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Author Topic: Dimensional Deathmatch XL: Dues to the dead.  (Read 11356 times)

Dermonster

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Re: Dimensional Deathmatch XL: Dues to the dead.
« Reply #135 on: July 31, 2014, 11:07:02 pm »

Not even a static map showing how all these rooms are connected? I have no idea where I am in relation to everyone else.

Head on over to the winter wonderland.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

TamerVirus

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Re: Dimensional Deathmatch XL: Dues to the dead.
« Reply #136 on: July 31, 2014, 11:15:40 pm »

(So far nobody has tried to use the doorways inside their respective zones. Only in the nexus though. So uh, from the nexus..north leads to the beach. South leads to the variable area. Right goes to the snow land and left goes to zen land... I guarantee that the maps will be updated by tomorrow for real this time prolly cuz I need to illustrate the new dwarven map...)
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IcyTea31

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Re: Dimensional Deathmatch XL: Dues to the dead.
« Reply #137 on: August 01, 2014, 12:37:13 am »

Run back to the Nexus, charge at Cody, disarm him and grab the orb.
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There is a world yet only seen by physicists and magicians.

flabort

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Re: Dimensional Deathmatch XL: Dues to the dead.
« Reply #138 on: August 01, 2014, 12:53:17 am »

NOPE. Survival over killing the lizard or the bone guy, cover my trail with steam, while running, uh, east. There's an east exit right? It's either east or north that doesn't have an exit, so take the other one.
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The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

BlitzDungeoneer

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Re: Dimensional Deathmatch XL: Dues to the dead.
« Reply #139 on: August 01, 2014, 01:02:53 am »

Examine surroundings in great detail.
"Where the hell am I now?"
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Swordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordsword

TamerVirus

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Re: Dimensional Deathmatch XL: Dues to the dead.
« Reply #140 on: August 01, 2014, 10:03:12 pm »

MAPS!

Nexus
Spoiler (click to show/hide)

Beach
Spoiler (click to show/hide)

Dwarf
Spoiler (click to show/hide)

Snow
Spoiler (click to show/hide)

Zen
Spoiler (click to show/hide)

If anyone has any questions...post away

As per Derm's suggestion. AN AGGREGATE MAP!
Spoiler (click to show/hide)
« Last Edit: August 01, 2014, 10:20:30 pm by TamerVirus »
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Dermonster

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Re: Dimensional Deathmatch XL: Dues to the dead.
« Reply #141 on: August 01, 2014, 10:07:27 pm »

If you could make one large image with all the rooms actually connected and keep the small ones for player positionings, that would be neat.
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

TamerVirus

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Re: Dimensional Deathmatch XL: Dues to the dead.
« Reply #142 on: August 01, 2014, 10:21:02 pm »

If you could make one large image with all the rooms actually connected and keep the small ones for player positionings, that would be neat.

Done.

Waiting on....Crimson
« Last Edit: August 01, 2014, 10:22:41 pm by TamerVirus »
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Crimson

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Re: Dimensional Deathmatch XL: Dues to the dead.
« Reply #143 on: August 02, 2014, 05:15:04 am »

Continue attacking the knight.
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