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Poll

Should freshly entering mages be given +10/+10 worth of random essences?

Yes
- 19 (46.3%)
No
- 9 (22%)
It should be more than that
- 6 (14.6%)
It should be less than that
- 7 (17.1%)

Total Members Voted: 41


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Author Topic: Roll to Magic: Turn 268 The finish line  (Read 1163782 times)

Zormod

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Re: Roll to Magic: Turn 182 Ghostbusters and Kiting
« Reply #5910 on: August 25, 2016, 11:33:02 pm »

Have my cubes slice through the cultists, and use my sharp cube to slash at anyone who gets close.
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FallacyofUrist

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Re: Roll to Magic: Turn 182 Ghostbusters and Kiting
« Reply #5911 on: August 26, 2016, 08:32:32 am »

Damond, Slayer of Ghost Troll:

"Yes! Yes, I did! Wait, are you after my loot?"

If birdmage takes offensive action against Damond, birdmage gets the spell he cast punched back at him using GBM.

If for some reason a dinosaur mage tries attacking Damond, dinosaur mage gets hit with a cutting punch fueled by GBM.

If for some reason they both attack Damond, Damond punches the ground to create a shockwave to hit them both. Using GBM.

If neither of them attack Damond, Damond slings the troll corpse over his shoulder and goes off in search of the mage who assisted him in his fight with the troll, making 3 Punches essences as he goes. Last Punches essence made gets boosted by GBM.
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Generic Arms Race.

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DAPARROT

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Re: Roll to Magic: Turn 182 Ghostbusters and Kiting
« Reply #5912 on: August 26, 2016, 10:24:14 am »

No, I'm not after your loot, I just didn't think that was possible.

It just seems like everyone is banding together, so it will probably be dangerous to be on your own very soon, thus I am looking for potential allies, would you be interested?
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I should probably introduce the actual plot soon
7/11 guy, bringer of the apocabeepse. Uplifter of threads. Herald of the hive.

FallacyofUrist

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Re: Roll to Magic: Turn 182 Ghostbusters and Kiting
« Reply #5913 on: August 26, 2016, 03:19:54 pm »

It just seems like everyone is banding together, so it will probably be dangerous to be on your own very soon, thus I am looking for potential allies, would you be interested?

"Perhaps so! Some other mages to help me show off my powerful punches might be a good thing! But first, I have one such potential ally to (maybe) rescue!"
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Generic Arms Race.

Would you like to play a game of Mafia? The subforum is always open to new players.

vishdafish

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Re: Roll to Magic: Turn 182 Ghostbusters and Kiting
« Reply #5914 on: August 26, 2016, 03:23:59 pm »

((If he lasts that long. In my opinion, Shias is probably the most powerful mage in the game so far.))
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DreamerGhost

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Re: Roll to Magic: Turn 182 Ghostbusters and Kiting
« Reply #5915 on: August 26, 2016, 03:32:02 pm »

((If he lasts that long. In my opinion, Shias is probably the most powerful mage in the game so far.))

{Shias is pretty strong, but Jase had about three chances to just win the game. This is still going on because he didn't think that between fourteen mages he'd be able to gather 100 shards.}
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AoshimaMichio

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Re: Roll to Magic: Turn 182 Ghostbusters and Kiting
« Reply #5916 on: August 26, 2016, 04:00:27 pm »

((If he lasts that long. In my opinion, Shias is probably the most powerful mage in the game so far.))

{Shias is pretty strong, but Jase had about three chances to just win the game. This is still going on because he didn't think that between fourteen mages he'd be able to gather 100 shards.}

((I am? Really? Since when? I don't even have any artifacts. And is my staff duplicated in char sheets or what's going on there?))



That damn non-nature oriented mage is better stop moving. He's running on grass, right? There's plenty of all kinds of ground vines probably and other plants that now will grow larger, stronger and faster and trip and tie him up and grow into his nose and mouth and lungs so I can walk and stomp his head into fine mush at my leisure.

Lesser blood, 2 chaotic +1/+1.
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TheBiggerFish

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Re: Roll to Magic: Turn 182 Ghostbusters and Kiting
« Reply #5917 on: August 26, 2016, 04:04:26 pm »

Continue pondering the ineffable, and making essences.  3, to be precise.
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vishdafish

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Re: Roll to Magic: Turn 182 Ghostbusters and Kiting
« Reply #5918 on: August 26, 2016, 04:10:14 pm »

((Well, your defense is crazy, you have good stats, and your affinity is quite useful for combat. Maybe not the strongest, but certainly you are one of the stronger mages, at the very least.))
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DAPARROT

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Re: Roll to Magic: Turn 182 Ghostbusters and Kiting
« Reply #5919 on: August 26, 2016, 05:33:25 pm »

It just seems like everyone is banding together, so it will probably be dangerous to be on your own very soon, thus I am looking for potential allies, would you be interested?

"Perhaps so! Some other mages to help me show off my powerful punches might be a good thing! But first, I have one such potential ally to (maybe) rescue!"
well then, I woups be glad to assist you with that
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I should probably introduce the actual plot soon
7/11 guy, bringer of the apocabeepse. Uplifter of threads. Herald of the hive.

Gonchon

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Re: Roll to Magic: Turn 182 Ghostbusters and Kiting
« Reply #5920 on: August 26, 2016, 09:56:39 pm »

go to what seems like the end of the map, ignoring and avoiding the jellies, four essences.
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NAV

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Re: Roll to Magic: Turn 182 Ghostbusters and Kiting
« Reply #5921 on: August 27, 2016, 06:12:57 pm »

Return to the tree while thinking of some things. 3 Healing essences.
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star2wars3

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Re: Roll to Magic: Turn 182 Ghostbusters and Kiting
« Reply #5922 on: August 28, 2016, 05:05:26 am »

Instruct Surg through tieing the rope around his body. Once the rope is typed, pull Surg up.
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H4zardZ1

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Re: Roll to Magic: Turn 182 Ghostbusters and Kiting
« Reply #5923 on: August 28, 2016, 05:30:52 am »

((OOps, forgot.))

Tie the rope around my body.
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ironsnake345

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Re: Roll to Magic: Turn 182 Ghostbusters and Kiting
« Reply #5924 on: August 28, 2016, 12:21:31 pm »

Help Skelliborn tow Surg up out of the hole.
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