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Author Topic: DFHack 0.43.03-r1  (Read 1079616 times)

Max™

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Re: DFHack 0.40.24-r0
« Reply #2025 on: January 24, 2015, 10:50:37 pm »

...and they heard a sound of thunder, as my palm slammed into my forehead with unbelievable ferocity.
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se5a

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Re: DFHack 0.40.24-r0
« Reply #2026 on: January 25, 2015, 05:35:11 am »

Does DFHack have any tools/plugins which might tell me whats causing a crash?
game/save/world is a couple of versions old, and updated with each new version of DF, which may be causing a problem...
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Spacebat

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Re: DFHack 0.40.24-r0
« Reply #2027 on: January 25, 2015, 05:58:00 am »

Good news! Quietust found the remaining offsets, now we just need expwnent to update the main repo with them.
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PeridexisErrant

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Re: DFHack 0.40.24-r0
« Reply #2028 on: January 25, 2015, 06:11:48 am »

Good news! Quietust found the remaining offsets, now we just need expwnent to update the main repo with them.

...Just after I spent *three hours* uploading a pack with r0. 

Awesome news nonetheless, and I'll deal with that in two days when I have a decent uplink again.
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I maintain the DF Starter Pack - over a million downloads and still counting!
 Donations here.

Naryar

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Re: DFHack 0.40.24-r0
« Reply #2029 on: January 25, 2015, 06:19:08 am »

Whoo ! .24 is here !

All hail expwnent !

Mokkun

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Re: DFHack 0.40.24-r0
« Reply #2030 on: January 25, 2015, 12:28:55 pm »

Hmm, seems that little bug I had a while back have reapeared. It seems it do not recognise targeted creature/item for commands like changeitem and gui\gm-editor, there are however no problems whit getting water in the right place whit liquids, or info from probe or cprobe. may be the same as last time?
Fresh download of Dwarf fortress 40,24 whit Phobeus graphics, and download of dfhack .40.24-r0
Win7 pro,

btw. thanks to all who works on DFhack for your work.
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lethosor

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Re: DFHack 0.40.24-r0
« Reply #2031 on: January 25, 2015, 01:31:35 pm »

If you're selecting the units with [k], that is to be expected. The reason that this release is named r0 is because several offsets are missing on Windows, causing many things (such as that) to fail to work properly. Quietust has located the remaining offsets, so that should work in r1.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

YAHG

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Re: DFHack 0.40.24-r0
« Reply #2032 on: January 25, 2015, 01:43:59 pm »

Quietust has located the remaining offsets, so that should work in r1.

O0 Boo yeah!

expwnent

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Re: DFHack 0.40.24-r0
« Reply #2033 on: January 25, 2015, 02:18:16 pm »

OSX link now on github.
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expwnent

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Re: DFHack 0.40.24-r1
« Reply #2034 on: January 25, 2015, 02:29:45 pm »

r1 is up for Windows.
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Dirst

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Re: DFHack 0.40.24-r1
« Reply #2035 on: January 25, 2015, 03:05:50 pm »

r1 is up for Windows.
Praise the DFHackers for their incredibly useful way of praising the Toad!
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

Henour

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Re: DFHack 0.40.24-r1
« Reply #2036 on: January 25, 2015, 03:09:20 pm »

Is Automelt buggy for more then one automelt stockpile?

I have a furniture stockpile set to Automelt and the two Copperchests which are in it haven't been designated for melting in a year or so they have been sitting there.

The first automelt stockpile I created on the other hand works without issues....
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fricy

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Re: DFHack 0.40.24-r1
« Reply #2037 on: January 25, 2015, 03:14:45 pm »

OSX | DFHack 0.40.24-r1

I have a furniture stockpile set to Automelt and the two Copperchests
I'm pretty sure chests cannot be melted at all. Long time DF bug. This link is from 23a, but the bug was still in 34.11 and haven't heard from it being fixed since.
Nope. Supposed to be fixed in 40.05. Can you test chest melting without automelt?
« Last Edit: January 25, 2015, 03:23:56 pm by fricy »
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expwnent

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Re: DFHack 0.40.24-r1
« Reply #2038 on: January 25, 2015, 03:28:51 pm »

OSX link now on github.
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Henour

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Re: DFHack 0.40.24-r1
« Reply #2039 on: January 25, 2015, 03:40:16 pm »

OSX | DFHack 0.40.24-r1

I have a furniture stockpile set to Automelt and the two Copperchests
I'm pretty sure chests cannot be melted at all. Long time DF bug. This link is from 23a, but the bug was still in 34.11 and haven't heard from it being fixed since.
Nope. Supposed to be fixed in 40.05. Can you test chest melting without automelt?
I've been marking chests for melting manually on and off for a while now. Since there are non in my smelters (and also not in the Stockpile) it seems to be working.
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