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Author Topic: Text Will Be Text - dfhack plugin  (Read 768473 times)

BlueSteelAU

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Re: Text Will Be Text - dfhack plugin
« Reply #780 on: August 31, 2014, 10:54:29 pm »

is the w and h the number of tiles across,up/down
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BlueSteelAU

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Re: Text Will Be Text - dfhack plugin
« Reply #782 on: August 31, 2014, 11:24:00 pm »

i've added "twbt tilesize 32 32" (without the quotes) to dfhack.init and create a new world as soon as it gets into the game proper it crashes
« Last Edit: August 31, 2014, 11:39:54 pm by BlueSteelAU »
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LeoCean

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Re: Text Will Be Text - dfhack plugin
« Reply #783 on: August 31, 2014, 11:38:29 pm »

"twbt tilesize <w>(width) <h>(height)" Should be "twbt tilesize <32> <32>" exactly like that " included.
« Last Edit: August 31, 2014, 11:40:40 pm by LeoCean »
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mifki

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Re: Text Will Be Text - dfhack plugin
« Reply #784 on: August 31, 2014, 11:44:07 pm »

"twbt tilesize <w>(width) <h>(height)" Should be "twbt tilesize <32> <32>" exactly like that " included.

NOOOOO! Without <> - it's just a way to tell that they are parameters.

LeoCean

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Re: Text Will Be Text - dfhack plugin
« Reply #785 on: August 31, 2014, 11:48:50 pm »

Oh really, I just thought that since other things in dfhack used them and his thing didn't work. Maybe he updated his starter pack to r4, they went back to the old twbt version 3.xx in it, is that command useable in that one?
« Last Edit: August 31, 2014, 11:53:15 pm by LeoCean »
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mifki

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Re: Text Will Be Text - dfhack plugin
« Reply #786 on: August 31, 2014, 11:59:35 pm »

It shouldn't crash anyway, ever. So for now better just to wait until I investigate all reported problems.

PeridexisErrant

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Re: Text Will Be Text - dfhack plugin
« Reply #787 on: September 01, 2014, 12:04:53 am »

Oh really, I just thought that since other things in dfhack used them and his thing didn't work. Maybe he updated his starter pack to r4, they went back to the old twbt version 3.xx in it, is that command useable in that one?

If you have the 40_10 r4 pack, that uses TwbT 3.37 specifically to avoid confusion over resizing commands. 
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mifki

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Re: Text Will Be Text - dfhack plugin
« Reply #788 on: September 01, 2014, 12:10:46 am »

Hey, DF just crashed here (finally!), but it crashed inside steam-engine plugin. And also I remember it crashed once before in that plugin on game load, but I didn't pay attention. So there's a chance that at least some of the reported crashes are not related to twbt.

BlueSteelAU

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Re: Text Will Be Text - dfhack plugin
« Reply #789 on: September 01, 2014, 12:31:54 am »

hm. I just tried

"twbt tilesize <32> <32>"
"twbt tilesize <64> <64>"
and got unknown command
I then tried
"twbt tilesize 32 32"
"twbt tilesize 64 64"
and no change in initial display size that i noticed :( still small in size )
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LeoCean

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Re: Text Will Be Text - dfhack plugin
« Reply #790 on: September 01, 2014, 12:36:13 am »

twbt tilesize 32 32 <--- worked for me on 4.49. Df crashed when I alt tabbed idk why, but it was pretty random as I can't reproduce it and I didn't see an error. I tried both 24 and 32 with a new starter map no crash besides with I alt tabbed. Then it reloaded fine. I was suprised that it even loaded 24x24 with my 1366x768 monitor..

I think what he meant with the zoom was that it only zoomed in the side menu without the command. While regular df zooms in/out both.
« Last Edit: September 01, 2014, 12:39:03 am by LeoCean »
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BlueSteelAU

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Re: Text Will Be Text - dfhack plugin
« Reply #791 on: September 01, 2014, 12:45:48 am »

the game screen (that displays the land/dwarfs etc. is still small . I still have to press the Shift-P to increase the size to where i want :( the tile sizes are still appearing to be 16*16 using that line
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LeoCean

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Re: Text Will Be Text - dfhack plugin
« Reply #792 on: September 01, 2014, 12:50:21 am »

Spoiler (click to show/hide)

That's what I'm getting are you placing it at the bottom of dfhack.init located Dwarf Fortress 40_10 Starter Pack r3\Dwarf Fortress 0.40.10. My screen isn't that big though. If I zoom out (for me it's [ or ] since I like peridexis keybinds and mousewheel to scroll z levels)
« Last Edit: September 01, 2014, 12:54:44 am by LeoCean »
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BlueSteelAU

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Re: Text Will Be Text - dfhack plugin
« Reply #793 on: September 01, 2014, 01:00:47 am »

at the bottom of dfhack.init located Dwarf Fortress 40_10 Starter Pack r3\Dwarf Fortress 0.40.10. i've added these lines
Code: [Select]
# temp fix for tile set resizing
#  "twbt tilesize <tilewidth> <tileheight>"

"twbt tilesize 32 32"

keybinding add Shift-O "twbt tilesize smaller"
keybinding add Shift-P "twbt tilesize bigger"
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LeoCean

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Re: Text Will Be Text - dfhack plugin
« Reply #794 on: September 01, 2014, 01:02:35 am »

Get rid of the " in the "twbt tilesize 32 32", write it as twbt tilesize 32 32. I've tested it both ways and only twbt tilesize 32 32 works, I did test the shift+p and shift+o but we already knew they worked.

Interestingly a mean kobold thief that usually ran away on these tests chased a camel and a horse and killed the camel when it caught it lol. The phantom army bug is likely because it is to early in the save for a army to attack you so Toady probably wrote some code to make them leave or vanish when they try to lay siege that early. 

Mines this,

#######################################################
# Apply binary patches at runtime                     #
#######################################################

twbt tilesize 32 32
keybinding add Shift-O "twbt tilesize smaller"
keybinding add Shift-P "twbt tilesize bigger"

and it loads all those tiles to 32x32 ingame, not on pre/embark though.
« Last Edit: September 01, 2014, 01:22:48 am by LeoCean »
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