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Poll

Should freshly entering mages be given +10/+10 worth of random essences?

Yes
- 19 (46.3%)
No
- 9 (22%)
It should be more than that
- 6 (14.6%)
It should be less than that
- 7 (17.1%)

Total Members Voted: 41


Pages: 1 ... 59 60 [61] 62 63 ... 506

Author Topic: Roll to Magic: Turn 268 The finish line  (Read 1182908 times)

poketwo

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Re: Roll to Magic: Turn 58 Terminators and explosions
« Reply #900 on: February 16, 2015, 02:00:29 pm »

"DID YOU KNOW WHAT YOU JUST DESTROYED???"
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NAV

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Re: Roll to Magic: Turn 58 Terminators and explosions
« Reply #901 on: February 16, 2015, 04:38:17 pm »

"It was a fine machine and I'm sad to see it go."
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

poketwo

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Re: Roll to Magic: Turn 58 Terminators and explosions
« Reply #902 on: February 16, 2015, 04:41:46 pm »

"What's the point now? I just came here to retrive the titain. Then, IT IS DESTROYED!!!"
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NAV

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Re: Roll to Magic: Turn 58 Terminators and explosions
« Reply #903 on: February 16, 2015, 09:43:40 pm »

"Came here to retrieve it? You're not the first.
I could summon a new one for you if you want. It would be quite a large project, might need some compensation. How many shards do you have?
Oh, and I don't believe I asked your name. I'm James MacKenzie."
Logged
Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

poketwo

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Re: Roll to Magic: Turn 58 Terminators and explosions
« Reply #904 on: February 16, 2015, 10:26:26 pm »

"Romanticarnus. And you probably couldn't teleport another one here BECAUSE THAT WAS A PROTOTYPE!!!!"
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Andres

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Re: Roll to Magic: Turn 58 Terminators and explosions
« Reply #905 on: February 17, 2015, 05:19:04 am »

(Holy crap! That...that would've sucked. I'm just a bit curious but how was my SPD calculated?)

Explore the shipwreck and put the knife in its sheathe where its ability to stab me is minimal.

(Would you mind if I worshipped the Ye Gods pantheon? Also, is it possible to have a default spell in case something goes wrong? For example, if I for some reason am in the air and falling to the ground via circumstance that happened because of or after my action then can I use an emergency spell to increase my deceleration? (Deceleration is actually just acceleration in the opposite direction. See here.))
« Last Edit: February 17, 2015, 05:27:50 am by Andres »
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All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

DreamerGhost

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Re: Roll to Magic: Turn 58 Terminators and explosions
« Reply #906 on: February 17, 2015, 10:14:58 am »

Mini update
_____________________________________
Spoiler: Map (click to show/hide)
That inky darkness in the middle marks starting portal.

_____________________________________
Land that began rising when Ishin looked down the edge of the world finaly conected.  Sandy desert only ocasionaly marked by cacti streched forth.

Desert path has been opened!

Blood and gore mix with lakewater, coloring it various shades of red. Minor magical discharges jumped between pieces of flesh, invisible to naked eye.

Lake of blood is now availiable.
Properties:?

_____________________________________
@Andres
Gods: First prayer to a god may make it real (20%). Even if god is made real, it may dislike being disturbed and smite you instead. There are manifestations of gods hiden around the map and they are very much corporeal. They may make deals with you or try to kill you. Two such manifestations have been encountered so far.
Emergency spells: You can't have emergency spells, but you can create enchanted items that work just as well. Though those can be stolen and/or looted, possibly making you a target. Emergency essenses may help too.
SPD: Basic formula with +1 from your spell. You stoped short from reaching your maximum travel distance because you rolled 3 DEX for dodging obstacles.
« Last Edit: February 17, 2015, 12:08:59 pm by DreamerGhost »
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

Beirus

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Re: Roll to Magic: Turn 58 Terminators and explosions
« Reply #907 on: February 17, 2015, 11:57:16 am »

((Did my vortex move?))
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Because everything is Megaman when you have an arm cannon.

DreamerGhost

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Re: Roll to Magic: Turn 58 Terminators and explosions
« Reply #908 on: February 17, 2015, 12:09:24 pm »

(Knew I forgot something. Fix'd)
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

Sarrak

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Re: Roll to Magic: Turn 58 Terminators and explosions
« Reply #909 on: February 17, 2015, 02:36:15 pm »

"It's time!"

Be the first mage to explore lands to the east!
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

ATHATH

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Re: Roll to Magic: Turn 58 Terminators and explosions
« Reply #910 on: February 17, 2015, 06:37:34 pm »

Didn't the GM say that he would make James' sunglasses-summoning spell automatically succeed if he escaped?
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

DreamerGhost

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Re: Roll to Magic: Turn 58 Terminators and explosions
« Reply #911 on: February 17, 2015, 06:42:38 pm »

((If he got away unscached, yes. But he didin't.))
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

endlessblaze

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Re: Roll to Magic: Turn 58 Terminators and explosions
« Reply #912 on: February 17, 2015, 09:48:34 pm »

so wait. what's the 3 red star tiles again? I forget...
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

Beirus

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Re: Roll to Magic: Turn 58 Terminators and explosions
« Reply #913 on: February 17, 2015, 10:07:08 pm »

so wait. what's the 3 red star tiles again? I forget...
((The place where you totally want to go. There's cookies. That's why it seems to always go the complete opposite direction when it gets near someone.))
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Because everything is Megaman when you have an arm cannon.

endlessblaze

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Re: Roll to Magic: Turn 58 Terminators and explosions
« Reply #914 on: February 17, 2015, 10:15:10 pm »

ohhhh so its the vortex....ok

I think I will just keep my current action because THE CAKE IS A LIE!

......now then lets wait for the next turn so I can make a fullmetal alchemist reference. (for those of you that have seen that show you might be able to figure out what im planning)
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!
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