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Author Topic: Text Will Be Text - dfhack plugin  (Read 487247 times)

Meph

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Re: Text Will Be Text - dfhack plugin
« Reply #285 on: June 28, 2014, 01:31:43 am »

Its smaller, but the same amount of tiles for text are present. This means that words cut off at the same space they would be before. Even if it looks smaller, there is no more text. A "goblin swordgoblin car" is still a "goblin swordgoblin car", instead of a carpenter. Especially in the tradescreen that might cause issues.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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PeridexisErrant

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Re: Text Will Be Text - dfhack plugin
« Reply #286 on: June 28, 2014, 01:36:48 am »

Its smaller, but the same amount of tiles for text are present. This means that words cut off at the same space they would be before. Even if it looks smaller, there is no more text. A "goblin swordgoblin car" is still a "goblin swordgoblin car", instead of a carpenter. Especially in the tradescreen that might cause issues.
Well, it's not causing any more issues than already exist!  Narrower menus are both more readable and show more of the (square-tiled) map.  The trading screen is particularly awful, but Toady has said that fixing it is a post-July priority, so I wouldn't invest much effort in fixing it at the moment. 
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Meph

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Re: Text Will Be Text - dfhack plugin
« Reply #287 on: June 28, 2014, 01:44:28 am »

Narrower menus allow players to use the large menu (when you tab through, that large one that no one uses?), because its not that enormous anymore. It helps with reaction names at least. :)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

fricy

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Re: Text Will Be Text - dfhack plugin
« Reply #288 on: June 28, 2014, 01:46:43 am »

@mifki: Just letting you know that twbt.2.11-r5 doesn't load on 10.7.5.
Spoiler (click to show/hide)

mifki

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Re: Text Will Be Text - dfhack plugin
« Reply #289 on: June 28, 2014, 02:40:58 am »

@mifki: Just letting you know that twbt.2.11-r5 doesn't load on 10.7.5.
Spoiler (click to show/hide)

Big ooops :)
And by the way it's the code that fixes trade screen (on OS X only) :) But I forgot it uses the only thing incompatible between r3 and later releases.


Try latest build from http://build.mifki.com
It also shouldn't crash with wrong PRINT_MODE.

mifki

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Re: Text Will Be Text - dfhack plugin
« Reply #290 on: June 28, 2014, 07:36:40 am »

@mifki: Just letting you know that twbt.2.11-r5 doesn't load on 10.7.5.
Spoiler (click to show/hide)

Big ooops :)
And by the way it's the code that fixes trade screen (on OS X only) :) But I forgot it uses the only thing incompatible between r3 and later releases.


Try latest build from http://build.mifki.com
It also shouldn't crash with wrong PRINT_MODE.

Also on that page there is now first working build of multilevel rendering version. Copy shadows.png to data/art folder. Consider it beta - works, but no settings to configure rendering, no optimisations, and likely bugs. Doesn't load on Windows with r5 for some weird reason.

fricy

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Re: Text Will Be Text - dfhack plugin
« Reply #291 on: June 28, 2014, 08:17:06 am »

Also on that page there is now first working build of multilevel rendering version. Copy shadows.png to data/art folder. Consider it beta - works, but no settings to configure rendering, no optimisations, and likely bugs. Doesn't load on Windows with r5 for some weird reason.
It's beautiful! Also it works with rendermax light. Thank you a lot!

CLA

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Re: Text Will Be Text - dfhack plugin
« Reply #292 on: June 28, 2014, 08:18:02 am »

Also on that page there is now first working build of multilevel rendering version. Copy shadows.png to data/art folder. Consider it beta - works, but no settings to configure rendering, no optimisations, and likely bugs. Doesn't load on Windows with r5 for some weird reason.

Can't get it to work on win7 64bit with r3 either.



Edit: Yup, works fine with r4.
« Last Edit: June 28, 2014, 08:32:00 am by CLA »
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scamtank

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Re: Text Will Be Text - dfhack plugin
« Reply #293 on: June 28, 2014, 08:22:14 am »

r4 works fine, though. Go figure.

Great work, can't wait to see what you bring us next. I wouldn't mind deepening the shadows and seeing more than just one extra Z-level at a time.
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Meph

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Re: Text Will Be Text - dfhack plugin
« Reply #294 on: June 28, 2014, 08:24:19 am »

Dfhack r4 with Rendermax on Win8.1. Works. :)

It shows one additional z-level. :)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

CLA

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Re: Text Will Be Text - dfhack plugin
« Reply #296 on: June 28, 2014, 08:55:08 am »

I can only see one extra level (for a total of 3), too. r4, windows.
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CLA

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Re: Text Will Be Text - dfhack plugin
« Reply #298 on: June 28, 2014, 09:13:35 am »

Can you post screenshot and try without other plugins?
Spoiler (click to show/hide)

I'll try without other plugins in a moment.
Edit: Same thing with nothing but twbt in the plugin folder.
Another thing, DF crashes when zooming far out with mousewheel.
« Last Edit: June 28, 2014, 09:17:21 am by CLA »
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CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

falcn

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Re: Text Will Be Text - dfhack plugin
« Reply #299 on: June 28, 2014, 09:24:38 am »

I can only see one extra level (for a total of 3), too. r4, windows.
r5, os x, I see ten
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