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Author Topic: DFHack 0.43.03-r1  (Read 1073218 times)

Stormrage

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Re: DFHack 0.34.11 r5
« Reply #315 on: August 08, 2014, 12:09:08 am »

Well, there's install batch file and a script to set df path, but I don't know what they're doing.
I don't think it works. I tried running it.
Thanks either way!
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Stormrage

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Re: DFHack 0.34.11 r5
« Reply #316 on: August 08, 2014, 12:22:27 am »

« Last Edit: August 08, 2014, 01:18:37 pm by Stormrage »
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Rumrusher

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Re: DFHack 0.34.11 r5
« Reply #317 on: August 08, 2014, 05:03:14 am »


ghost control just because you're dead and restless doesn't mean you get to act like a noble.
might have to figure out how to jerry rig companion fort into unit fort.
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Quietust

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Re: DFHack 0.34.11 r5
« Reply #318 on: August 08, 2014, 08:58:39 am »

http://puu.sh/aJuQ8/401a76eef7.png
http://puu.sh/aJuT6/d05fc2a5b0.png

Hooray! it works.
Reveal works.
In case anyone else wants it.
https://mega.co.nz/#!w903SBbL!tBZNl6bh3mQ02VgsCPTCcdHyB-sxJQPWhyhjQF5Rdm8
Try building against a repository that's actually been adjusted for version 0.40, such as this one.
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P.S. If you don't get this note, let me know and I'll write you another.
It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

Stormrage

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Re: DFHack 0.34.11 r5
« Reply #319 on: August 08, 2014, 01:20:08 pm »

http://puu.sh/aJuQ8/401a76eef7.png
http://puu.sh/aJuT6/d05fc2a5b0.png

Hooray! it works.
Reveal works.
Try building against a repository that's actually been adjusted for version 0.40, such as this one.
I was actually using yours :/
Maybe I installed some compiler wrong
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Quietust

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Re: DFHack 0.34.11 r5
« Reply #320 on: August 08, 2014, 03:09:17 pm »

I think I see what the problem is - DFHack 0.40-r0 currently has a bunch of plugins disabled (they need significant changes to get them working again), but you apparently included old versions of those plugins from 0.34.11-r5 (which you really should delete, since there's no way they'll work as-is).
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P.S. If you don't get this note, let me know and I'll write you another.
It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

Stormrage

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Re: DFHack 0.34.11 r5
« Reply #321 on: August 08, 2014, 03:52:57 pm »

I think I see what the problem is - DFHack 0.40-r0 currently has a bunch of plugins disabled (they need significant changes to get them working again), but you apparently included old versions of those plugins from 0.34.11-r5 (which you really should delete, since there's no way they'll work as-is).
Yeah, I figured that much.
I kind of overwritten a 0.34.11-r5 dfhack folder and the deprecated plugins were left, but I deleted them, disabled all the previous version patches in the init file and everything mostly works.
Thanks again!
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palu

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Re: DFHack 0.34.11 r5
« Reply #322 on: August 08, 2014, 09:37:34 pm »

Is there a build availabe for 0.40? If not, how can I do it myself?
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Putnam

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Re: DFHack 0.34.11 r5
« Reply #323 on: August 08, 2014, 09:53:15 pm »

Go through the build instructions using Quietust's repository instead of DFHack's. It works. I even have a script written for it, though I think the structures may have been changed since then (with my research), so it might not work. I'll update it when DFHack does, whatever, heh.

Research, for those interested:

unit_soul.unk1 is actually orientation_flags. The flags are as follows:

undetermined (used for adventurers)
male_lover
male_marry
female_lover
female_marry

Rumrusher

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Re: DFHack 0.34.11 r5
« Reply #324 on: August 09, 2014, 01:01:38 pm »

Go through the build instructions using Quietust's repository instead of DFHack's. It works. I even have a script written for it, though I think the structures may have been changed since then (with my research), so it might not work. I'll update it when DFHack does, whatever, heh.

Research, for those interested:

unit_soul.unk1 is actually orientation_flags. The flags are as follows:

undetermined (used for adventurers)
male_lover
male_marry
female_lover
female_marry
uhh most of my adventurers don't have undetermined marked when I checked so it could be used for megabeasts or creatures who don't have a separate sex or atleast going by your Gaydar.
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Putnam

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Re: DFHack 0.34.11 r5
« Reply #325 on: August 09, 2014, 01:25:15 pm »

Every adventurer I made when testing had "1" as their unk1 value--I'd assume megabeasts and sexless creatures are more likely 0.

Nopenope

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Re: DFHack 0.34.11 r5
« Reply #326 on: August 11, 2014, 08:13:11 pm »

Trying to run dfhack for Linux Mint Qiana 17. Building is fine (using gcc 4.8.2) but when I launch the dfhack script it doesn't seem to be recognized by the game and it doesn't look like dfhack is loaded.
Running with gdb outputs this:

Quote
Starting program: /home/user/Games/DF/df_linux/libs/Dwarf_Fortress
ERROR: ld.so: object './hack/libdfhack.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".

Any clue as to why dfhack isn't recognized by the game?
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mifki

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Re: DFHack 0.34.11 r5
« Reply #327 on: August 11, 2014, 08:39:20 pm »

Trying to run dfhack for Linux Mint Qiana 17. Building is fine (using gcc 4.8.2) but when I launch the dfhack script it doesn't seem to be recognized by the game and it doesn't look like dfhack is loaded.
Running with gdb outputs this:

Quote
Starting program: /home/user/Games/DF/df_linux/libs/Dwarf_Fortress
ERROR: ld.so: object './hack/libdfhack.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".

Any clue as to why dfhack isn't recognized by the game?

GDB output isn't very informative because getting gdb to work is a bit tricky in mixed 32/64 bit environment.
Doesn't it output anything at all when you start df/dfhack normally without gdb?

Nopenope

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Re: DFHack 0.34.11 r5
« Reply #328 on: August 11, 2014, 08:45:43 pm »

Nothing apart from standard DF output

Quote
Sound devices available:
OpenAL Soft
Picking OpenAL Soft. If your desired device was missing, make sure you have the appropriate 32-bit libraries installed. If you wanted a different device, configure ~/.openalrc appropriately.
Perfect OpenAL context attributes GET
Loading bindings from data/init/interface.txt
New window size: 640x300
Font size: 8x12
Resizing grid to 80x25
Resizing font to 8x12
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mifki

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Re: DFHack 0.34.11 r5
« Reply #329 on: August 11, 2014, 09:09:11 pm »

Nothing apart from standard DF output

Quote
Sound devices available:
OpenAL Soft
Picking OpenAL Soft. If your desired device was missing, make sure you have the appropriate 32-bit libraries installed. If you wanted a different device, configure ~/.openalrc appropriately.
Perfect OpenAL context attributes GET
Loading bindings from data/init/interface.txt
New window size: 640x300
Font size: 8x12
Resizing grid to 80x25
Resizing font to 8x12

Check that you installed dfhack correctly, and that md5 of Dwarf_Fortress matches one of the values in hack/symbols.xml for that df version.
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