Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3]

Author Topic: DFHack Script: Unbutcherable Sentient Workaround for fortress and adventure mode  (Read 11269 times)


  • Bay Watcher
  • One two three, DEATH!
    • View Profile

Does this still work? Just wondering.
« Last Edit: February 20, 2020, 09:56:04 am by Ultimuh »
Steam: Ultimuh
Kongregate: Ultimuh
Guns Of Icarus: Uriel Ultim
World Of Tanks (eu): Ultimuh
War Thunder: Ultimuh
FFXIV A REALM REBORN: Uriel Ultim (Cereberus) Kurinrin Krillinlin (Leviathan)


  • Bay Watcher
    • View Profile

Does this still work? And will it require that I edit the entity file beforehand?

It doesn't actually rely on ethics, but it fits with the intent and theming with other objects the civ can export and is expected to use when not bugged.

I suppose this should still work if you move the relevant lua to the right place and activate once per session (ideally at the paused start of the game so you don't miss any action) since anything that drops dead or is butchered before activation off and on-screen then is disqualified from having dead_dwarf=false enabled on it to be used.

Intrinsically nothing we know of has actually changed, the only way Toady could break it is if he fixed the bug it was meant to be applying and it flipped back to dead_dwarf=true.  :o
Pages: 1 2 [3]