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Author Topic: DFHack 0.43.03-r1  (Read 1077336 times)

therahedwig

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Re: DFHack 0.34.11 r5
« Reply #255 on: July 29, 2014, 04:38:01 pm »

Can someone clarify where development is on the v40 dfhack. A while ago the bars were at seventy percent, now they seem to be at eight. Also, someone mentioned dfhack might come out soon after 40.05, but I'm unsure if this was a plan or a guess. Thanks for any and all clarification!

It's because the structure verifying needs to be done per release. However, a large part can be done via clever scripting, hence it being fast.

Other than that, plugins need to be updated and verified by their developers.
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Stonesense Grim Dark 0.2 Alternate detailed and darker tiles for stonesense. Now with all ores!

Dirst

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Re: DFHack 0.34.11 r5
« Reply #256 on: July 29, 2014, 04:50:23 pm »

Can someone clarify where development is on the v40 dfhack. A while ago the bars were at seventy percent, now they seem to be at eight. Also, someone mentioned dfhack might come out soon after 40.05, but I'm unsure if this was a plan or a guess. Thanks for any and all clarification!

It's because the structure verifying needs to be done per release. However, a large part can be done via clever scripting, hence it being fast.

Other than that, plugins need to be updated and verified by their developers.
The big yellow portion seems to be what has been identified by scripts, with the green portion being what has been verified by actual humans.  The yellow+green shot up to about 54% amazingly fast.
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

Tharwen

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Re: DFHack 0.34.11 r5
« Reply #257 on: July 30, 2014, 01:11:08 pm »

Uh... what happened to the progress bar? It was on 71% yesterday.
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Samarkand

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Re: DFHack 0.34.11 r5
« Reply #258 on: July 30, 2014, 01:41:37 pm »

Uh... what happened to the progress bar? It was on 71% yesterday.
Can someone clarify where development is on the v40 dfhack. A while ago the bars were at seventy percent, now they seem to be at eight. Also, someone mentioned dfhack might come out soon after 40.05, but I'm unsure if this was a plan or a guess. Thanks for any and all clarification!

It's because the structure verifying needs to be done per release. However, a large part can be done via clever scripting, hence it being fast.

Other than that, plugins need to be updated and verified by their developers.
The big yellow portion seems to be what has been identified by scripts, with the green portion being what has been verified by actual humans.  The yellow+green shot up to about 54% amazingly fast.
Literally immediately above your post.
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dree12

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Re: DFHack 0.34.11 r5
« Reply #259 on: July 30, 2014, 01:53:21 pm »

Uh... what happened to the progress bar? It was on 71% yesterday.

0.40.05 changed several structures, as well as added a new d_init option, and so things have to be realigned.
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Tharwen

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Re: DFHack 0.34.11 r5
« Reply #260 on: July 30, 2014, 03:39:21 pm »

Uh... what happened to the progress bar? It was on 71% yesterday.

0.40.05 changed several structures, as well as added a new d_init option, and so things have to be realigned.

Oh, I didn't realise DfHack was already moving onto 40.05.
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emhs

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Re: DFHack 0.34.11 r5
« Reply #261 on: July 30, 2014, 09:41:11 pm »

I think some of us are confused because expwnent's post at the top still reads 0.40.01, even though it's reset to a later release.
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se5a

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Re: DFHack 0.34.11 r5
« Reply #262 on: July 30, 2014, 11:16:36 pm »

yeah but common sense says that going for the latest one, especially since it has some of the binary fixes included, makes more sense.

Use Ockham's razor folks.  I know dwarfs don't like to shave, but when you've got logic fleas it's a good idea.
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crossmr

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Re: DFHack 0.34.11 r5
« Reply #263 on: July 31, 2014, 08:36:06 pm »

the fixmerchants and fixdiplomats options that existed before, is there anywhere that details what the actual changes are?
I know toady fixed the elven diplomat in the new one (but only if you gen a new world) so I wondered about adding it into an existing world like you could before.

I wondered if we could do this ourselves manually while we we wait for everything else to be fixed.

Does anyone have the content that these two commands fixed, and could hint at where to insert it?
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lethosor

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Re: DFHack 0.34.11 r5
« Reply #264 on: July 31, 2014, 08:53:30 pm »

If they're Lua scripts, they require DFHack to work - they're not simple raw/binary patches.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

crossmr

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Re: DFHack 0.34.11 r5
« Reply #265 on: August 01, 2014, 12:07:44 am »

If they're Lua scripts, they require DFHack to work - they're not simple raw/binary patches.

I don't know what they are. I don't think they're scripts as they aren't in the scripts directory. They were included as a basic function in dfhack.
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Putnam

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Re: DFHack 0.34.11 r5
« Reply #266 on: August 01, 2014, 12:25:30 am »

They are a plugin, which also requires DFHack.

crossmr

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Re: DFHack 0.34.11 r5
« Reply #267 on: August 01, 2014, 12:28:14 am »

They are a plugin, which also requires DFHack.

So that's not something we can attempt manually at all? It's not a matter of simply editing one of the files?
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Rose

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Re: DFHack 0.34.11 r5
« Reply #268 on: August 01, 2014, 12:29:27 am »

They are a plugin, which also requires DFHack.

So that's not something we can attempt manually at all? It's not a matter of simply editing one of the files?
It's a matter of simply editing 50 of the files.
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crossmr

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Re: DFHack 0.34.11 r5
« Reply #269 on: August 01, 2014, 12:41:09 am »

They are a plugin, which also requires DFHack.

So that's not something we can attempt manually at all? It's not a matter of simply editing one of the files?
It's a matter of simply editing 50 of the files.

haha okay, I guess I'll wait and keep my fingers crossed. Generating a new world now, so elf diplomat is at least fixed. Would like to have the Human guild guy though, their caravans have been useless lately.
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