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Poll

Should freshly entering mages be given +10/+10 worth of random essences?

Yes
- 19 (46.3%)
No
- 9 (22%)
It should be more than that
- 6 (14.6%)
It should be less than that
- 7 (17.1%)

Total Members Voted: 41


Pages: 1 ... 69 70 [71] 72 73 ... 506

Author Topic: Roll to Magic: Turn 268 The finish line  (Read 1179378 times)

DreamerGhost

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Re: Roll to Magic: Turn 65 How to know if universe hates you
« Reply #1050 on: March 12, 2015, 04:28:36 pm »

((Vortex fused with the forest))
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

XXXXYYYY

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Re: Roll to Magic: Turn 65 How to know if universe hates you
« Reply #1051 on: March 12, 2015, 04:32:53 pm »

((Vortex fused with the forest))
((Ah.))
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Oooooooo. I know. ClF3. That should be a fun surprise.

endlessblaze

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Re: Roll to Magic: Turn 65 How to know if universe hates you
« Reply #1052 on: March 12, 2015, 04:53:44 pm »

((Vortex fused with the forest))

when? is it a magic draining forest now?
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

Sarrak

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Re: Roll to Magic: Turn 65 How to know if universe hates you
« Reply #1053 on: March 12, 2015, 05:35:40 pm »

((I thought about getting shards from a daemon-horse, but okay.))

Kahel paused and questioned himself. Was it right just to rush ahead, not really looking around to er... Find something? Preferably not as murderous intended as the horse was... The mage shook his head. It would probably do him no good. So, moving forward it is.

Time to reach the newly-formed plains. And to test my luck searching for something interesting there. If nothing occurs - prepare some more, crafting two essences.
Logged
Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

DreamerGhost

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Re: Roll to Magic: Turn 65 How to know if universe hates you
« Reply #1054 on: March 12, 2015, 05:52:58 pm »

((That's the nasty thing abaut demons - They have already used up their souls))
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

Beirus

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Re: Roll to Magic: Turn 65 How to know if universe hates you
« Reply #1055 on: March 12, 2015, 06:13:44 pm »

((Wait, my vortex did what now? How? Why?))

"The portal is underneath us, buried in the snow. We'll have to dig it out."

Two aether essences.
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Because everything is Megaman when you have an arm cannon.

NAV

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Re: Roll to Magic: Turn 65 How to know if universe hates you
« Reply #1056 on: March 12, 2015, 09:14:20 pm »

((The castle disappeared from the map. Not sure if that's intentional.))

"You know, this really is the worst."
""Yep. Can't say I envy you."

Try again to summon handcuffs onto the treant.
For the next spell, either heal Etszu using a +1/+1 essence or craft a summoning essence, depending on how Etszu's healing spell goes.
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Sarrak

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Re: Roll to Magic: Turn 65 How to know if universe hates you
« Reply #1057 on: March 13, 2015, 03:17:54 am »

((I think that our "island" finally starts to show its true colors. Soon, the landscape would dramatically change.))
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

Crimson

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Re: Roll to Magic: Turn 65 How to know if universe hates you
« Reply #1058 on: March 13, 2015, 10:23:09 am »

"Alright. Maybe something non-magical first."

Create one essence then try to remove as much snow by flapping my force wings.
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AoshimaMichio

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Re: Roll to Magic: Turn 65 How to know if universe hates you
« Reply #1059 on: March 13, 2015, 10:39:39 am »

Pull Temperature out of Romaticus.
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I told you to test with colors! But nooo, you just had to go clone mega-Satan or whatever.
Old sigs.
Games.

poketwo

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Re: Roll to Magic: Turn 65 How to know if universe hates you
« Reply #1060 on: March 13, 2015, 01:24:05 pm »

USE CRUSH ON AoshimaMichio
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DreamerGhost

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Re: Roll to Magic: Turn 65 How to know if universe hates you
« Reply #1061 on: March 15, 2015, 03:47:13 pm »

Turn 66

"You know, this really is the worst."
Can Etszu at least Warp close the huge gaping hole in his chest?
"You know, this really is the worst."
""Yep. Can't say I envy you."

Try again to summon handcuffs onto the treant.
For the next spell, either heal Etszu using a +1/+1 essence or craft a summoning essence, depending on how Etszu's healing spell goes.


