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Author Topic: Text Will Be Text - dfhack plugin  (Read 485727 times)

scamtank

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Re: Text Will Be Text - dfhack plugin
« Reply #300 on: June 28, 2014, 09:56:08 am »

One!? It should show up to 10 levels and I see them on win r4 with my own eyes :)

The highest point on a snowy map:
Spoiler (click to show/hide)

I did away with the autoexec file, so nothing should be actively running interference. Tried it without any other plugins, too.
« Last Edit: June 28, 2014, 10:02:20 am by scamtank »
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mifki

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Re: Text Will Be Text - dfhack plugin
« Reply #301 on: June 28, 2014, 10:07:37 am »

Can any of you upload you raw, data/art, data/init? I suppose somehow it (original rendering function) renders symbols that I don't consider empty space and don't proceed rendering levels below.

scamtank

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Re: Text Will Be Text - dfhack plugin
« Reply #302 on: June 28, 2014, 10:12:25 am »

Hold on, I'm getting a weird anomaly:

Spoiler (click to show/hide)

This is the highest part of the thin stem of a tower that's much larger and wider at the top. Those shady bits are the only ones that are directly beneath the big observation deck.
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lethosor

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Re: Text Will Be Text - dfhack plugin
« Reply #303 on: June 28, 2014, 10:17:51 am »

Another thing, DF crashes when zooming far out with mousewheel.
Mifki: Warmist fixed a similar problem with https://github.com/warmist/dfhack/commit/a088219b3e78df749e0ad5b229da1a8042bb59ec (I'm not sure how useful this is if you're not subclassing renderer).
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

mifki

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Re: Text Will Be Text - dfhack plugin
« Reply #304 on: June 28, 2014, 10:21:36 am »

Another thing, DF crashes when zooming far out with mousewheel.
Mifki: Warmist fixed a similar problem with https://github.com/warmist/dfhack/commit/a088219b3e78df749e0ad5b229da1a8042bb59ec (I'm not sure how useful this is if you're not subclassing renderer).

No, the code is just very dirty, like hardcoded 200 for map size, so it will crash for larger embarks when zoomed out :) So these are really not public versions currently, but people wanted to try..

Meph

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Re: Text Will Be Text - dfhack plugin
« Reply #305 on: June 28, 2014, 10:39:19 am »

I can upload a save, but its heavily modded when it comes to raws. But its certainly one zlevel extra, not ten.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

mifki

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Re: Text Will Be Text - dfhack plugin
« Reply #306 on: June 28, 2014, 10:47:13 am »

I can upload a save, but its heavily modded when it comes to raws. But its certainly one zlevel extra, not ten.

That would be very helpful.

scamtank

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Re: Text Will Be Text - dfhack plugin
« Reply #307 on: June 28, 2014, 10:51:11 am »

Here's mine, if you think it helps. It's the one with that tower. The graphics are formatted with Phoebus in mind.
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Meph

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Re: Text Will Be Text - dfhack plugin
« Reply #308 on: June 28, 2014, 10:59:37 am »

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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

scamtank

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Re: Text Will Be Text - dfhack plugin
« Reply #309 on: June 28, 2014, 11:05:35 am »

And now it just stopped working altogether. What did I DO
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Meph

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Re: Text Will Be Text - dfhack plugin
« Reply #311 on: June 28, 2014, 11:11:03 am »

What OS are you running it on?

Here the data/init and data/art folder as well: Download
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

mifki

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Re: Text Will Be Text - dfhack plugin
« Reply #312 on: June 28, 2014, 11:16:06 am »

What OS are you running it on?

Here the data/init and data/art folder as well: Download

As I thought, it's because SKY/CHASM is set to 178/250 instead of (default?) 32/0 in d_init. Will use correct values later..

Meph

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Re: Text Will Be Text - dfhack plugin
« Reply #313 on: June 28, 2014, 11:23:58 am »

The tilenumbers for those might change depending on the tileset people use. Can you make this an override option?
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

mifki

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Re: Text Will Be Text - dfhack plugin
« Reply #314 on: June 28, 2014, 11:25:49 am »

The tilenumbers for those might change depending on the tileset people use. Can you make this an override option?

Yes, I mean I'll fix it and use the values from d_init later.
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