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Author Topic: Monster Hunter Universe Reborn - Current Version: 0.4.95b  (Read 28877 times)

Wimopy

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Re: Monster Hunter Universe Reborn - Current Version: 0.4.9 BETA
« Reply #15 on: September 04, 2014, 09:13:12 am »

I'll start working on the mod soon. Looks like my afternoons are free. It might take a while. I need to give unique speeds to monsters, besides adding the new ones.
I guess I'll just create the 3 new ones and then modify speeds in a seperate release.

Now, how fast should a monster be? In-game they aren't so good, but it's obvious that they should be quite fast compared to a human.
The real trouble is the largest monsters. Giving them too much speed will probably unbalance them (they close in and escape fast), even if the attack speeds are seperate now. In Fort Mode, they'd be deadly.

Gimme a few days, maybe a week. My school is in chaos (seriously), so I can't make any assumptions on anything. Maybe tomorrow afternoon I'll start the work.
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bluescreen1988

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Re: Monster Hunter Universe Reborn - Current Version: 0.4.9 BETA
« Reply #16 on: September 04, 2014, 07:28:30 pm »

PTW
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dwarf_reform

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Re: Monster Hunter Universe Reborn - Current Version: 0.4.9 BETA
« Reply #17 on: September 04, 2014, 11:34:43 pm »

If I had to choose one single game to play for the rest of my life I'd have a hard time choosing between Monster Hunter or Dwarf Fortress :| Powerful stuff, even though I'm heartbroken that they somehow decided the PS3 version wasn't worth translating to english (and no Nintendo consoles for me, though I did have, and do still want, a 3DS..) :|

Anyway, I feel like this thread should have double (or triple) the posts it has now, since DF and Monster Hunter are both unforgiving games :> I'll gladly give this a try, and keep an eye out for updates :D
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Wimopy

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Re: Monster Hunter Universe Reborn - Current Version: 0.4.9 BETA
« Reply #18 on: September 09, 2014, 02:35:46 pm »

Sorry for the delay, everyone, I've had some... complications in life. I'll stop making promises, the update will be ready when it's ready.
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StupidElves

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Re: Monster Hunter Universe Reborn - Current Version: 0.4.9 BETA
« Reply #19 on: September 09, 2014, 02:56:28 pm »

'Tis fine. Just remember to post here when it's done.
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hatesdigimon

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Re: Monster Hunter Universe Reborn - Current Version: 0.4.9 BETA
« Reply #20 on: September 12, 2014, 07:28:58 pm »

Sorry for the delay, everyone, I've had some... complications in life. I'll stop making promises, the update will be ready when it's ready.
It's O.K. man, life comes first. :) Do the update whenever.

Thuellai

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Re: Monster Hunter Universe Reborn - Current Version: 0.4.9 BETA
« Reply #21 on: October 04, 2014, 01:31:32 pm »

Thanks a lot for taking this on, Wim.  I have no internet right now (I just visit the local library a lot) so it's great to see that the mod carries on.  Looking forward to seeing this grow.
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Parsely

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Re: Monster Hunter Universe Reborn - Current Version: 0.4.9 BETA
« Reply #22 on: October 04, 2014, 01:47:14 pm »

PTW.
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Wimopy

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Re: Monster Hunter Universe Reborn - Current Version: 0.4.9 BETA
« Reply #23 on: October 05, 2014, 02:11:56 am »

Thanks a lot for taking this on, Wim.  I have no internet right now (I just visit the local library a lot) so it's great to see that the mod carries on.  Looking forward to seeing this grow.

It was my pleasure, I'm just a fan too. Wish I had time to make progress, but getting into a good university has to take priority now.

By the way, I still uphold that if anyone wishes to continue modding, they may do so, just post here about it. Adding new monsters is easy usually, the longest part is the gait rewrite, which requires giving realistic speeds to each and every monster and I don't want to put that off for another update.
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Thuellai

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Re: Monster Hunter Universe Reborn - Current Version: 0.4.9 BETA
« Reply #24 on: October 11, 2014, 03:36:22 pm »

I've got a patched version of MH3P, so Ill play around with it and see if I can sort out appropriate gaits.  Offhand I can think of a few monsters with distinct movement patterns, like the repeated charges of Yian Kutku and the various -prey and -aggi with their hops.
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"So kids, what story do you want me to read to you tonight?"
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AlleeCat

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Re: Monster Hunter Universe Reborn - Current Version: 0.4.9 BETA
« Reply #25 on: March 29, 2015, 10:45:48 pm »

This still going on? I might be able to help if needed. I love Monster Hunter~

Wimopy

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Re: Monster Hunter Universe Reborn - Current Version: 0.4.9 BETA
« Reply #26 on: April 01, 2015, 02:41:36 am »

Well, it's sort-of ongoing. I'm working on the gaits, still, just going real slowly. Decided to group the monsters based on size and type. I can gladly give the files in their current form. I've done it up to congalala in the forest ones. I think.
Problem is I have a huge load of schoolwork, final exams, university preparation and stuff right now. And that gaits are tedious.
I've crossed out the Rajang and Dire Miralis though, so that's good.
It'd probably be best if I uploaded this to google drive, huh?
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StupidElves

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Re: Monster Hunter Universe Reborn - Current Version: 0.4.9 BETA
« Reply #27 on: April 01, 2015, 08:51:47 am »

That might be useful.

Also, a few of the monsters aren't using Sinew and are using something else.
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Accidentally made over 5000 copper maces once. I have no idea how that happened.

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Wimopy

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Re: Monster Hunter Universe Reborn - Current Version: 0.4.9 BETA
« Reply #28 on: April 01, 2015, 10:46:38 am »

Really? That's strange, never heard of it before.

Anyways, here's a link to an editable copy. I have a backup of the current version in case of vandalisation or something.
Just remember to give credit to right people. Also, if someone would seriously like to take over, then I can take the link down and they should probably make a new thread. Oh, and upload non-WIP versions as rars to the file depot in a nicely arranged manner (folder structure!).

On the note of bugs:
Can you give an example of a monster not using sinew?
I might be slow with the gaits, but sorting out bugs like that is something I can do easily.
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Kazymir

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Re: Monster Hunter Universe Reborn - Current Version: 0.4.9 BETA
« Reply #29 on: April 02, 2015, 07:59:20 pm »

I'm going to have to keep an eye on this.
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