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Author Topic: ☼Dwarves☼ - Everything Dwarf Mode  (Read 193480 times)

katana

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #990 on: October 28, 2014, 06:58:04 pm »

My migrant icemage (I didn't have any magic stuff set up yet, and have never done the magic stuff before) just froze to death after doing a bunch of icemage stuff, is this intended?
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AND IF THIS FAILS MY IDENTICAL TWIN BROTHER WHO WILL APPEAR IN THE MIGRANT WAVE THAT ARRIVES AFTER MY DEMISE WILL REPLACE ME.
(Tldr: THERE IS NO SUCH THING AS FRIENDLY FIRE SALT)

CptCrunchy

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #991 on: October 28, 2014, 08:36:19 pm »

My migrant icemage (I didn't have any magic stuff set up yet, and have never done the magic stuff before) just froze to death after doing a bunch of icemage stuff, is this intended?

I usually just euthanise icemages and firemages in dwarf and orc mode, they're pretty bugged and always end up killing either destroying their clothes and then being pissed about it, killing themselves or killing so many goddamn allies.
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Likes nether horror for their ability to turn people into eldritch horrors. Seriously, what is wrong with that dwarf.

Putnam

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #992 on: October 28, 2014, 08:43:37 pm »

It's been a while since the last update, and it's left me wondering (since I don't know where to go for Masterwork DF news), are you planning on making Masterwork compatible with the new release or are you just going to keep it on the release it is currently?
Toady is still doing bugfixes. The latest release was a bit different, but he said that he is going back to fixes again. Other than that, yes, MDF will update sooner or later, although there does not seem to be that many requests about it ;)

...did you really wait until 0.34.11 to update Masterwork to 0.34?

Meph

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #993 on: October 29, 2014, 05:10:30 am »

I actually dont mind the raw update much, its dfhack thats my problem. I dont like that expwnent introduced the new registration system while deleting the old AutoSyndrome/SyndromeTrigger. Thats is reason number 1 I dont update.
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Boltgun

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #994 on: October 29, 2014, 05:25:19 am »

I actually dont mind the raw update much, its dfhack thats my problem. I dont like that expwnent introduced the new registration system while deleting the old AutoSyndrome/SyndromeTrigger. Thats is reason number 1 I dont update.

To its defense it will lead to less raws, and less bugs. But it will take so long to migrate that we'd might have to prioritize.

But in truth there is still requirements to meet, ie without force and spawnunit many of the features are out.
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smakemupagus

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #995 on: October 30, 2014, 03:00:25 pm »

Simple Meat - Off seems to produce errors:

