Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Should freshly entering mages be given +10/+10 worth of random essences?

Yes
- 18 (45%)
No
- 9 (22.5%)
It should be more than that
- 6 (15%)
It should be less than that
- 7 (17.5%)

Total Members Voted: 40


Pages: 1 ... 117 118 [119] 120 121 ... 506

Author Topic: Roll to Magic: Turn 268 The finish line  (Read 947168 times)

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Re: Roll to Magic: Turn 85 Arcane antiterrorist squad
« Reply #1770 on: May 25, 2015, 09:55:48 am »

((Huh. Whatever happened to magic deathmatch- oh wait, the deathmatch comes from people like None and No who try to resist the Triad's power.))
Logged
Did you know that Bay 12 has a Mafia subforum under Forum Games and Roleplaying? Come join us in friendly murder mind games! If you like social deduction strategy games, then the Mafia subforum is the place to go.
WE DON'T ALLOW HAPPINESS HERE

I AM THE FUN POLICE

poketwo

  • Bay Watcher
    • View Profile
Re: Roll to Magic: Turn 85 Arcane antiterrorist squad
« Reply #1771 on: May 25, 2015, 10:19:28 am »

CONTINUE TO MEDITATE AND BUILD UP ESSENCES
Logged

fillipk

  • Bay Watcher
  • Everything is going as planned
    • View Profile
Re: Roll to Magic: Turn 85 Arcane antiterrorist squad
« Reply #1772 on: May 25, 2015, 11:23:09 am »

((Hey then join me then let's be traveling merchants, just help me take care of this mind control wizard.))

If I resist the mind control I'll pop him an alcoholic drink with a deadly poison in it without making any movements to show I resisted the mind control.
« Last Edit: May 25, 2015, 07:59:08 pm by fillipk »
Logged
Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.

ATHATH

  • Bay Watcher
    • View Profile
Re: Roll to Magic: Turn 85 Arcane antiterrorist squad
« Reply #1773 on: May 25, 2015, 06:15:44 pm »

((Hey then join me then let's be traveling merchants, just help me take care of this mind control wizard.))

If I resist the mind control I'll pop him an alcoholic drink with a deadly poison in it without making any movements to show I resisted the mind control.
Oi, I was gonna give it back to you. I just wanted to show off my affinity.
Logged
Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

fillipk

  • Bay Watcher
  • Everything is going as planned
    • View Profile
Re: Roll to Magic: Turn 85 Arcane antiterrorist squad
« Reply #1774 on: May 25, 2015, 06:34:12 pm »

((One can never be too careful in such a hostile enviornment.  A little warning would be appreciated.))

Instead I'll look around the store to see if theirs a cart or something, and I'll summon various alcoholic drinks in barrels, and summon mugs.
Logged
Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.

Whisperling

  • Bay Watcher
  • Riddles within riddles.
    • View Profile
Re: Roll to Magic: Turn 85 Arcane antiterrorist squad
« Reply #1775 on: May 25, 2015, 07:28:11 pm »

((Hey then join me then let's be traveling merchants))

((I would be happy to travel with you, for the time being. Just be aware that my character can't cause direct, physical damage, so he's more suited to a support role.))

((You were talking to me, right? I'm just assuming so because of the context.))

((On a side note, you may want to edit a strikethrough into your former action. It would help avoid GM confusion.))
Logged

DreamerGhost

  • Bay Watcher
  • Seems legitimate.
    • View Profile
Re: Roll to Magic: Turn 85 Arcane antiterrorist squad
« Reply #1776 on: May 26, 2015, 03:57:13 pm »

On one hand, you realy shouldn't be able to summon containers. On the other, It would be realy annoying for you if you had nothing to put all that alcohol in. I'm just gonna say that you always had five shapeshifting cups and a barrel in hammerspace.
Logged
The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Re: Roll to Magic: Turn 85 Arcane antiterrorist squad
« Reply #1777 on: May 26, 2015, 04:04:28 pm »

