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Author Topic: DFHack 0.43.03-r1  (Read 1079337 times)

fricy

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Re: DFHack 0.40.16-r1
« Reply #1485 on: November 20, 2014, 07:21:03 am »

OSX | DFHack 0.40.16-r1 with Stonesense
How did you compile Stonesense? I haven't been able to compile it on any platform since the emotion changes in 0.40.14.
Naive happiness patch. It runs, and feels as stable as usual on osx, but that's not too much. :)

ptb_ptb

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Re: DFHack 0.40.16-r1
« Reply #1486 on: November 20, 2014, 08:11:18 am »

Eh, this is probably impossible - but I'm going to ask anyway. :P

Say you have retired fortress which falls while you are in adventure mode. If you reclaim you find it is full of all the dwarves that were in there before it 'fell' and they are all listed in 'other' as 'hostile'.

Is there any way to fix it so that they are considered part of the fortress' population - either before or after it is reclaimed?
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expwnent

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Re: DFHack 0.40.16-r1
« Reply #1487 on: November 20, 2014, 09:15:12 am »

I'm sorry, but DFHack still seems to crash when item-trigger is used like this: modtools/item-trigger -itemType ITEM_SHOES_PIPBUCK -onEquip -command [ modtools/add-syndrome -syndrome "PipBuck" -target \\UNIT_ID ]

If you wish, here is a crash dump.

When does it crash? Immediately after calling it or when they equip it or unequip it? Arena or fort mode?
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UnicodingUnicorn

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Re: DFHack 0.40.16-r1
« Reply #1488 on: November 20, 2014, 09:41:38 am »

When does it crash? Immediately after calling it or when they equip it or unequip it? Arena or fort mode?
Immediately  after unpausing in Fortress Mode.
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smeeprocket

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Re: DFHack 0.40.16-r1
« Reply #1489 on: November 20, 2014, 10:03:40 am »

wow that worked like a charm. Thanks. I wouldn't cheat that much but the stress system currently just makes dwarves useless after a couple years.
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Steam Name: Ratpocalypse
Transpersons and intersex persons mod for Fortress mode of DF: http://dffd.wimbli.com/file.php?id=10204

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"I can't wait to throw your corpse on to a jump pad and watch it take to the air like a child's imagination."

lethosor

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Re: DFHack 0.40.16-r1
« Reply #1490 on: November 20, 2014, 02:53:06 pm »

OSX | DFHack 0.40.16-r1 with Stonesense
How did you compile Stonesense? I haven't been able to compile it on any platform since the emotion changes in 0.40.14.
Naive happiness patch. It runs, and feels as stable as usual on osx, but that's not too much. :)
Apparently I wasn't watching that repo, so I never noticed that PR. Thanks!

Edit: Also, how did you create that package? It appears from the filename that you used something other than "make package".
« Last Edit: November 20, 2014, 03:15:45 pm by lethosor »
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Badger Storm

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Re: DFHack 0.40.16-r1
« Reply #1491 on: November 20, 2014, 03:28:45 pm »

So, to install DFHack, I'm putting in the contents of the downloaded folder into the "main" DF folder.  It's prompting me to replace some of the files ("libs" for one).  Should I go ahead and replace all of them?
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lethosor

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Re: DFHack 0.40.16-r1
« Reply #1492 on: November 20, 2014, 03:30:12 pm »

What platform are you using, and what files are in the archive? It sounds like you're using OS X, but OS X DFHack builds shouldn't ship the "libs" folder at all.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Badger Storm

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Re: DFHack 0.40.16-r1
« Reply #1493 on: November 20, 2014, 03:34:38 pm »

OSX, yes.  Files are libs, stonesense, hack, dfhack, dfhack-run, and dfhack.init-example.  Should I ditch the libs file that got downloaded?
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lethosor

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Re: DFHack 0.40.16-r1
« Reply #1494 on: November 20, 2014, 03:35:48 pm »

Oh, Stonesense might require libs/libfreetype.dylib. I don't think anything else needs to be overwritten.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Beautato

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Re: DFHack 0.40.16-r1
« Reply #1495 on: November 20, 2014, 03:48:26 pm »

I noticed there wasn't a pre-compiled version for linux this time around. I compiled one with gcc4.9.1, tested on ubuntu 14.04.

http://dffd.wimbli.com/file.php?id=10101

will be using it for the LNP later tonight.

lethosor

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Re: DFHack 0.40.16-r1
« Reply #1496 on: November 20, 2014, 03:52:24 pm »

I put up a build of 0.40.16-r1 at https://github.com/lethosor/dfhack/releases, which uses GCC 4.5. GCC 4.9 builds don't work on systems that don't have GCC 4.9 available (which includes a number of Ubuntu distros).
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Beautato

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Re: DFHack 0.40.16-r1
« Reply #1497 on: November 20, 2014, 04:00:49 pm »

I put up a build of 0.40.16-r1 at https://github.com/lethosor/dfhack/releases, which uses GCC 4.5. GCC 4.9 builds don't work on systems that don't have GCC 4.9 available (which includes a number of Ubuntu distros).


excellent, I will be using your builds instead of making my own 4.5.4 ones, Thanks! :D

int_ua

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Re: DFHack 0.40.16-r1
« Reply #1498 on: November 20, 2014, 09:34:31 pm »

« Last Edit: November 21, 2014, 06:40:59 am by int_ua »
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lethosor

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Re: DFHack 0.40.16-r1
« Reply #1499 on: November 20, 2014, 09:38:29 pm »

It's left out of the Windows build as well, since #25 hasn't been merged yet.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.
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