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Author Topic: Multiple Timeline Succession ("Sculptedpaddle")  (Read 4842 times)

Gorgulak

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Re: Multiple Timeline Succession ("Sculptedpaddle")
« Reply #30 on: June 11, 2014, 08:56:46 pm »

http://dffd.wimbli.com/file.php?id=8641

Here's the save.  Hairypotatoes you're up, make a 'got it' reply.
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hairypotatoes

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Re: Multiple Timeline Succession ("Sculptedpaddle")
« Reply #31 on: June 11, 2014, 10:50:30 pm »

got it
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potato?

expwnent

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Re: Multiple Timeline Succession ("Sculptedpaddle")
« Reply #32 on: June 13, 2014, 07:25:04 pm »

You guys should make a github repo to keep track of all the branches. Obviously merging is out of the question, but it has good tools for splitting and keeping track of branches.
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Gorgulak

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Re: Multiple Timeline Succession ("Sculptedpaddle")
« Reply #33 on: June 14, 2014, 09:56:28 pm »

Yeah, that's a good idea.  I think if we split off a few more games I might do this.
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sal880612m

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Re: Multiple Timeline Succession ("Sculptedpaddle")
« Reply #34 on: June 17, 2014, 02:20:55 pm »

update?
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"I was chopping off little bits of 'im till he talked, startin' at the toes."
"You probably should have stopped sometime before his eyes."

Gorgulak

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Re: Multiple Timeline Succession ("Sculptedpaddle")
« Reply #35 on: June 17, 2014, 02:46:51 pm »

Yeah, if hairypotatoes doesn't post soon does someone want to step in? I think we should still have three turns before the split
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sal880612m

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Re: Multiple Timeline Succession ("Sculptedpaddle")
« Reply #36 on: June 17, 2014, 08:28:39 pm »

I would say pm hairy potatoes then try and get in touch with whoever is supposed to be next.
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"I was chopping off little bits of 'im till he talked, startin' at the toes."
"You probably should have stopped sometime before his eyes."

dwarobaki

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Re: Multiple Timeline Succession ("Sculptedpaddle")
« Reply #37 on: June 18, 2014, 03:35:31 am »

I can take hairypotatoes turn if he doesn't respond.
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Gorgulak

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Re: Multiple Timeline Succession ("Sculptedpaddle")
« Reply #38 on: June 18, 2014, 01:10:47 pm »

ok, go ahead dwarobaki. He asked for his turn to be passed.

I guess we'll just have the two turns before splitting.
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sal880612m

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Re: Multiple Timeline Succession ("Sculptedpaddle")
« Reply #39 on: June 18, 2014, 01:57:57 pm »

I don't mind doing a turn before the split, I just wanted everyone in front of me to be presented the opportunity to take their turn first.
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"I was chopping off little bits of 'im till he talked, startin' at the toes."
"You probably should have stopped sometime before his eyes."

dwarobaki

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Re: Multiple Timeline Succession ("Sculptedpaddle")
« Reply #40 on: June 18, 2014, 03:26:31 pm »

ok, got it ;)
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Timeless Bob

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Re: Multiple Timeline Succession ("Sculptedpaddle")
« Reply #41 on: June 19, 2014, 04:30:27 am »

I've never seen anything like this in dwarf fortress.  I don't have enough time but if someone has that isometric viewer for dwarf fortress I'd like to see what it looks like.

Not sure what to do with it.  My first thought was to drop goblins off of it, but that doesn't seem like the most fruitful use of it.  I was also thinking about some kind of megastructure that strings bridges above the river.

There we go:
Spoiler (click to show/hide)

Spoiler (click to show/hide)

(Overseer doesn't render doors, furniture or dwarves.)
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Gorgulak

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Re: Multiple Timeline Succession ("Sculptedpaddle")
« Reply #42 on: June 19, 2014, 09:26:48 am »

Wow, that's great thanks Timeless Bob.
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Gorgulak

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Re: Multiple Timeline Succession ("Sculptedpaddle")
« Reply #43 on: June 19, 2014, 09:32:29 am »

I don't mind doing a turn before the split, I just wanted everyone in front of me to be presented the opportunity to take their turn first.

That would be good if you could take a turn before the split.  And I can move your other turn to the end of Timeline A if you want.
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sal880612m

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Re: Multiple Timeline Succession ("Sculptedpaddle")
« Reply #44 on: June 19, 2014, 11:34:35 am »

I by no means need both but have no objections to doing both.

Had a thought about multiple turns though. If they are going to be a thing it might be an idea to consider limiting players to one or the other of the branches. This way we don't necessarily get the exact same thing occuring in both fortresses.
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"I was chopping off little bits of 'im till he talked, startin' at the toes."
"You probably should have stopped sometime before his eyes."
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