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Author Topic: Storeroom 24  (Read 6427 times)

piecewise

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Storeroom 24
« on: May 25, 2014, 12:15:44 am »

Get it here

I'll be putting it up on DrivethruRPG too, for pay what you want. Because someone asked if they could give me money.

Hope it's alright.

(Edit: fixed some weird broken link bugs)
« Last Edit: May 25, 2014, 01:06:12 am by piecewise »
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tryrar

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Re: Storeroom 24
« Reply #1 on: May 25, 2014, 12:50:27 am »

....wow, PW, where the heck do you even find time for these things? Props to you man, and good work!
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This fort really does sit on the event horizon of madness and catastrophe
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Xantalos

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Re: Storeroom 24
« Reply #2 on: May 25, 2014, 01:23:33 am »

This thing is badass.
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Yoink

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Re: Storeroom 24
« Reply #3 on: May 25, 2014, 01:54:41 am »

Ooh, this is really cool.
Don't really have the energy to read through it all just now, but even just dipping a toe in tells me it'll be a fun read.
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Harry Baldman

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Re: Storeroom 24
« Reply #4 on: May 25, 2014, 03:38:05 am »

That's some elegant worldbuilding right there. Seconding all the props, you magnificent fellow.
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Empiricist

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Re: Storeroom 24
« Reply #5 on: May 25, 2014, 04:02:00 am »

That's some elegant worldbuilding right there. Seconding all the props, you magnificent fellow.
Likewise.
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Parisbre56

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Re: Storeroom 24
« Reply #6 on: May 25, 2014, 05:39:36 am »

That's some elegant worldbuilding right there. Seconding all the props, you magnificent fellow.
Likewise.
+1

Oh, object 0024-2259's info section needs the following added to its end, since its info section lacks a return button.
Code: [Select]
\n\n[[Return|01]]

Radio Controlled

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Re: Storeroom 24
« Reply #7 on: May 25, 2014, 06:20:08 am »

My phone is apparently capable of opening this, yay! It's very nice indeed, great job PW.

Artifact 5597 says '2040' instead of '2140' or something. I think that's mistaken? Since the first was settled in 2109.
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Doomblade187

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Re: Storeroom 24
« Reply #8 on: May 25, 2014, 07:30:15 am »

This is great, PW- great job.
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piecewise

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Re: Storeroom 24
« Reply #9 on: May 25, 2014, 10:31:51 am »

My phone is apparently capable of opening this, yay! It's very nice indeed, great job PW.

Artifact 5597 says '2040' instead of '2140' or something. I think that's mistaken? Since the first was settled in 2109.
That's some elegant worldbuilding right there. Seconding all the props, you magnificent fellow.
Likewise.
+1

Oh, object 0024-2259's info section needs the following added to its end, since its info section lacks a return button.
Code: [Select]
\n\n[[Return|01]]
Updated

syvarris

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Re: Storeroom 24
« Reply #10 on: May 25, 2014, 12:02:39 pm »

Just finished reading this.  It's very good!

...I'm not really sure what to say aside from that.  I'm somewhat disappointed that it doesn't go as far as discovery of jump points, but there's a lot more information on earth's history than I thought there would be.  I especially like the Aso river virus- humans have been overdue for a pandemic for awhile.

Radio Controlled

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Re: Storeroom 24
« Reply #11 on: May 25, 2014, 12:53:25 pm »

Just finished reading this.  It's very good!

...I'm not really sure what to say aside from that.  I'm somewhat disappointed that it doesn't go as far as discovery of jump points, but there's a lot more information on earth's history than I thought there would be.  I especially like the Aso river virus- humans have been overdue for a pandemic for awhile.

When I get the time to read it more in depth, I'm gonna try to draw connections between some of the information. Such as the results and consequences of that virus, which might interesting. Hell, it's one of those very rare chances where one can play pseudo-historian. Fragmented sources, extrapolating, cross-referencing... Hmmm.   :P
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Einsteinian Roulette Wiki
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21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Parisbre56

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Re: Storeroom 24
« Reply #12 on: May 25, 2014, 12:58:25 pm »

One of the reasons I read it as a text file is because I was looking for hidden info. But it seems piecewise didn't think of doing something so obvious as hiding the info in the html code. Perhaps there's some other kind of hidden info in the text though...

piecewise

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Re: Storeroom 24
« Reply #13 on: May 25, 2014, 01:08:11 pm »

One of the reasons I read it as a text file is because I was looking for hidden info. But it seems piecewise didn't think of doing something so obvious as hiding the info in the html code. Perhaps there's some other kind of hidden info in the text though...
I considered it, but since HTML is so easy to dig through, I figured it wouldn't be hidden enough.

Best way to get info out of me, it seems, is to ask me about stuff on the Plug.dj late at night, when I'm not thinking clearly.

Tavik Toth

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Re: Storeroom 24
« Reply #14 on: May 25, 2014, 01:22:34 pm »

Is it possible to buy a exact copy of that Automatous Combat Drone?

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