Code: [Select]
*** Error(s) finalizing the template EYE_TEMPLATE
Unrecognized Inorganic Token: EYE
*** Error(s) finalizing the template INNERBRAIN_TEMPLATE
Unrecognized Inorganic Token: BRAIN
*** Error(s) finalizing the template BRAIN_TEMPLATE
Unrecognized Inorganic Token: BRAIN
*** Error(s) finalizing the template OUTER_BRAIN
Unrecognized Inorganic Token: BRAIN
*** Error(s) finalizing the template LUNG_TEMPLATE
Unrecognized Inorganic Token: LUNG
*** Error(s) finalizing the template HEART_TEMPLATE
Unrecognized Inorganic Token: HEART
*** Error(s) finalizing the template LIVER_TEMPLATE
Unrecognized Inorganic Token: LIVER
*** Error(s) finalizing the template GUT_TEMPLATE
Unrecognized Inorganic Token: GUT
*** Error(s) finalizing the template STOMACH_TEMPLATE
Unrecognized Inorganic Token: STOMACH
*** Error(s) finalizing the template PANCREAS_TEMPLATE
Unrecognized Inorganic Token: PANCREAS
*** Error(s) finalizing the template SPLEEN_TEMPLATE
Unrecognized Inorganic Token: SPLEEN
*** Error(s) finalizing the template KIDNEY_TEMPLATE
Unrecognized Inorganic Token: KIDNEY
*** Error(s) finalizing the creature TOAD
Unrecognized Inorganic Token: KIDNEY
Unrecognized Inorganic Token: SPLEEN
Unrecognized Inorganic Token: PANCREAS
Unrecognized Inorganic Token: STOMACH
Unrecognized Inorganic Token: GUT
Unrecognized Inorganic Token: LIVER
Unrecognized Inorganic Token: HEART
Unrecognized Inorganic Token: LUNG
Unrecognized Inorganic Token: BRAIN
Unrecognized Inorganic Token: BRAIN
Unrecognized Inorganic Token: EYE
*** Error(s) finalizing the creature BULLFROG
Unrecognized Inorganic Token: KIDNEY
Unrecognized Inorganic Token: SPLEEN
Unrecognized Inorganic Token: PANCREAS
Unrecognized Inorganic Token: STOMACH
Unrecognized Inorganic Token: GUT
Unrecognized Inorganic Token: LIVER
Unrecognized Inorganic Token: HEART
Unrecognized Inorganic Token: LUNG
Unrecognized Inorganic Token: BRAIN
Unrecognized Inorganic Token: BRAIN
Unrecognized Inorganic Token: EYE
*** Error(s) finalizing the creature BULLFROG_MAN
Unrecognized Inorganic Token: KIDNEY
Unrecognized Inorganic Token: SPLEEN
Unrecognized Inorganic Token: PANCREAS
Unrecognized Inorganic Token: STOMACH
Unrecognized Inorganic Token: GUT
Unrecognized Inorganic Token: LIVER
Unrecognized Inorganic Token: HEART
Unrecognized Inorganic Token: LUNG
Unrecognized Inorganic Token: BRAIN
Unrecognized Inorganic Token: BRAIN
Unrecognized Inorganic Token: EYE
...
...
*** Error(s) finalizing the creature NIGHT_CREATURE_29
Unrecognized Inorganic Token: KIDNEY
Unrecognized Inorganic Token: SPLEEN
Unrecognized Inorganic Token: PANCREAS
Unrecognized Inorganic Token: STOMACH
Unrecognized Inorganic Token: GUT
Unrecognized Inorganic Token: LIVER
Unrecognized Inorganic Token: HEART
Unrecognized Inorganic Token: LUNG
Unrecognized Inorganic Token: BRAIN
Unrecognized Inorganic Token: BRAIN
Unrecognized Inorganic Token: EYE
*** Error(s) finalizing the creature NIGHT_CREATURE_30
Unrecognized Inorganic Token: KIDNEY
Unrecognized Inorganic Token: SPLEEN
Unrecognized Inorganic Token: PANCREAS
Unrecognized Inorganic Token: STOMACH
Unrecognized Inorganic Token: GUT
Unrecognized Inorganic Token: LIVER
Unrecognized Inorganic Token: HEART
Unrecognized Inorganic Token: LUNG
Unrecognized Inorganic Token: BRAIN
Unrecognized Inorganic Token: BRAIN
Unrecognized Inorganic Token: EYE

One set of errors for every creature, all the way down.

To reproduce:
Fresh d/l of MDF 6.1
De-select Simpler Meat in GUI
World gen any world

smakemupagus

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #996 on: October 30, 2014, 03:04:06 pm »

Code: [Select]
SCHEELITE: Environment Spec Stone Not Found, Token - RHYOLITE
PUDDINGSTONE: Environment Spec Stone Not Found, Token - CONGLOMERATE
MAGNETITE: Smelt Ore Not Found, Token - ARSENIC_POISON

To reproduce:
Fresh d/l of MDF 6.1
De-select Simpler Minerals in GUI
World gen any(?) world -- Magnetite is reproduce-able for sure. The others unfortunately are hit and miss.
« Last Edit: October 30, 2014, 03:06:51 pm by smakemupagus »
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Meph

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #997 on: October 30, 2014, 04:05:34 pm »

