Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4 5 ... 29

Author Topic: ☼Gnomes☼ - Everything Gnome Mode  (Read 77428 times)

Newtons.Bit

  • Bay Watcher
    • View Profile
Re: ☼Gnomes☼ - Everything Gnome Mode
« Reply #30 on: June 02, 2014, 01:17:33 pm »

May be a bug:
One can create a "heavy glass piston", but can't use it as a piston in the seismic telegraph building.  Can the glass piston be used anywhere else?
Logged

Arcvasti

  • Bay Watcher
  • [IS_ALREADY_HERE] [FRIENDSHIPPER:HIGH]
    • View Profile
Re: ☼Gnomes☼ - Everything Gnome Mode
« Reply #31 on: June 02, 2014, 01:22:47 pm »

May be a bug:
One can create a "heavy glass piston", but can't use it as a piston in the seismic telegraph building.  Can the glass piston be used anywhere else?

I think the problem here is that it calls for a "Rock/Metal" piston, so you can't use wood for it. Glass is not "Rock/Metal", so it doesn't work. Really, its only a bug if you think glass pistons can pound the ground hard enough to send signals through miles of earth without breaking.
Logged
If you expect to live forever then you will never be disappointed.
Spooky Signature
To fix the horrid default colour scheme, follow the below steps:
Profile> Modify Profile> Look and Layout> Current Theme> (change)> Darkling

IndigoFenix

  • Bay Watcher
  • All things die, but nothing dies forever.
    • View Profile
    • Boundworlds: A Browser-Based Multiverse Creation and Exploration Game
Re: ☼Gnomes☼ - Everything Gnome Mode
« Reply #32 on: June 02, 2014, 01:23:23 pm »

May be a bug:
One can create a "heavy glass piston", but can't use it as a piston in the seismic telegraph building.  Can the glass piston be used anywhere else?

All trap components can be made of wood, metal, or glass, but some buildings require a particular material type.
You can use them all in traps though.

Qenton

  • Escaped Lunatic
    • View Profile
Re: ☼Gnomes☼ - Everything Gnome Mode
« Reply #33 on: June 02, 2014, 01:43:14 pm »

OK... I've looked everywhere including the manager's section and cannot find how to make a rock pipe/tube.   Apparently these are needed for the Arc Furnace and nothing else will do (Glass, wood and metal do not work.)   Am I missing something?
Logged

BlackFlyme

  • Bay Watcher
  • BlackFlyme cancels Work: Interrupted by bird.
    • View Profile
Re: ☼Gnomes☼ - Everything Gnome Mode
« Reply #34 on: June 02, 2014, 01:51:23 pm »

OK... I've looked everywhere including the manager's section and cannot find how to make a rock pipe/tube.   Apparently these are needed for the Arc Furnace and nothing else will do (Glass, wood and metal do not work.)   Am I missing something?

Are you certain that metal won't work?

If something is referring to a rock material, it may actually mean any type of inorganic material, which is any stone, metal, or gem.
Logged

Qenton

  • Escaped Lunatic
    • View Profile
Re: ☼Gnomes☼ - Everything Gnome Mode
« Reply #35 on: June 02, 2014, 02:01:44 pm »

OK... I've looked everywhere including the manager's section and cannot find how to make a rock pipe/tube.   Apparently these are needed for the Arc Furnace and nothing else will do (Glass, wood and metal do not work.)   Am I missing something?

Are you certain that metal won't work?

If something is referring to a rock material, it may actually mean any type of inorganic material, which is any stone, metal, or gem.

I tried building all of those... Glass pipes, copper Tube, wood pipe.   I didn't try a gem pipe (not quite sure how to make one of those).  However, I just found a solution, made an "Automatic Furniture Assembler" and that does have a way of making stone pipes.  :P  So OK, I guess ... problem solved in the Gnomiest way possible.
Logged

IndigoFenix

  • Bay Watcher
  • All things die, but nothing dies forever.
    • View Profile
    • Boundworlds: A Browser-Based Multiverse Creation and Exploration Game
Re: ☼Gnomes☼ - Everything Gnome Mode
« Reply #36 on: June 02, 2014, 02:05:27 pm »

OK... I've looked everywhere including the manager's section and cannot find how to make a rock pipe/tube.   Apparently these are needed for the Arc Furnace and nothing else will do (Glass, wood and metal do not work.)   Am I missing something?

Are you certain that metal won't work?

If something is referring to a rock material, it may actually mean any type of inorganic material, which is any stone, metal, or gem.

I tried building all of those... Glass pipes, copper Tube, wood pipe.   I didn't try a gem pipe (not quite sure how to make one of those).  However, I just found a solution, made an "Automatic Furniture Assembler" and that does have a way of making stone pipes.  :P  So OK, I guess ... problem solved in the Gnomiest way possible.

