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Author Topic: Rise of the Magic Girls v3 IC: Poof.  (Read 734452 times)

Akroma

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Re: Rise of the Magic Girls v3 IC: Theere's the theme music
« Reply #9480 on: July 25, 2014, 05:02:04 am »

They can be on fire and not burn off just kinda grilling her
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Sanure

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Re: Rise of the Magic Girls v3 IC: Theere's the theme music
« Reply #9481 on: July 25, 2014, 05:06:12 am »

((If I may interject:

Clothing in most games and anime, except for when used in comic relief and plot important events, will not catch fire, nor become destroyed in especially violent or purposeful situations.

Obviously the way to get around this is to accidentally set fire to her clothing, accidentally.))
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Johnny Jokotaru sent Kars down under

wolfchild

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Re: Rise of the Magic Girls v3 IC: Theere's the theme music
« Reply #9482 on: July 25, 2014, 07:21:59 am »

((Stella is using magic clingy fire, that's why it does less damage for the amount of mana she is spending, any immolation of clothing is incidental but welcome))
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Akroma

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Re: Rise of the Magic Girls v3 IC: Theere's the theme music
« Reply #9483 on: July 25, 2014, 07:27:17 am »

((E-Ecchi!))
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

smurfingtonthethird

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RIP Moot ;-;7 Sigtext!

PrivateNomad

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Re: Rise of the Magic Girls v3 IC: Theere's the theme music
« Reply #9485 on: July 25, 2014, 10:19:13 am »

((CHARGE ME, DOCTOR!))
"You want an ubercharge?"
Winry recharges Icarus's battery.

A small dark-purple ball emitting almost blinding light is conjured in Alucard's hands as he unleashes the inferno of burning void-fire. He launches the ball towards Ashfake, which would then explode in a huge dark-purple inferno.
((Which could set fire to her clothing too!))

Bartimaeus fires off another major detonation.

Akroma

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Re: Rise of the Magic Girls v3 IC: Theere's the theme music
« Reply #9486 on: July 25, 2014, 10:24:44 am »

((what size of inferno, and charged how long? also, how much mana does winry send over?))
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

PrivateNomad

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Re: Rise of the Magic Girls v3 IC: Theere's the theme music
« Reply #9487 on: July 25, 2014, 10:37:47 am »

((Major inferno charged for 4 turns, so 24 damage. Winry sends.. 5 mana.))

Akroma

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Re: Rise of the Magic Girls v3 IC: Theere's the theme music
« Reply #9488 on: July 25, 2014, 10:50:52 am »

(+2.5*mag roll of course))
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

PrivateNomad

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Re: Rise of the Magic Girls v3 IC: Theere's the theme music
« Reply #9489 on: July 25, 2014, 10:58:37 am »

(+2.5*mag roll of course))
((Yeah, then subtracted by her resistance.))

Akroma

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Re: Rise of the Magic Girls v3 IC: Theere's the theme music
« Reply #9490 on: July 25, 2014, 11:03:10 am »

((well, Ashfake version 0.81beta had HUGE combat stats but no def and res at all. I bet version 1.0 has tons of defensive and magic stats (despite dual wiedling swords the size of surfboards implying otherwise)))
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

PrivateNomad

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Re: Rise of the Magic Girls v3 IC: Theere's the theme music
« Reply #9491 on: July 25, 2014, 11:06:19 am »

((Still a decent 60 damage before negation))

Akroma

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Re: Rise of the Magic Girls v3 IC: Theere's the theme music
« Reply #9492 on: July 25, 2014, 11:07:16 am »

((depends on the mag roll, might just be 27 damage))
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

PrivateNomad

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Re: Rise of the Magic Girls v3 IC: Theere's the theme music
« Reply #9493 on: July 25, 2014, 11:16:00 am »

((depends on the mag roll, might just be 27 damage))
((yeah. I think you should be able to get a feat where you have a lower chance of getting shitty rolls. Maybe roll twice and use the highest roll?))

wolfchild

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Re: Rise of the Magic Girls v3 IC: Theere's the theme music
« Reply #9494 on: July 25, 2014, 11:20:21 am »

((that could be a skill perk or something maybe))
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!
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