrides.
« Last Edit: April 19, 2020, 10:05:50 am by waterphage13 »
Logged

Fleeting Frames

  • Bay Watcher
  • Spooky cart at distance
    • View Profile
Re: Text Will Be Text - dfhack plugin
« Reply #2650 on: April 20, 2020, 04:27:31 pm »

I think it needs INORGANIC:SAND_YELLOW, ex [OVERRIDE:219:T:SoilWall:0:177::::INORGANIC:SAND_YELLOW]....Given which, not sure how the first works.

NikoKun

  • Bay Watcher
  • 420
    • View Profile
Re: Text Will Be Text - dfhack plugin
« Reply #2651 on: May 20, 2020, 10:12:12 am »

So.. apparently my world map looks a LOT better without TWBT enabled.. Is there any way to make the world-map display not use the _text tileset for it's tiles, instead having it use the graphics tileset?

Without TWBT:


With TWBT:


Could be done via an optional setting, if it's one of those things not everyone wants. :/

EDIT: I tried using TWBT_LEGACY, but that only changes the gen-map, not the other maps, and that makes the menu resize when you zoom. There should be another TWBT_altmap or something for this.
« Last Edit: June 02, 2020, 04:23:49 pm by NikoKun »
Logged
Anyone know how to get dfhack/twbt to change the gen-map and civ-map screens to use a graphics tileset file, rather than the text one which TWBT forces it to use, for some reason? Legacy mode makes the menu zoom and doesn't fix it fully.

Warmist

  • Bay Watcher
  • Master of unfinished jobs
    • View Profile
Re: Text Will Be Text - dfhack plugin
« Reply #2652 on: May 22, 2020, 12:08:17 pm »

Shouldn't be to hard (even if a quick hack as a dfhack-init script). Just change the "using graphics" value. I'm too drunk to remember where it is but "gui/gm-editor df.global.ui" might show it...

flbr

  • Bay Watcher
    • View Profile
Re: Text Will Be Text - dfhack plugin
« Reply #2653 on: May 23, 2020, 10:28:42 pm »

I'm using wanderlust with graphics and twbt, but the trees don't seem to appear. I've tried disabling twbt and graphics individually, and neither make a difference, so... I guess it might be with wanderlust? Does anyone know if this is an issue with twbt or wanderlust? Thanks for the help!
Never mind, I realized that wanderlust has special definitions of the tree tiles in its d_init.txt
« Last Edit: May 23, 2020, 10:40:50 pm by flbr »
Logged
flbr was
hit by the what the fuck-truck
It was very effective!

NikoKun

  • Bay Watcher
  • 420
    • View Profile
Re: Text Will Be Text - dfhack plugin
« Reply #2654 on: May 24, 2020, 01:22:42 pm »

EDIT: I tried using TWBT_LEGACY, but that only changes the gen-map, not the other maps, and it also makes the menu resize when you zoom.
« Last Edit: June 14, 2020, 09:51:58 am by NikoKun »
Logged
Anyone know how to get dfhack/twbt to change the gen-map and civ-map screens to use a graphics tileset file, rather than the text one which TWBT forces it to use, for some reason? Legacy mode makes the menu zoom and doesn't fix it fully.
Pages: 1 ... 175 176 [177] 178