((Remember that alchemist you had make bottles? Perhaps you should give a similar challenge to mister alcohol.))
Logged
Did you know that Bay 12 has a Mafia subforum under Forum Games and Roleplaying? Come join us in friendly murder mind games! If you like social deduction strategy games, then the Mafia subforum is the place to go.
WE DON'T ALLOW HAPPINESS HERE

I AM THE FUN POLICE

Whisperling

  • Bay Watcher
  • Riddles within riddles.
    • View Profile
Re: Roll to Magic: Turn 85 Arcane antiterrorist squad
« Reply #1778 on: May 26, 2015, 04:34:38 pm »

((Remember that alchemist you had make bottles? Perhaps you should give a similar challenge to mister alcohol.))

If all else failed, he could just make bottles from solid alcohol.
Logged

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Re: Roll to Magic: Turn 85 Arcane antiterrorist squad
« Reply #1779 on: May 26, 2015, 04:39:22 pm »

((He could, couldn't he. I wonder how it would taste?))
Logged
Did you know that Bay 12 has a Mafia subforum under Forum Games and Roleplaying? Come join us in friendly murder mind games! If you like social deduction strategy games, then the Mafia subforum is the place to go.
WE DON'T ALLOW HAPPINESS HERE

I AM THE FUN POLICE

fillipk

  • Bay Watcher
  • Everything is going as planned
    • View Profile
Re: Roll to Magic: Turn 85 Arcane antiterrorist squad
« Reply #1780 on: May 26, 2015, 04:46:43 pm »

((Remember that alchemist you had make bottles? Perhaps you should give a similar challenge to mister alcohol.))

If all else failed, he could just make bottles from solid alcohol.

((I applaud your ingenuity and now move to steal that idea.))

((Also, sigged.))
« Last Edit: May 26, 2015, 04:53:35 pm by fillipk »
Logged
Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Re: Roll to Magic: Turn 85 Arcane antiterrorist squad
« Reply #1781 on: May 26, 2015, 04:59:09 pm »

((... not sigged?))
Logged
Did you know that Bay 12 has a Mafia subforum under Forum Games and Roleplaying? Come join us in friendly murder mind games! If you like social deduction strategy games, then the Mafia subforum is the place to go.
WE DON'T ALLOW HAPPINESS HERE

I AM THE FUN POLICE

NAV

  • Bay Watcher
  • I have an idea!
    • View Profile
Re: Roll to Magic: Turn 85 Arcane antiterrorist squad
« Reply #1782 on: May 26, 2015, 09:54:56 pm »

"Well he was all talk. Now to get my shards back."
Begin flying back to the treehouse.

James shouts through his megaphone, sounding extremely annoyed. "Marcus, I know you have my shards. I'm giving you one chance to fix your mistake. Hand them over to the troll and don't try anything."
« Last Edit: May 26, 2015, 09:59:28 pm by NAV »
Logged
Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

fillipk

  • Bay Watcher
  • Everything is going as planned
    • View Profile
Re: Roll to Magic: Turn 85 Arcane antiterrorist squad
« Reply #1783 on: May 26, 2015, 10:12:56 pm »

Hey mister mind control wizard, if I help you survive will you help me de-spike the tree house?
Logged
Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Re: Roll to Magic: Turn 85 Arcane antiterrorist squad
« Reply #1784 on: May 27, 2015, 06:58:06 am »

((oh, you think he's dead. Right now I'm listening to a song called Invasion of the Not Quite Dead. Just wait until bolts of [NO_CHANCE_I'M_TELLING_YOU] are coming down around your ears.))
Logged
Did you know that Bay 12 has a Mafia subforum under Forum Games and Roleplaying? Come join us in friendly murder mind games! If you like social deduction strategy games, then the Mafia subforum is the place to go.
WE DON'T ALLOW HAPPINESS HERE

I AM THE FUN POLICE
Pages: 1 ... 117 118 [119] 120 121 ... 506