Code: [Select]
SCHEELITE: Environment Spec Stone Not Found, Token - RHYOLITE
PUDDINGSTONE: Environment Spec Stone Not Found, Token - CONGLOMERATE
MAGNETITE: Smelt Ore Not Found, Token - ARSENIC_POISON

To reproduce:
Fresh d/l of MDF 6.1
De-select Simpler Minerals in GUI
World gen any(?) world -- Magnetite is reproduce-able for sure. The others unfortunately are hit and miss.
The simple-meat I can have a look at, but those inorganics are more or less intended. You add the old minerals back without adding the old rocks back. If you tick both simple minerals and simple stone, you get no errors. Same for simple gems... because they might only appear in a specific stone layer, and that layer is missing.
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smakemupagus

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #998 on: October 30, 2014, 04:49:08 pm »

No problem, I don't know which of the errors are a real issue or not, figured I might as well report 'em on the rare occassion I have an un-tinkered-with fresh download of Masterwork on my computer :)  The "Error finalizing creature" sounded more potentially serious to me, since I don't know what material the tissue defaults to or whatever.

Quote
If you tick both simple minerals and simple stone, you get no errors.

That seems to be correct for the Puddingstone and the Scheelite one, but the Magnetite error seems to be something else.

The culprit is probably this line, which gains a front square bracket when YESMIN, which seems to be enough to trigger the error. 

Code: [Select]
F:\Games\DF\MasterworkDF V6.1\Dwarf Fortress\raw\objects\inorganic_mineral.txt(382): YESSMELTING!NOMIN!METAL_ORE:ARSENIC_POISON:1-

As far as I can tell there is no ARSENIC_POISON inorganic.  The token appears only in inorganic_mineral.txt(382) and inorganic_ore.txt(337).  In the latter case I think it is permanently commented out and so never causes errors. 
« Last Edit: October 30, 2014, 05:13:57 pm by smakemupagus »
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Putnam

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #999 on: October 30, 2014, 05:11:11 pm »

Tissues default to nothing at all, which always gets a "pass through" message when attacked.

CyberSpyder

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #1000 on: October 30, 2014, 05:54:40 pm »

My arcane dwarf is moving very slowly compared to everybody else, and I assume that it's because he's using his abilities to sneak.  How long is it supposed to take for them to return to normal?
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Meph

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #1001 on: October 30, 2014, 06:59:34 pm »

My arcane dwarf is moving very slowly compared to everybody else, and I assume that it's because he's using his abilities to sneak.  How long is it supposed to take for them to return to normal?
That was reported long ago, and there seemed to be no end to it. Hugo_the_dwarf mentioned that units go out of sneak if they use interactions, so I added a interaction that they do, a harmless self-targetted attack that should get them to stop sneaking, but I dont think it worked.

Long story short, I dont think you can get them to un-sneak. I should probably delete all the hide-interactions.
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CyberSpyder

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #1002 on: October 30, 2014, 09:15:08 pm »

Oof.  Yeah, that's quite a disadvantage.  Guess I could delete them from the raws to keep any newly-created dwarf mages from doing it.

Running and hiding using magic doesn't seem very dwarfy, anyway.
« Last Edit: October 30, 2014, 09:20:00 pm by CyberSpyder »
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Putnam

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #1003 on: October 30, 2014, 09:18:54 pm »

My arcane dwarf is moving very slowly compared to everybody else, and I assume that it's because he's using his abilities to sneak.  How long is it supposed to take for them to return to normal?
self-targetted attack

You can't have self-targeted attack interactions, unless by "attack" you mean something different from the ATTACK usage hint.

Oof.  Yeah, that's quite a disadvantage.  Guess I could delete them from the raws to keep any newly-created dwarf mages from doing it.

Don't delete the caste from the raws... bad idea. Don't delete the interaction, either. Just change what it does to, say, nothing.

CyberSpyder

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #1004 on: October 30, 2014, 09:20:33 pm »

Well, no, I wasn't going to delete the caste.  What's wrong with removing the interaction, though?
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