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Author Topic: Resident Evil - SPECIAL Operation: Fallen STARS [OOC Thread]  (Read 9432 times)

Nerjin

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Re: Resident Evil - SPECIAL Operation: Fallen STARS [OOC Thread]
« Reply #105 on: June 23, 2014, 06:24:35 pm »

Today is a bad bad day for Harvey. Like... Super bad. I'll miss ya bud... OMINOUS!!!
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The demon code prevents me from declining a rock-off challenge.

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GiglameshDespair

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Re: Resident Evil - SPECIAL Operation: Fallen STARS [OOC Thread]
« Reply #106 on: June 23, 2014, 06:48:13 pm »

Can we shoot past our comrades, or do we risk shooting them in the back?
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Nerjin

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Re: Resident Evil - SPECIAL Operation: Fallen STARS [OOC Thread]
« Reply #107 on: June 23, 2014, 07:36:26 pm »

You can indeed! However a miss runs the chance of hitting an ally. And I REAAAAAAAALLLLY wouldn't reccommend doing it with a burst weapon....
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

GiglameshDespair

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Re: Resident Evil - SPECIAL Operation: Fallen STARS [OOC Thread]
« Reply #108 on: June 23, 2014, 07:38:39 pm »

Automatic grenade launcher it is, then.

More seriously, we should all back up a bit.  Gun them down as they squeeze through the corridor.
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Patrick Hunt

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Re: Resident Evil - SPECIAL Operation: Fallen STARS [OOC Thread]
« Reply #109 on: June 23, 2014, 08:13:02 pm »

Won't work they have ranged attacks and they can move past each other the whole lot still gets through.
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Is she worth it, would you burn the city to save her? For her, I'd burn the world.

Nerjin

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Re: Resident Evil - SPECIAL Operation: Fallen STARS [OOC Thread]
« Reply #110 on: June 26, 2014, 11:04:01 am »

Someone post IN THE OOC Thread for Dark.

@Dark: Strike 2/3 in a row. I don't mind if you're a little late, but this is just silly. Do it again and you'll be kicked from this game.
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kj1225

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Re: Resident Evil - SPECIAL Operation: Fallen STARS [OOC Thread]
« Reply #111 on: June 26, 2014, 11:14:56 am »

Uh...
Dark:  Shoot at Zombie
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GiglameshDespair

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Re: Resident Evil - SPECIAL Operation: Fallen STARS [OOC Thread]
« Reply #112 on: July 01, 2014, 03:37:24 pm »

Bump?
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Nerjin

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Re: Resident Evil - SPECIAL Operation: Fallen STARS [OOC Thread]
« Reply #113 on: July 06, 2014, 01:21:40 pm »

I'm going to try something new with this update. Specifically I will be hiding a lot of game information. Let's see how it goes, eh?

[Mostly Rolls, Movement, and a couple of other small stuff that's just wasting space and time.]
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Nerjin

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Re: Resident Evil - SPECIAL Operation: Fallen STARS [OOC Thread]
« Reply #114 on: July 06, 2014, 02:26:19 pm »

Alrighty then, I've completed the newest update. Please be honest in all criticisms.

@DarkPaladin this is your last chance. If we end up waiting on you again you will be dropped from the game.

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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

GiglameshDespair

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Re: Resident Evil - SPECIAL Operation: Fallen STARS [OOC Thread]
« Reply #115 on: July 06, 2014, 03:01:19 pm »

With the narrow hallway, I am unable to do anything again.
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Nerjin

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Re: Resident Evil - SPECIAL Operation: Fallen STARS [OOC Thread]
« Reply #116 on: July 06, 2014, 03:03:54 pm »

*Shrug* Sorry man... Being inside has it's downsides when it comes to combat. Sucks, but is true.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

GiglameshDespair

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Re: Resident Evil - SPECIAL Operation: Fallen STARS [OOC Thread]
« Reply #117 on: July 06, 2014, 03:05:46 pm »

Yeah... might make writing my turn a bit dull.
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darkpaladin109

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Re: Resident Evil - SPECIAL Operation: Fallen STARS [OOC Thread]
« Reply #118 on: July 06, 2014, 09:28:23 pm »

Alrighty then, I've completed the newest update. Please be honest in all criticisms.

@DarkPaladin this is your last chance. If we end up waiting on you again you will be dropped from the game.
...I honestly didn't notice it updated. Sorry.
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GiglameshDespair

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Re: Resident Evil - SPECIAL Operation: Fallen STARS [OOC Thread]
« Reply #119 on: July 08, 2014, 06:10:44 pm »

Is loot automatically displayed on the map, or would we have to search rooms, out of curiosity?
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