Odd.  Metal should work.  But stone pipes are cheaper anyway.

Jaso11111

  • Bay Watcher
  • The Emperor protects...
    • View Profile
Re: ☼Gnomes☼ - Everything Gnome Mode
« Reply #37 on: June 02, 2014, 03:01:51 pm »

Are the clockwork constructs suppose to not have graphics?
Logged

IndigoFenix

  • Bay Watcher
  • All things die, but nothing dies forever.
    • View Profile
    • Boundworlds: A Browser-Based Multiverse Creation and Exploration Game
Re: ☼Gnomes☼ - Everything Gnome Mode
« Reply #38 on: June 02, 2014, 03:35:18 pm »

Are the clockwork constructs suppose to not have graphics?

The do not have graphics, since I never drew them.

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: ☼Gnomes☼ - Everything Gnome Mode
« Reply #39 on: June 02, 2014, 03:55:01 pm »

All those?

Quote
   Line 604: [CREATURE:CLOCKWORK_BEETLE_GNOME]
   Line 621: [CREATURE:CLOCKWORK_SCORPION_GNOME]
   Line 653: [CREATURE:CLOCKWORK_MOUSE_GNOME]
   Line 685: [CREATURE:CLOCKWORK_CUCKOO_GNOME]
   Line 718: [CREATURE:CLOCKWORK_CANARY_GNOME]
   Line 751: [CREATURE:CLOCKWORK_CHICKEN_GNOME]
   Line 784: [CREATURE:CLOCKWORK_CAT_GNOME]
   Line 816: [CREATURE:CLOCKWORK_RACCOON_GNOME]
   Line 849: [CREATURE:CLOCKWORK_TORTOISE_GNOME]
   Line 867: [CREATURE:CLOCKWORK_MONKEY_GNOME]
   Line 900: [CREATURE:CLOCKWORK_FALCON_GNOME]
   Line 934: [CREATURE:CLOCKWORK_BADGER_GNOME]
   Line 967: [CREATURE:CLOCKWORK_DOG_GNOME]
   Line 999: [CREATURE:CLOCKWORK_CARP_GNOME]
   Line 1032: [CREATURE:CLOCKWORK_SHEEP_GNOME]
   Line 1067: [CREATURE:CLOCKWORK_PANTHER_GNOME]
   Line 1099: [CREATURE:CLOCKWORK_GORILLA_GNOME]
   Line 1132: [CREATURE:CLOCKWORK_SHARK_GNOME]
   Line 1167: [CREATURE:CLOCKWORK_SPIDERTANK_GNOME]
   Line 1184: [CREATURE:CLOCKWORK_HORSE_GNOME]
   Line 1213: [CREATURE:CLOCKWORK_BEAR_GNOME]
   Line 1246: [CREATURE:CLOCKWORK_CROCODILE_GNOME]
   Line 1271: [CREATURE:CLOCKWORK_BULL_GNOME]
   Line 1307: [CREATURE:CLOCKWORK_ELEPHANT_GNOME]
   Line 1335: [CREATURE:CLOCKWORK_DRAGON_GNOME]

I can easily whip something up for those, if you like. :)
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

IndigoFenix

  • Bay Watcher
  • All things die, but nothing dies forever.
    • View Profile
    • Boundworlds: A Browser-Based Multiverse Creation and Exploration Game
Re: ☼Gnomes☼ - Everything Gnome Mode
« Reply #40 on: June 02, 2014, 04:56:04 pm »

That would be good, Meph.

They should be able to come in any color - the caste color is determined in the script.

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: ☼Gnomes☼ - Everything Gnome Mode
« Reply #41 on: June 02, 2014, 05:02:11 pm »

That would mean a light-grey as basis, without own coloring. Maybe red robot eyes. ;)

But these are the ones? Nothing else that is missing sprites?
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

IndigoFenix

  • Bay Watcher
  • All things die, but nothing dies forever.
    • View Profile
    • Boundworlds: A Browser-Based Multiverse Creation and Exploration Game
Re: ☼Gnomes☼ - Everything Gnome Mode
« Reply #42 on: June 02, 2014, 05:13:57 pm »

Yeah, that's all of them.

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: ☼Gnomes☼ - Everything Gnome Mode
« Reply #43 on: June 02, 2014, 05:59:08 pm »

How are these?

Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

IndigoFenix

  • Bay Watcher
  • All things die, but nothing dies forever.
    • View Profile
    • Boundworlds: A Browser-Based Multiverse Creation and Exploration Game
Re: ☼Gnomes☼ - Everything Gnome Mode
« Reply #44 on: June 02, 2014, 06:00:34 pm »

Those are quite nice.
Pages: 1 2 [3] 4 5 ... 29