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Author Topic: Dwarf Fortress lighting mod  (Read 4844 times)

prop11

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Dwarf Fortress lighting mod
« on: June 04, 2014, 02:01:40 am »

This is a continuation of http://www.bay12forums.com/smf/index.php?topic=125438.0.

Basically i have redone alot of the mod, fixing bugs such as map convertor not working sometimes etc. I have not had chance to take any screenshots so i will include the images from the original post.



This is currently in alpha and not yet ready for release, however i expect it to be ready within a week.


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Meph

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Re: Dwarf Fortress lighting mod
« Reply #1 on: June 04, 2014, 02:57:23 am »

Warmist released Rendermax a while ago. http://www.bay12forums.com/smf/index.php?topic=128487.0

There is certainly room for improvements, but I dont know if you want to start from scratch or not.
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Dirst

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Re: Dwarf Fortress lighting mod
« Reply #2 on: June 05, 2014, 05:00:23 pm »

It think it'd be awesome if this could be combined with viewing multiple z levels (see http://www.bay12forums.com/smf/index.php?topic=43510.0).  Not exactly obvious how one would indicate depth if the next level down is brightly lit.
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
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palu

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Re: Dwarf Fortress lighting mod
« Reply #3 on: August 07, 2014, 09:06:08 pm »

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Hmph, palu showing off that reading-the-instructions superpower.
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