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Author Topic: Text Will Be Text - dfhack plugin  (Read 763385 times)

mifki

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Re: Text Will Be Text - dfhack plugin
« Reply #150 on: June 18, 2014, 11:49:16 pm »

Also testing a new command to export full-size multi-level images...

GavJ

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Re: Text Will Be Text - dfhack plugin
« Reply #151 on: June 19, 2014, 12:10:26 am »

Somewhat unrelated, but would it be feasible to read the world tile information like you're doing here but during embark? In order to show some sort of topography like that as a preview during embark? This would have a lot of possibilities. Also could do stuff like surface level only prospect findings from embark (or if you want a "cheat" a bit, full depth prospect findings), etc. if you can read tiles at that point in the game.
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jocke the beast

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Re: Text Will Be Text - dfhack plugin
« Reply #152 on: June 19, 2014, 02:58:16 am »

I'm more or less a technical retard and more or less still a newbie when it comes to DF but...even me can understand that *this* you're making will be absolutely awesome!
Thanks for doing *this* :)
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CLA

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Re: Text Will Be Text - dfhack plugin
« Reply #153 on: June 19, 2014, 05:45:33 am »

Christ, this looks great.

I assume you will be able to the adjust the shadow between layers? Because I expect tilesets to adjust to this and make the downramps look darker.
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lethosor

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Re: Text Will Be Text - dfhack plugin
« Reply #155 on: June 19, 2014, 06:16:24 am »

Somewhat unrelated, but would it be feasible to read the world tile information like you're doing here but during embark? In order to show some sort of topography like that as a preview during embark? This would have a lot of possibilities. Also could do stuff like surface level only prospect findings from embark (or if you want a "cheat" a bit, full depth prospect findings), etc. if you can read tiles at that point in the game.
If you're thinking of pre-embark prospect, that only reads the layers - the actual map isn't generated until the site is loaded for the first time (although it should be possible to display the map of a fortress being reclaimed).
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Meph

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Re: Text Will Be Text - dfhack plugin
« Reply #156 on: June 19, 2014, 06:33:03 am »

Mifki, there has been an idea floating around for a while: a minimap. Using a 1x1-pixel tileset to get a tiny version of the current map you play on, and display it simultaniously in the lower right corner (or some other area where it fits well)

More info here.

Dont know if this is of interest, but since you are doing multiple tilesets already, maybe this is something that can be integrated. And your screenshots look very good, thats 10 zlevels on one screen, wow.
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CLA

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Re: Text Will Be Text - dfhack plugin
« Reply #157 on: June 19, 2014, 08:11:15 am »

Using a 1x1-pixel tileset to get a tiny version of the current map you play on, and display it simultaniously in the lower right corner

So, like a top-down isoworld? That would look nice. Certainly more useful than the current map.
Quote
(or some other area where it fits well)
Why not replace the current minimap?


What do you mean?
Each layer is surrounded by a small, soft, black outline. Can you switch that off?
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Meph

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Re: Text Will Be Text - dfhack plugin
« Reply #158 on: June 19, 2014, 08:15:31 am »

Quote
Why not replace the current minimap?
The current minimap is in a menu that automatically cuts off a large portion of the screen.

Before (old minimap)
Spoiler (click to show/hide)

After (new place for minimap)
Spoiler (click to show/hide)
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mifki

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Re: Text Will Be Text - dfhack plugin
« Reply #159 on: June 19, 2014, 08:18:29 am »

Each layer is surrounded by a small, soft, black outline. Can you switch that off?

Shadow texture is loaded from a file, so yes.
I was thinking about doing something with downramps instead of additional shadows, but obvious problem is that there may be no downramp at the edge.

mifki

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Re: Text Will Be Text - dfhack plugin
« Reply #160 on: June 19, 2014, 08:22:38 am »

I don't know about the minimap. I'd expect its rendering to be very slow, but we can render it not every frame... Anyway I'm personally not very interested in the minimap, so it's not high priority thing.

Meph

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Re: Text Will Be Text - dfhack plugin
« Reply #161 on: June 19, 2014, 08:24:36 am »

Yeah, the multi-zlevel thing and overlays for more graphics is so much more interesting. I just thought I might bring it up, in case you just automagically add it within 24h, like the other suggestions. ;)
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PeridexisErrant

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Re: Text Will Be Text - dfhack plugin
« Reply #162 on: June 19, 2014, 08:28:53 am »

The issues I can foresee adding the minimap below the menu is issues on small screens, and potential clashes from Falconne's Mousequery plugin.  Neither should be too bad, and a better map would be nice - but I'd rather get the other things in this thread!
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CLA

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Re: Text Will Be Text - dfhack plugin
« Reply #163 on: June 19, 2014, 08:30:32 am »

but obvious problem is that there may be no downramp at the edge.
Oh yeah, true. Didn't think of that. Guess I'll wait for a release and experiment a bit.
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Mayama

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Re: Text Will Be Text - dfhack plugin
« Reply #164 on: June 19, 2014, 08:55:51 am »

I was thinking about doing something with downramps instead of additional shadows, but obvious problem is that there may be no downramp at the edge.

What about only making the ramps slightly darker, cliffs would stand out and it would look smoother?
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