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Author Topic: ☼Warlocks☼ - Everything Warlock Mode  (Read 106472 times)

Jaso11111

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Re: ☼Warlocks☼ - Everything Warlock Mode
« Reply #525 on: August 29, 2014, 05:56:50 pm »

Is there a dfhack command too resurrect someone? Just lost my one starting ghoul in a stupid pond while hunting a bobcat!
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Arcvasti

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Re: ☼Warlocks☼ - Everything Warlock Mode
« Reply #526 on: September 02, 2014, 05:18:37 pm »

fullheal -r on their entry in the dead unit screen sometimes works, albeit inconsistently.
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Hotawotwot

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Re: ☼Warlocks☼ - Everything Warlock Mode
« Reply #527 on: September 04, 2014, 01:09:34 am »

Would it be possible to add a variant of the wraithblade that uses some involved process in its production (souls, special materials etc.) with an interaction that allows for the wielder to "fire" shards of the blade's material? Much like the other staves and the special robes made from skin, this could be a special weapon intended for warlock warriors.
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Flare

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Re: ☼Warlocks☼ - Everything Warlock Mode
« Reply #528 on: September 04, 2014, 03:32:18 am »

You trying to farm the metal that the metal staves shoot out? Because you can totally do that with the bullet turrets.
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Hotawotwot

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Re: ☼Warlocks☼ - Everything Warlock Mode
« Reply #529 on: September 04, 2014, 10:37:22 pm »

You trying to farm the metal that the metal staves shoot out? Because you can totally do that with the bullet turrets.
Actually its because I thought that's what wraithblade's were supposed to do from the early documentation (which I may or may not have misread) and I kinda liked that idea.
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94dima94

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Re: ☼Warlocks☼ - Everything Warlock Mode
« Reply #530 on: September 07, 2014, 06:22:55 am »

Will a vampire necromancer "drink" if he stands in a rain of dwarven blood?
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Splint

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Re: ☼Warlocks☼ - Everything Warlock Mode
« Reply #531 on: September 07, 2014, 06:50:04 am »

Not that I know of, though depending on what said blood does you may instead end up with a vampire doing a pretty good zombie impression when indoors.

Kartag

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Re: ☼Warlocks☼ - Everything Warlock Mode
« Reply #532 on: September 07, 2014, 01:23:58 pm »

I recently got a female warlock migrant who had two kids. Both were ghouls. Is it normal? Unfortunately, I lost that fortress, but will provide screenshots when this happens again.
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Splint

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Re: ☼Warlocks☼ - Everything Warlock Mode
« Reply #533 on: September 07, 2014, 01:53:57 pm »

Yeah it's normal. That's due to worldgen.

slay_mithos

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Re: ☼Warlocks☼ - Everything Warlock Mode
« Reply #534 on: September 07, 2014, 02:26:05 pm »

Sadly, that's the reason why breeding civs can't really have different creatures as part of the civ members, because they are just castes, and many odd things can happen when they breed.

Babies of different castes are common (resulting in pretty odd things here), but you could also have a male goul and a female skeletton have a warlock/witch kid.

Even something like guilds (like humans and dwarves) would be kind of hard to implement, because you would have to make different reactions for all the base castes in order to prevent turning a skeletton into a whitch of the craft guild.


Sadly, this is one of the limits of modding in this game, and we can only hope that Toady will one day expand on that (or DFHack team to hack even deeper into the game to provide such support).
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For the 55 people who did download V1.5 till now:  You human race is not working.
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A Spoony Bard

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Re: ☼Warlocks☼ - Everything Warlock Mode
« Reply #535 on: September 07, 2014, 08:20:25 pm »

Are prisoners able to breed in captivity? It seems like a good way to build up souls, but I don't want to commit to anything if I don't know about the payoff.
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slay_mithos

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Re: ☼Warlocks☼ - Everything Warlock Mode
« Reply #536 on: September 07, 2014, 08:40:09 pm »

I know that I had wild animals give birth while caged (and the kids ended up being in the same cage as the mother), so it might be the same for prisonners.

But if wild animals also have souls, then it might be even better, because they are easier to mass kill than warriors.
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For the 55 people who did download V1.5 till now:  You human race is not working.
It is ok, I'm used to that in RL so why should my game be different :p
DFHack tips and tricks for your everyday tasks

SharpKris

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Re: ☼Warlocks☼ - Everything Warlock Mode
« Reply #537 on: September 07, 2014, 09:20:32 pm »

atm the slaves are a bit broken but i dont think they could breed either way
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slay_mithos

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Re: ☼Warlocks☼ - Everything Warlock Mode
« Reply #538 on: September 07, 2014, 09:28:02 pm »

I think he meant invaders caught by cage traps, not slaves, because he used the word "prisoners".
But with slaves for warlocks and succubus, it becomes easy to become confused pretty fast.
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For the 55 people who did download V1.5 till now:  You human race is not working.
It is ok, I'm used to that in RL so why should my game be different :p
DFHack tips and tricks for your everyday tasks

cerevox

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Re: ☼Warlocks☼ - Everything Warlock Mode
« Reply #539 on: September 07, 2014, 09:51:36 pm »

Just stock a warlock on a graveyard and have him search for lost souls on repeat. You collect more souls than you can ever use and train....sorcery or magic, I forget which one.
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