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Author Topic: Calvinball (Rules Thread)  (Read 4497 times)

Playergamer

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Re: Calvinball (Rules Thread)
« Reply #15 on: June 23, 2014, 07:22:21 pm »

16. Tacticus is played to decide who goes first.

((Woo Tacticus!))
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4maskwolf

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Re: Calvinball (Rules Thread)
« Reply #16 on: June 23, 2014, 07:27:37 pm »

17. Eating is an action, but is the exception to the actions-per-turn rule: it does not take up an action during your turn to eat.
« Last Edit: June 23, 2014, 07:32:25 pm by 4maskwolf »
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4maskwolf

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Re: Calvinball (Rules Thread)
« Reply #17 on: June 23, 2014, 07:34:08 pm »

18. However, the game of Tacticus to be played per rule 16 is a shortened game, with simplified rules. The players may also vote to opt out of playing the game of Tacticus and take a secret vote for first player (by PM to mod).

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Re: Calvinball (Rules Thread)
« Reply #18 on: June 23, 2014, 07:44:51 pm »

19. One day is four turns.
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The Froggy Ninja

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Re: Calvinball (Rules Thread)
« Reply #19 on: June 23, 2014, 08:15:09 pm »

20. A secondary win condition is to find the possibly non-existent pumpkin. If it exists it will move randomly every turn end.

TCM

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Re: Calvinball (Rules Thread)
« Reply #20 on: June 23, 2014, 10:14:22 pm »

21. Anytime a player is killed, they lose all Potatoes and 5 Plump Helmets.
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4maskwolf

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Re: Calvinball (Rules Thread)
« Reply #21 on: June 23, 2014, 10:58:30 pm »

22. A player can be killed by giving them the ball. This is an action. If you give them the ball, they gain the effect "winded". If they don't find a way to remove the effect, they die in three turns. However, remember that the ball is powerful, so be warned.

4maskwolf

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Re: Calvinball (Rules Thread)
« Reply #22 on: June 23, 2014, 11:05:36 pm »

23. There are three basic actions in the game. The first is search, the second is loot, and the third is capture.
A search action searches one area on the map. The results of your search will be posted to the thread. There are exceptions to this.
A loot action gives you all items with the treasure or food label on a map area that has been searched publicly by anyone or privately by you.
A capture action gives you all items with the people or animal label on a map area. See above rules for loot for targetable map locations.

TCM

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Re: Calvinball (Rules Thread)
« Reply #23 on: June 23, 2014, 11:47:08 pm »

24. AK47s are an available item in the in-game store. AK47's cost $40. Potatoes are worth $2, and Plump Helmets are worth $4; selling, buying, and other transactions are all free actions, as they do not take up a turn. A single AK47 hold 5 Burst Shots, a Burst Shot being an action which does take up a turn. When a player uses Burst Shot, they target another player. If the AK47 attacker is successful, the opposing player gains the trait 'Kneecapped'.

(I'll let other people determine how an attack is successful or unsuccessful, and also determine what Kneecapped does.)
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4maskwolf

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Re: Calvinball (Rules Thread)
« Reply #24 on: June 23, 2014, 11:55:15 pm »

25. The three above items are all available in unlimited quantities: however, you may only buy one plump helmet a day. As stated in rule 19, four turns are one day. Thus, it is much better to steal your opponents plump helmets.

Tawa

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Re: Calvinball (Rules Thread)
« Reply #25 on: June 24, 2014, 10:22:49 am »

26. Players must brutally murder a dwarf every minute or be kicked out of the game.
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darkpaladin109

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Re: Calvinball (Rules Thread)
« Reply #26 on: June 24, 2014, 10:27:19 am »

27. Players must brutally murder 10000 dwarves to win.
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TCM

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Re: Calvinball (Rules Thread)
« Reply #27 on: June 24, 2014, 10:28:26 am »

28. A minute equals the duration of 12 turns.
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4maskwolf

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Re: Calvinball (Rules Thread)
« Reply #28 on: June 24, 2014, 10:34:40 am »

29. If you murder a dwarf, you do not need to eat for 12 turns. If you eat for 12 turns, you do not need to murder a dwarf.

darkpaladin109

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Re: Calvinball (Rules Thread)
« Reply #29 on: June 24, 2014, 10:37:11 am »

30. Players must build a gigantic figure of a naked dwarf with the body parts of dead dwarves to win.
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