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Author Topic: The Rise and Fall of Roomcarnage :: an ongoing Dwarf Fortress story  (Read 223080 times)

Ranalcus

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Re: The Rise and Fall of Roomcarnage :: an ongoing Dwarf Fortress story
« Reply #600 on: November 09, 2018, 02:16:48 am »

Also FTW
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Mountainhome Stong!
Remove Tree-Fondling-Hippies!

DS

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Re: The Rise and Fall of Roomcarnage :: an ongoing Dwarf Fortress story
« Reply #601 on: November 11, 2018, 11:34:08 am »

For something like this, you need version control, as that page isn't on waybackmachine. I suppose there's wiki for that?

That's an interesting thought. I've also begun studying some simple website design options - working from scratch, of course, not blogspot or something like that.
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Finished: Weatherwires, the Last Mountainhome. A tragic mix of Children of Men, City of Ember, and, uh, magma.
Stymied: Correspondence from Syrupurns, a prematurely ended narrative, told through annual updates.
In Progress: Roomcarnage, a fortress clinging to life beneath a haunted glacier.

ChrisLeJohn

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Re: The Rise and Fall of Roomcarnage :: an ongoing Dwarf Fortress story
« Reply #602 on: November 14, 2018, 02:37:14 pm »

Had to come by and show some love for this one.  Read it on and off over the past few days while procrastinating work!
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DS

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Re: The Rise and Fall of Roomcarnage :: an ongoing Dwarf Fortress story
« Reply #603 on: November 20, 2018, 11:13:53 pm »

Had to come by and show some love for this one.  Read it on and off over the past few days while procrastinating work!

Thanks!

Chapter 66 has been posted!
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Finished: Weatherwires, the Last Mountainhome. A tragic mix of Children of Men, City of Ember, and, uh, magma.
Stymied: Correspondence from Syrupurns, a prematurely ended narrative, told through annual updates.
In Progress: Roomcarnage, a fortress clinging to life beneath a haunted glacier.

MetalSlimeHunt

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Re: The Rise and Fall of Roomcarnage :: an ongoing Dwarf Fortress story
« Reply #604 on: November 20, 2018, 11:39:01 pm »

Let them come. The Ice of Ghosts is a crueler realm by half. Dragons could not do it. Forgotten things were ended here. Even the undead are ensnared by its curse. These will be no exception.

The Dwarfs of Roomcarnage alone rule this damned place.
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Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
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Fleeting Frames

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Re: The Rise and Fall of Roomcarnage :: an ongoing Dwarf Fortress story
« Reply #605 on: November 23, 2018, 09:17:14 am »

@Digging plans:

Simple Fort: "I accidentially the whole pipe."

*Roomcarnage licks lips*

Though, didn't this happen in last episode?

@Marking walls:

You probably could have ordered them slightly quicker with hollow box designation.

However, the dining hall having unengraved floor is probably more of an annoyance.

@Thob:

Bones are still more reasonable than yarn - for that is treated like hair from butchering, coming to life to wrestle shearer from it. But asking for silver rather than platinum is still whimsical. (Later, I see that Uvash got sealed into to-be-tomb with three pieces of wool cloth. Of course.)

And as for the ghostly Thob...I wonder, would you be able to engrave the memorial after retire-unretire? I recall hist figs aren't fully updated until they're offloaded,

It'd also get rid of the undead, clean the surface and let dragon husk free and is overall bad idea, but no worker needs to be able to reach the workshop to check whether it is possible.

@mayor's new clothes:

Perhaps the most delightful part of adamantine pick is that it is never going to do a slapping or pommeling blunt attack. But you'll get 3 picks for four swords; with lesser edge.

However, an adamantine pick in military uniform is left in stockpile when Atir goes digging for the world beyond, eager to divorced from her child once more.

FYI, you can safely auto-dig in unrevealed areas next to magma/water - the dwarf doesn't go through.

@Sarvesh:

Roomcarnage is showing why some designate workfloors as to be easily walled in.

"Shouldn't it be easy to provide the goods, FF?"

Not in these lands, no. It's quite something to experiene losing a child in "starting 7 only" fort due lack of resources....And yet another something to realize you've become used to it.

@Fascination with destruction:

There is a little voice, that tells you to jump on edges.

It's not like there's a reason to not jump in Roomcarnage.

But...perhaps, you can survive the jump.

Perhaps, the Ice of Ghosts makes one anxious like a poltergeist.

Digging deep enough to rest and without an iota of greed....Everyone knows what comes next.

