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Author Topic: ☼Dwarves☼ - Everything Dwarf Mode  (Read 193511 times)

Albany

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #1230 on: May 13, 2015, 09:48:51 pm »

Hey guys, I've loaded up Masterwork again and tried a straight dwarf mode fortress.

So far so good, but the Rendermax plugin is making it almost impossible to see anything in the deeper reaches.

I discovered the "make illumination" option at the craftsdwarf shop, but I can't figure out where and how to place said illumination. Any help would be appreciated. Thanks!
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Meph

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #1231 on: May 13, 2015, 10:15:17 pm »

They are buildings, you build them just like a workshop. :) Or you can turn off Rendermax. ;)
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Albany

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #1232 on: May 13, 2015, 10:23:17 pm »

Ah. I looked through the workshops but couldn't find them. I'm running Masterwork straight out of the box and haven't changed anything; what's the keyboard shortcut in case I've just missed them?

I've turned off Rendermax for now, but it's such a lovely addon that I'd like to have things working like normal!

Edit: Aha, they were under furnaces, the slippery devils!
« Last Edit: May 13, 2015, 11:38:40 pm by Albany »
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Curious Key

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #1233 on: May 14, 2015, 10:12:43 am »

I just loaded up the new masterwork for 40.xx, and I noticed that most of the hostile races have invasions/etc disabled. Is this due to them being unfinished for this version, or is it just a default setting to prevent it being too hard out of the box?
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Kars

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #1234 on: August 03, 2015, 12:31:21 pm »

About Vampire mages and Demonbound...

Are Vampire mages physical attributes locked like a normal vampire? Do Demonbound dwarves age? And where are the interaction raws to edit them?
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Meph

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #1235 on: August 03, 2015, 01:51:32 pm »

I just loaded up the new masterwork for 40.xx, and I noticed that most of the hostile races have invasions/etc disabled. Is this due to them being unfinished for this version, or is it just a default setting to prevent it being too hard out of the box?
It's because they dont exist yet.

You can use fortress defense for now, if you want extra invaders.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Curious Key

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #1236 on: August 04, 2015, 07:42:01 am »

I just loaded up the new masterwork for 40.xx, and I noticed that most of the hostile races have invasions/etc disabled. Is this due to them being unfinished for this version, or is it just a default setting to prevent it being too hard out of the box?
It's because they dont exist yet.

You can use fortress defense for now, if you want extra invaders.

Ahh, I thought that might be the case, hence why I asked. Didn't want to get non-existent invaders. Shudder That's just too much metaphysics for my dwarves. :P

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There Is No Vic

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #1237 on: August 11, 2015, 08:42:02 am »

Exploding catapult ammo blocks:

1. What stockpile holds exploding catapult ammo blocks? I've tried Blocks, Stone, and a stockpile with everything set to take from the Chemist's Lab. I managed to get the blocks near the catapult by building a floor out of them and deconstructing it. Then made a stockpile holding everything where the blocks were.

2. How to get catapult to fire exploding catapult ammo blocks? Siege engine gui: tried blocks, stone, and anything. Message: Unable to fire catapult, needs non-economic rock blocks.
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Crioca

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #1238 on: August 11, 2015, 06:01:07 pm »

I can't seem to tan leatherwing bat skin, I've got about 10 units of skin and no way to tan them. Using latest version of Reborn.
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c0mplex

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #1239 on: August 13, 2015, 09:00:23 pm »

I bought a red dragon from Ineri's Pet Shop and for some reason the dragon is thirsty. I um... don't know what to do about that, I didn't even think anything other than dwarves (or other playable entities) could get thirsty. I'm not sure what to do. Is there a way to actually get it to drink or will it just die of dehydration?
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zlurker

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #1240 on: August 13, 2015, 10:14:07 pm »

Should be able to get a drink of water on its own. I had that happen before and the critter seemed to just path to water and drink like dwarves would. On the other hand I don't think it should happen in the first place either but what can you do. :x
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c0mplex

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #1241 on: August 13, 2015, 10:45:38 pm »

Okay so I just need to give it access to water. I had the dragon pastured indoors so that makes sense that it didn't decide to go drink on its own.

It worked. My usual watering area was frozen so I marked an unfrozen water source and removed the dragon from being pastured and it went to go drink on its own. Thank you for the help. I guess this means if I want it to have guard duty indoors, I need to dig out a pond for it to drink from.
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Stormbuilder

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #1242 on: August 21, 2015, 09:55:37 am »

Hi guys, I haven't been playing for a while, so I am bit rusty on some stuff.

I have a fantastic embark with flat surface volcano...but after some digging I realize that I only have gold and tin ore on the map.

I am playing reborn btw.

Assuming that fortress siege races disrupt my trade, what are the non-metal alternatives for iron and steel? Glass? Wood?

Edit: ok praying seems to be working, albeit slowly. What is praying in Dwarf the Rapist? Strand Extraction?
« Last Edit: August 21, 2015, 11:12:47 am by Stormbuilder »
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LMeire

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #1243 on: August 21, 2015, 01:29:40 pm »

Yeah it's strand extraction, the logic being that adamantine is the most holy of metals and thus can only be prepared by the most holy of dwarves.
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Meph

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #1244 on: August 21, 2015, 01:54:38 pm »

Yeah it's strand extraction, the logic being that adamantine is the most holy of metals and thus can only be prepared by the most holy of dwarves.

Quote
[REACTION:PRAY_BOOZE]
   [NAME:Pray for booze]
   [BUILDING:SHRINE:CUSTOM_B]
   [REAGENT:barrel/pot:1:NONE:NONE:NONE:NONE]
      [EMPTY]
      [FOOD_STORAGE_CONTAINER]
      [PRESERVE_REAGENT]
      [DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
   [PRODUCT:1:3:DRINK:NONE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:DRINK]
      [PRODUCT_TO_CONTAINER:barrel/pot]
      [PRODUCT_DIMENSION:150]
[PRODUCT:33:1:BOULDER:NONE:INORGANIC:PRAYER]
   [SKILL:PACIFY]

True for Masterwork 34.11, which has custom skills; not true for Reborn, where I sticked to original skills. Hope pacify makes sense for priests ^^
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::
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