SPD [1-1=0] vs [4] vs [2-1=1]
STR [1+2=3]

END [6+1=7]
CMP [3]
POT [2+1=3]

CMP [1]
POT [2+1+1=4]
LUCK [1]
CMP [1]
POT [6+1+1-1=7]

END [3]

Treant seemed almost cruel in his puncches, intentionaly pulling punches to prolong fleshwarpers suffering. They inflicted no real damage, but it mattered little to bleeding mage. His own atempts to heal himself fell short - wound twiched and twisted healing on one end and opening in the other. James first spell meant to prevent treant from cotinuing the torture fuzzed out entirely as instead of shacles aether threw out a cloud of mist. Not taking the hint, he atempted to heal Etszu. The spell fumbled away specctacularly this time, cancerous growths exploding around the wound, tearing up skin and muscle.
{Bleedout, 3 turns}

Call out the naga and try to convince her to join my side again. Tell her that the guy on the ground was the one who lit the ship on fire in an attempt to kill us both.

LUCK [2]

STR [6]
DEX [2]
END [1]


It could had been another mermaid. It could be that he was somehow infinitely hatable among their kin. Maybe it was the face. maybe it was the nasty spells he used. No mater the reason, steel trident flew fast and true, hiting mage right in the stomach and puncturing guts in three criplingly painfull wounds.
{Bleedout, 6 turns}

((I thought about getting shards from a daemon-horse, but okay.))

Kahel paused and questioned himself. Was it right just to rush ahead, not really looking around to er... Find something? Preferably not as murderous intended as the horse was... The mage shook his head. It would probably do him no good. So, moving forward it is.

Time to reach the newly-formed plains. And to test my luck searching for something interesting there. If nothing occurs - prepare some more, crafting two essences.

SPD [(1->3+1)/2+1=3]
LUCK [5]
CMP [4+1=5]
POT [6+1=7]
CMP [1->1]
POT [4]


There was hardly anything of interesst in the newly formed lands aside from the way they formed. Same gravel, same sand, same dirt, same grass. Kahel did not need much time to become bored and venture almost to to the edge of the island.

"The portal is underneath us, buried in the snow. We'll have to dig it out."

Two aether essences.
"Alright. Maybe something non-magical first."

Create one essence then try to remove as much snow by flapping my force wings.

CMP [2+1=3]
POT [6+1=7]
CMP [3]
POT [3]


CMP [1+1=2]
POT [1+1=2]
STR [5-1=4]


Crimson took to the air just above the portal and allowed himself to fall almost all the way to the snow before blasting air to the ground with his wings and throwing himself upwards. Few more repeats of this stratedy uncovered portal enough to be used.  "Well done. Mabye you are worthy of flight."

Pull Temperature out of Romaticus.
USE CRUSH ON AoshimaMichio

SPD [6] vs [4]
CMP [1]
POT [2]

CMP [6-1=5]
POT [4+2=6]

END [4]

Ishin was first to strike once more, but in his hury he fumbled a few lines and spell meant to finish off his oponent whifed out. Romanticarnus responded with arcane bindings that constricted Ishin, burning red marks in his flesh, yet aspect mage endured, bindings disipating before they managed to do more damage than few crushed capillaries.

END [5]

On the lakeshore, Endlessblaze woke up with a head hurting as if he had drank a whole tavern yesterday.

Spoiler: Map (click to show/hide)
« Last Edit: March 15, 2015, 05:26:35 pm by DreamerGhost »
Logged
The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

Andres

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Re: Roll to Magic: Turn 66 Reverse fishing
« Reply #1062 on: March 15, 2015, 04:21:05 pm »

Throw the trident at endlessblaze and run away.
« Last Edit: March 15, 2015, 07:51:01 pm by Andres »
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All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

DreamerGhost

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Re: Roll to Magic: Turn 66 Reverse fishing
« Reply #1063 on: March 15, 2015, 05:02:51 pm »

((Is map working for you guys?))
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

Andres

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Re: Roll to Magic: Turn 66 Reverse fishing
« Reply #1064 on: March 15, 2015, 05:24:14 pm »

((Nope.))
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All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.
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