I question what good is blocking off the western mines from the dining hall...and whether anyone can pull the lever in time.

@Butchering cats:

Mind you, they take 2 years to be full-grown, but are listed as adult at 1 - of course, I'd have figured for the gigantic one to at least yield meat.

@Link the lever:

Holeee.....A thing gone extinct years before I started playing (which I have done for years)!

Well now. But this is 34.11.

@Imush Tellcrafts:

A telling tale of the battle to come. The legendary warrior of Roomcarnage could couldn't stand against a single beast of the deeps with no skill - how might the fortress fare against an omni- grandmaster army of them?




And that ending....

I figured you would dig towards the ancient, long-gone feature.

I can only now wonder whether -that- will ever be pulled.

DS

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Re: The Rise and Fall of Roomcarnage :: an ongoing Dwarf Fortress story
« Reply #606 on: November 23, 2018, 07:17:04 pm »

I'll try and respond to your questions as best I can...

Though, didn't this happen in last episode?

Not sure what you're referring to in this case.

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And as for the ghostly Thob...I wonder, would you be able to engrave the memorial after retire-unretire?

This is v0.34.11 - there is no option to peacefully retire.

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However, an adamantine pick in military uniform is left in stockpile when Atir goes digging for the world beyond, eager to divorced from her child once more.

Yes, I'm aware, but the point wasn't to have miners wielding adamantine picks at all times - only while in military uniform.

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FYI, you can safely auto-dig in unrevealed areas next to magma/water - the dwarf doesn't go through.

I do not use auto-dig.

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Roomcarnage is showing why some designate workfloors as to be easily walled in.

I've addressed this before, but it stands to be repeated - there are specific instances, like this one, where I consciously make suboptimal design or management decisions, for the sake of preserving the fun of things. Keeping things unpredictable is in the best interests of my storytelling.

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@Butchering cats:

Mind you, they take 2 years to be full-grown, but are listed as adult at 1 - of course, I'd have figured for the gigantic one to at least yield meat.

Cats are difficult, though - they can adopt dwarves when they want, and the chance of being adopted increases they older they get. It's tricky to get the timing right, and is mostly guesswork on my end.

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@Imush Tellcrafts:

A telling tale of the battle to come. The legendary warrior of Roomcarnage could couldn't stand against a single beast of the deeps with no skill - how might the fortress fare against an omni- grandmaster army of them?

Not at all. Speaking from personal experience, numbers are the most important factor when fighting large monsters - especially when well-skilled and equipped, a mob of dwarves is certainly capable of taking down demons in battle.

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I figured you would dig towards the ancient, long-gone feature.

I can only now wonder whether -that- will ever be pulled.

I assume here you're referring to the upright adamantine scimitar? And asking why I didn't carve directly towards it?

It's not accessible from above.

When I created Roomcarnage's world, I reduced the number of cavern layers to one - this often (or perhaps always, I'm not sure) has the effect of making demonic fortresses inaccessible.

Thus the only way to the fortress, and the scimitar - if there is any way at all - is through hell.

I'm right on track.
« Last Edit: November 23, 2018, 07:29:19 pm by DS »
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Finished: Weatherwires, the Last Mountainhome. A tragic mix of Children of Men, City of Ember, and, uh, magma.
Stymied: Correspondence from Syrupurns, a prematurely ended narrative, told through annual updates.
In Progress: Roomcarnage, a fortress clinging to life beneath a haunted glacier.

kingsableye

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Re: The Rise and Fall of Roomcarnage :: an ongoing Dwarf Fortress story
« Reply #607 on: November 28, 2018, 04:14:48 am »

Thus the only way to the fortress, and the scimitar - if there is any way at all - is through hell.

I'm right on track.

I actually smiled in amusement and amazement when I read/saw the adamantine scimitar and had the same amused smile when reading this quote.

Been reading this since the beginning (and the start of my college studies) and it's always a highlight of my day to read another post (I've enjoyed your other DF stories as well, and reading this/them has kept me sane over my 4+ years of Uni)

Excited for the next Chapter to the story of Roomcarnage!
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MinerMan60101

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Re: The Rise and Fall of Roomcarnage :: an ongoing Dwarf Fortress story
« Reply #608 on: November 28, 2018, 11:27:08 pm »

Very good story, I couldn't put it down once I got started. I think if you can beat the underworld, the next challenge would be to reclaim as much of your fortress from Zombies and Forgotten Beasts as you can.
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