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Author Topic: DFHack 0.43.03-r1  (Read 1079627 times)

expwnent

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Re: DFHack 0.40.13-r1
« Reply #960 on: September 19, 2014, 04:29:22 pm »

New release!
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scamtank

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Re: DFHack 0.40.13-r1
« Reply #961 on: September 19, 2014, 04:29:43 pm »

You're all good people.
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Beautato

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Re: DFHack 0.40.13-r1
« Reply #962 on: September 19, 2014, 08:18:39 pm »

LeoCean

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Re: DFHack 0.40.13-r1
« Reply #963 on: September 19, 2014, 08:41:45 pm »

Is there a script which sets how many skill points dwarves have for skills at the start? like startdwarf.rb adds dwarves and points.rb adds points.
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Probe1

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Re: DFHack 0.40.13-r1
« Reply #964 on: September 19, 2014, 09:43:57 pm »

Is the superdwarf add command not working?  I went to toggle it on earlier and there was no effect.  When I tried superdwarf list I received this list of errors stemming from undefined method

 
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Nopenope

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Re: DFHack 0.40.13-r1
« Reply #965 on: September 19, 2014, 10:30:43 pm »

Is there a script which sets how many skill points dwarves have for skills at the start? like startdwarf.rb adds dwarves and points.rb adds points.
Pretty sure this can be set in the worldgen.txt file.
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Putnam

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Re: DFHack 0.40.13-r1
« Reply #966 on: September 19, 2014, 10:49:30 pm »

Nah, skill points, of which there's a maximum of 10 (5 per skill) regardless of worldgen settings.

LeoCean

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Re: DFHack 0.40.13-r1
« Reply #967 on: September 19, 2014, 11:20:02 pm »

Yeah I was just wondering as with points it's pretty easy to "change" when you at the "embark screen" but a bit more difficult since there isn't a script for it (yet) and you'd probably have to set it for x many dwarves which brings a bit more difficulty. Not as useful as the other 2 scripts that exist though.
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Hetairos

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Re: DFHack 0.40.12-r1
« Reply #968 on: September 20, 2014, 04:24:32 am »

https://github.com/DFHack/dfhack/blob/master/scripts/fix/feeding-timers.lua

It's working, thank you! Although it has apparently fixed more citizens than I actually have.

Max™

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Re: DFHack 0.40.13-r1
« Reply #969 on: September 20, 2014, 05:28:08 am »

Amazing, didn't even have to fiddle with swapping the libs, just worked right the first time.

*Engraves a masterpiece here! It depicts a bloodsoaked candy-armored dorf holding a severed goblin arm which is giving a thumbs up to you wonderful folks*
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TheKaspa

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Re: DFHack 0.40.13-r1
« Reply #970 on: September 20, 2014, 06:11:21 am »

Is there a plugin for highlights military dorfs off-duty?
I want to be able to assign them labours, but I want to be sure that the only blacksmith isn't a guarddwarf or I'll have troubles when he'll go training
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Tai'shar DwarfFortress

I've heard Minecart Airlines Express offers nice trips to nobility. Alternative trips include a voyage over the volcano. Call 1-800-I-THE-GUINEAPIG-VOLUNTEER and book now!
My fucking armok, you broke the game.

lethosor

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Re: DFHack 0.40.13-r1
« Reply #971 on: September 20, 2014, 08:32:26 am »

Yeah I was just wondering as with points it's pretty easy to "change" when you at the "embark screen" but a bit more difficult since there isn't a script for it (yet) and you'd probably have to set it for x many dwarves which brings a bit more difficulty. Not as useful as the other 2 scripts that exist though.

Code: [Select]
:lua for _, dwf in ipairs(dfhack.gui.getCurViewscreen().dwarf_info) do dwf.levels_remaining = 11 end

Edit: Here's a script
« Last Edit: September 20, 2014, 09:09:19 am by lethosor »
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

LeoCean

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Re: DFHack 0.40.13-r1
« Reply #972 on: September 20, 2014, 10:01:15 am »

Yeah I was just wondering as with points it's pretty easy to "change" when you at the "embark screen" but a bit more difficult since there isn't a script for it (yet) and you'd probably have to set it for x many dwarves which brings a bit more difficulty. Not as useful as the other 2 scripts that exist though.

Code: [Select]
:lua for _, dwf in ipairs(dfhack.gui.getCurViewscreen().dwarf_info) do dwf.levels_remaining = 11 end

Edit: Here's a script

Nice thanks for making that so quick and so many options. :P
« Last Edit: September 20, 2014, 10:03:56 am by LeoCean »
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danaris

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Re: DFHack 0.40.13-r1
« Reply #973 on: September 20, 2014, 06:02:04 pm »

Is the superdwarf add command not working?  I went to toggle it on earlier and there was no effect. 

I can confirm this on OS X. Superdwarf has been nonfunctional for me since 0.40 came out, I believe.
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hagbard

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Re: DFHack 0.40.13-r1
« Reply #974 on: September 21, 2014, 02:06:13 pm »

Is it possible to get dfhack working with stonesense under linux? Stonesense doesn't seem to be included in the linux build, so I tried to compile it myself, but I don't get further than "Could NOT find Threads (missing:  Threads_FOUND)".
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